Table of Contents
Misty (Swimsuit) & Psyduck
Trainer
Pokemon Info
Pokemon Description
Using psychokinesis gives it a headache, so it normally passes the time spacing out and doing as little as possible.
Stats
Moves
Type
|
Water
|
Category
|
|
Power
|
20
/
24
|
Accuracy
|
100
|
Target
|
An opponent
|
Cost
|
|
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
An ally
|
Effect Tag
|
Heals
|
Uses
|
2
|
Restores an ally’s HP by approximately 40% of its maximum HP.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
An ally
|
Uses
|
2
|
Removes all status conditions from an ally.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
All allies
|
Uses
|
1
|
Raises the Defense and Sp. Def of all allied sync pairs by 2 stat ranks. Applies the Gradual Healing effect to all allied sync pairs.
Type |
Water |
Category |
|
Power |
250 / 300 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Racing Rain 1
Quickly charges the move gauge when the weather is rainy.
Look Alive 1
Has a chance (20%) of raising the user’s evasiveness by one stat rank when it is hit by an attack move.
First Aid 4
Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +30
- Lv2: +40
- Lv3: +50
- Lv4: +60
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +4
- Lv2: +7
- Lv3: +10
- Lv4: +13
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +4
- Lv2: +7
- Lv3: +10
- Lv4: +13
Passionate Spirit Support
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +6
- Lv2: +9
- Lv3: +12
- Lv4: +15
Sync Grid
Sync Grid for Misty (Swimsuit) & Psyduck
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(2,-6) |
|
HP
+10
|
24 |
2 |
|
(-2,2) |
|
HP
+10
|
24 |
2 |
|
(1,-5) |
|
HP
+10
|
24 |
2 |
|
(2,4) |
|
Sp. Atk
+5
|
5 |
0 |
|
(-1,-1) |
|
Sp. Atk
+5
|
5 |
0 |
|
(1,-1) |
|
Sp. Atk
+5
|
24 |
2 |
|
(1,5) |
|
Sp. Atk
+5
|
24 |
2 |
|
(2,-4) |
|
Sp. Atk
+5
|
24 |
2 |
|
(-1,3) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(1,-3) |
|
Speed
+5
|
24 |
2 |
|
(-2,-2) |
|
Speed
+5
|
24 |
2 |
|
(3,-5) |
|
Speed
+20
|
84 |
7 |
2 |
(3,9) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(1,3) |
|
Defense
+20
|
84 |
7 |
2 |
(-3,-5) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(-1,-3) |
|
Sp. Def
+10
|
48 |
4 |
|
(3,-7) |
|
Sp. Def
+10
|
48 |
4 |
|
(-3,3) |
|
All-Out Offense Water Beam
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
All-Out Offense Water Beam
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Potion
:
Master Healer 1
- Increases the amount of HP restored by the user’s healing moves.
|
120 |
10 |
3 |
(-1,-7) |
|
Potion
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
2 |
(-2,-6) |
|
Potion
:
MP Refresh 3
- Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
3 |
(-3,-7) |
|
Full Heal
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
2 |
(2,-8) |
|
Full Heal
:
MP Refresh 3
- Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
3 |
(2,-10) |
|
Water Gun
:
Move Gauge Refresh 9
- Charges the user’s move gauge by one when its move is successful.
|
120 |
10 |
3 |
(2,10) |
|
Water Gun
:
Raging Rain 2
- Powers up the user’s moves when the weather is rainy.
|
96 |
8 |
2 |
(2,8) |
|
Duck and Cover!
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
2 |
(-2,6) |
|
Duck and Cover!
:
MP Refresh 3
- Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
3 |
(-3,7) |
|
Fast Runner
- Evasiveness cannot be lowered.
|
60 |
5 |
2 |
(-1,-5) |
|
Agile Entry 1
- Raises the user’s evasiveness by 1 stat rank when it enters a battle.
|
108 |
9 |
3 |
(1,9) |
|
On the Run 1
- Raises the user’s evasiveness by 1 stat rank the first time it is in a pinch each battle.
|
84 |
7 |
2 |
(3,-9) |
|
Shower Power 5
- Powers up the user’s sync move when the weather is rainy.
|
84 |
7 |
2 |
(1,-7) |
|
Synchro Healing 1
- Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move.
|
120 |
10 |
3 |
(-1,7) |
|
Safety Tether
- Applies the Enduring effect to the user the first time its sync move is used each battle.
|
108 |
9 |
3 |
(1,-9) |
|
Torrential Tenacity
- Prevents the user from flinching, becoming confused, or becoming trapped when the weather is rainy.
|
96 |
8 |
2 |
(-1,5) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Water Gun
:
Power
+2
|
36 |
3 |
|
(-2,4) |
|
Water Gun
:
Power
+2
|
36 |
3 |
|
(3,5) |
|
Water Gun
:
Power
+2
|
36 |
3 |
|
(-2,-4) |
|
Water Gun
:
Power
+2
|
36 |
3 |
|
(2,6) |
|
Water Gun
:
Power
+2
|
36 |
3 |
2 |
(-3,5) |
|
Water Gun
:
Power
+2
|
36 |
3 |
2 |
(1,7) |
|
Water Gun
:
Power
+2
|
36 |
3 |
|
(3,7) |
|
Water Gun
:
Power
+2
|
36 |
3 |
|
(-3,-3) |