Table of Contents
Marnie & Morpeko
Marnie & Morpeko are another versatile Damage Dealer on Tier 2. Power Trip provides good damage by an extremely cheap cost at two gauges while being easy to cap in damage. Marnie also doesn't ask for much support, seeing as the standard Speed buffs that most teams have today allows Marnie to max her Attack by herself, while some smaller self crit buffs too. One thing that Marnie excels at is her Sync Move: rivaling even Palentine Serena as a Sync Nuker, Marnie gets an easy to setup nuke that can even one shot Master Mode centers with no prior damage and neutral damage. Although Marnie's output can be a bit inconsistent due to Hunger Switch, she still earns a spot at the higher end of Tier 2.
Other Forms
Trainer
Pokemon Info
Pokemon Description
It carries electrically roasted seeds with it as if they’re precious treasures. No matter how much it eats, it always gets hungry again in short order.
Stats
Pokemon Analysis
Tier List Explanation
Marnie & Morpeko are another versatile Damage Dealer on Tier 2. Power Trip provides good damage by an extremely cheap cost at two gauges while being easy to cap in damage. Marnie also doesn't ask for much support, seeing as the standard Speed buffs that most teams have today allows Marnie to max her Attack by herself, while some smaller self crit buffs too. One thing that Marnie excels at is her Sync Move: rivaling even Palentine Serena as a Sync Nuker, Marnie gets an easy to setup nuke that can even one shot Master Mode centers with no prior damage and neutral damage. Although Marnie's output can be a bit inconsistent due to Hunger Switch, she still earns a spot at the higher end of Tier 2.
Moves
Type
|
Electric
|
Category
|
|
Power
|
17
/
20
|
Accuracy
|
100
|
Target
|
An opponent
|
Cost
|
|
Has a chance (10%) of leaving the target paralyzed.
Type
|
Dark
|
Category
|
|
Power
|
13
/
15
|
Accuracy
|
100
|
Target
|
An opponent
|
Cost
|
|
The more the user’s stats are raised, the greater the power of this attack.
Type
|
Electric
|
Category
|
|
Power
|
80
/
96
|
Accuracy
|
100
|
Target
|
An opponent
|
Cost
|
|
Raises the user’s Speed by 1 stat rank. When the user is in Full Belly Mode, this attack becomes Electric type. When the user is in Hangry Mode, this attack becomes Dark type.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Self
|
Uses
|
2
|
Raises the user’s Attack by 1 stat rank. When the user’s Speed is raised, also raises the user’s Attack by the same amount. When the user is in Full Belly Mode, applies the Gradual Healing effect to it. When the user is in Hangry Mode, raises the user’s critical-hit rate by 1 stat rank.
Type |
Electric |
Category |
|
Power |
200 / 240 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
When the user is in Hangry Mode, the user changes to Full Belly Mode. This attack’s power increases when the target is paralyzed.
Hunger Switch
After the user’s Pokémon uses a move, it switches between Full Belly Mode and Hangry Mode.
Mode Swing
When the user is in Full Belly Mode, powers up its Electric-type moves. When the user is in Hangry Mode, powers up its Dark-type moves.
Hostile Environment 5
Raises the chance of inflicting status conditions with the additional effects of moves.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +12
- Lv2: +16
- Lv3: +20
- Lv4: +24
Raises allies’ Attack and Sp. Atk by [Value] when using Electric-type attacks.
- Lv1: +12
- Lv2: +16
- Lv3: +20
- Lv4: +24
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +3
- Lv3: +5
- Lv4: +7
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +2
- Lv3: +3
- Lv4: +4
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +3
- Lv3: +5
- Lv4: +7
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +2
- Lv3: +3
- Lv4: +4
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +3
- Lv3: +4
- Lv4: +5
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +3
- Lv3: +4
- Lv4: +5
Sync Grid
Sync Grid for Marnie & Morpeko
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
Attack
+5
|
5 |
0 |
|
(1,-1) |
|
Attack
+5
|
24 |
2 |
|
(-1,5) |
|
Attack
+5
|
24 |
2 |
|
(3,-1) |
|
Attack
+5
|
24 |
2 |
|
(1,3) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(2,0) |
|
HP
+20
|
48 |
4 |
2 |
(2,8) |
|
Sp. Atk
+5
|
5 |
0 |
|
(-1,-1) |
|
Sp. Atk
+5
|
24 |
2 |
|
(-2,0) |
|
Sp. Atk
+5
|
24 |
2 |
|
(-1,3) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(2,-2) |
|
Defense
+5
|
24 |
2 |
|
(2,4) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(-2,4) |
|
Sp. Def
+5
|
24 |
2 |
|
(1,5) |
|
Hangry Wild Charge
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Hangry Wild Charge
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Thunder Shock
:
Move Gauge Refresh 4
- Has a chance (50%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
|
(-2,-2) |
|
Thunder Shock
:
Staggering 2
- Has a chance (30%) of making the target flinch when the user’s attack move against it is successful.
