Table of Contents
Trainer
Pokemon Info
Type | Electric |
---|---|
Weak Vs | Bug |
Role | ![]() |
Base Potential | ![]() |
Gender |
Female![]() |
Max Potential |
![]() |
Stats
Pokemon Analysis
Marnie & Morpeko are another versatile Damage Dealer on Tier 2. Power Trip provides good damage by an extremely cheap cost at two gauges while being easy to cap in damage. Marnie also doesn't ask for much support, seeing as the standard Speed buffs that most teams have today allows Marnie to max her Attack by herself, while some smaller self crit buffs too. One thing that Marnie excels at is her Sync Move: rivaling even Palentine Serena as a Sync Nuker, Marnie gets an easy to setup nuke that can even one shot Master Mode centers with no prior damage and neutral damage. Although Marnie's output can be a bit inconsistent due to Hunger Switch, she still earns a spot at the higher end of Tier 2.
Moves
Type |
![]() |
---|---|
Category |
![]() |
Power |
17
/
20
|
Accuracy | 100 |
Target | An opponent |
Cost |
|
Type |
![]() |
---|---|
Category |
![]() |
Power |
13
/
15
|
Accuracy | 100 |
Target | An opponent |
Cost |
|
Type |
![]() |
---|---|
Category |
![]() |
Power |
80
/
96
|
Accuracy | 100 |
Target | An opponent |
Cost |
|
Category |
![]() |
---|---|
Power |
0
/
0
|
Accuracy | 0 |
Target | Self |
Uses | 2 |
Sync Move
Type | ![]() |
---|---|
Category | ![]() |
Power | 200 / 240 |
Accuracy | - |
Target | An opponent |
Effect Tag | - |
When the user is in Hangry Mode, the user changes to Full Belly Mode. This attack’s power increases when the target is paralyzed.
Passive Skills
When the user is in Full Belly Mode, powers up its Electric-type moves. When the user is in Hangry Mode, powers up its Dark-type moves.
Raises the chance of inflicting status conditions with the additional effects of moves.
After the user’s Pokémon uses a move, it switches between Full Belly Mode and Hangry Mode.
Team Skills
- Lv1: +12
- Lv2: +16
- Lv3: +20
- Lv4: +24
Raises allies’ Attack and Sp. Atk by [Value] when using Electric-type attacks.
- Lv1: +12
- Lv2: +16
- Lv3: +20
- Lv4: +24
- Lv1: +1
- Lv2: +3
- Lv3: +5
- Lv4: +7
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +2
- Lv3: +3
- Lv4: +4
- Lv1: +1
- Lv2: +3
- Lv3: +5
- Lv4: +7
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +2
- Lv3: +3
- Lv4: +4
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +3
- Lv3: +4
- Lv4: +5
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +3
- Lv3: +4
- Lv4: +5