|
120 |
10 |
2 |
(-3,-5) |
|
Power Trip
:
Move Gauge Refresh 2
- Has a chance (30%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(-2,8) |
|
Aura Wheel
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
3 |
(1,9) |
|
Aura Wheel
:
Ramming Speed
- The more the user’s Speed is raised, the more it powers up the user’s moves.
|
120 |
10 |
3 |
(2,10) |
|
Snack Time!
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
2 |
(2,-4) |
|
Snack Time!
:
Propulsion 4
- Has a chance (50%) of reducing the user’s sync move countdown by one when the user’s move is successful.
|
120 |
10 |
3 |
(1,-5) |
|
Snack Time!
:
Super Preparation 4
- Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its move is successful.
|
72 |
6 |
3 |
(-1,-5) |
|
Snack Time!
:
Critical Eye 1
- Raises the user’s critical-hit rate by 1 stat rank when its move is successful.
|
120 |
10 |
4 |
(-1,-7) |
|
Haste
- Speed cannot be lowered.
|
60 |
5 |
|
(-2,6) |
|
Lithe
- Prevents the user from getting paralyzed.
|
60 |
5 |
|
(3,7) |
|
Superduper Effective 1
- Powers up moves that are super effective.
|
96 |
8 |
2 |
(0,4) |
|
Speedy Entry 1
- Raises the user’s Speed by 1 stat rank when it enters a battle.
|
84 |
7 |
2 |
(3,-3) |
|
Inertia
- The more user’s Speed is raised, the more it powers up the user’s sync move.
|
120 |
10 |
3 |
(-2,-6) |
|
Static Shock 3
- Powers up the user’s sync move when the target is paralyzed.
|
120 |
10 |
3 |
(-2,10) |
|
Lucky Entry 2
- Raises one of the user’s following stats by 2 stat ranks at random when it enters a battle: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
|
96 |
8 |
2 |
(0,-4) |
|
MP Rekindle 2
- Has a chance (30%) of restoring one MP for the user when its Pokémon uses a move.
|
120 |
10 |
3 |
(2,-6) |
|
Dashing Team 9
- Raises the Speed of all allied sync pairs by one stat rank when the user’s attack move is successful.
|
120 |
10 |
5 |
(1,-7) |
|
Numbing Blow 4
- Has a chance (50%) of leaving the target paralyzed when the user’s attack move against it is successful.
|
120 |
10 |
4 |
(0,8) |
|
Disheartening Shock 9
- Lowers the target’s Attack and Defense by 1 stat rank when the user’s attack move is successful against a paralyzed opponent.
|
120 |
10 |
5 |
(0,10) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Thunder Shock
:
Power
+4
|
36 |
3 |
2 |
(-3,-3) |
|
Thunder Shock
:
Power
+4
|
36 |
3 |
|
(-1,-3) |
|
Thunder Shock
:
Power
+4
|
36 |
3 |
2 |
(-2,-4) |
|
Thunder Shock
:
Power
+4
|
36 |
3 |
2 |
(3,-5) |
|
Thunder Shock
:
Power
+4
|
36 |
3 |
|
(-3,-1) |
|
Thunder Shock
:
Power
+4
|
36 |
3 |
|
(1,-3) |
|
Aura Wheel
:
Power
+3
|
48 |
4 |
|
(3,5) |
|
Aura Wheel
:
Power
+3
|
48 |
4 |
2 |
(3,9) |
|
Aura Wheel
:
Power
+3
|
48 |
4 |
|
(2,6) |
|
Aura Wheel
:
Power
+3
|
48 |
4 |
2 |
(1,7) |
|
Power Trip
:
Power
+1
|
48 |
4 |
2 |
(-1,7) |
|
Power Trip
:
Power
+1
|
48 |
4 |
2 |
(-3,9) |
|
Power Trip
:
Power
+1
|
48 |
4 |
|
(-3,5) |
|
Power Trip
:
Power
+1
|
48 |
4 |
3 |
(-1,9) |
|
Power Trip
:
Power
+1
|
48 |
4 |
|
(-3,7) |