Table of Contents
Trainer
Pokemon Info
Pokemon Description
Ninjask moves around at such a high speed that it cannot be seen, even while its crying can be clearly heard. For that reason, this Pokémon was long believed to be invisible.
Stats
Moves
Type
|
Bug
|
Category
|
|
Power
|
30
/
36
|
Accuracy
|
100
|
Target
|
All opponents
|
Cost
|
|
Lowers the target’s Sp. Atk. by 1 stat rank.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Self
|
Uses
|
2
|
Raises the user’s critical-hit rate by 2 stat ranks.
Type
|
Bug
|
Category
|
|
Power
|
160
/
192
|
Accuracy
|
0
|
Target
|
An opponent
|
Cost
|
|
Activation Condition: When the user’s Speed is raised to its maximum stat rank. Deactivation Condition: When the user’s Speed is not raised to its maximum stat rank. Never misses. Lowers the target’s accuracy by 1 stat rank. Leaves the target confused.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Self
|
Uses
|
1
|
Reduces the user’s sync move countdown by 3. Raises the user’s Attack and evasiveness by 2 stat ranks. Lowers the user’s Defense and Sp. Def by 3 stat ranks.
Type |
Bug |
Category |
|
Power |
200 / 240 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
The more the user’s Speed is raised, the greater the power of this attack.
Hit: Team Speed ↑2 9
Raises the Speed of all allied sync pairs by 2 stat ranks when the user’s attack move is successful.
Overwhelm 9
Lowers the target’s Attack by one stat rank when the user’s attack move against it is successful.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises allies’ Attack and Sp. Atk by [Value] when using Bug-type attacks.<br>- Lv1: +12<br>- Lv2: +16<br>- Lv3: +20<br>- Lv4: +24<br><br>Raises the Speed of all allied sync pairs by [Value].<br>- Lv1: +12<br>- Lv2: +16<br>- Lv3: +20<br>- Lv4: +24
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].<br>- Lv1: +1<br>- Lv2: +2<br>- Lv3: +3<br>- Lv4: +4<br><br>Raises the Speed of all allied sync pairs by [Value].<br>- Lv1: +1<br>- Lv2: +3<br>- Lv3: +5<br>- Lv4: +7
Battle Facility Foe Sprint
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].<br>- Lv1: +1<br>- Lv2: +2<br>- Lv3: +3<br>- Lv4: +4<br><br>Raises the Speed of all allied sync pairs by [Value].<br>- Lv1: +1<br>- Lv2: +3<br>- Lv3: +5<br>- Lv4: +7
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].<br>- Lv1: +2<br>- Lv2: +3<br>- Lv3: +4<br>- Lv4: +5<br><br>Raises the Speed of all allied sync pairs by [Value].<br>- Lv1: +2<br>- Lv2: +4<br>- Lv3: +6<br>- Lv4: +8
Sync Grid
Sync Grid for Noland & Ninjask
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
Attack
+5
|
5 |
0 |
|
(1,-1) |
|
Attack
+5
|
24 |
2 |
|
(2,-4) |
|
Attack
+5
|
24 |
2 |
|
(-3,5) |
|
Attack
+5
|
24 |
2 |
|
(2,0) |
|
Attack
+10
|
48 |
4 |
2 |
(3,-9) |
|
HP
+10
|
5 |
0 |
|
(-1,1) |
|
HP
+10
|
24 |
2 |
|
(1,-3) |
|
HP
+10
|
24 |
2 |
|
(-3,7) |
|
HP
+10
|
24 |
2 |
|
(-1,3) |
|
HP
+10
|
24 |
2 |
|
(-2,0) |
|
Sp. Atk
+5
|
5 |
0 |
|
(-1,-1) |
|
Sp. Atk
+5
|
24 |
2 |
|
(3,-5) |
|
Sp. Atk
+5
|
24 |
2 |
|
(3,1) |
|
Sp. Atk
+5
|
24 |
2 |
|
(-2,6) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(-1,5) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(-3,-1) |
|
Defense
+5
|
24 |
2 |
|
(1,-5) |
|
Sp. Def
+5
|
5 |
0 |
|
(1,1) |
|
Knowledge from Experience Bug Impact
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Knowledge from Experience Bug Impact
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Struggle Bug
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(2,4) |
|
Dire Hit +
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
2 |
(-3,9) |
|
Good Job!
:
Berserker 2
- Raises the user’s Attack by 2 stat ranks when its move is successful.
|
120 |
10 |
3 |
(-2,10) |
|
Good Job!
:
Fleet Feet 2
- Raises the user’s Speed by 2 stat ranks when its move is successful.
|
120 |
10 |
3 |
(2,-10) |
|
Headstrong
- Attack cannot be lowered.
|
60 |
5 |
|
(-2,4) |
|
Superduper Effective 3
- Powers up moves that are super effective.
|
84 |
7 |
2 |
(1,5) |
|
Natural Remedy
- Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
|
84 |
7 |
2 |
(-2,8) |
|
Ramming Speed
- The more the user’s Speed is raised, the more it powers up the user’s moves.
|
120 |
10 |
3 |
(-2,-6) |
|
Pecking Order
- The more the target’s Attack is lowered, the more it powers up the user’s sync move.
|
120 |
10 |
3 |
(-1,9) |
|
Stop Hitting Yourself 5
- Raises the chance that an opponent will attack themselves due to being confused.
|
84 |
7 |
2 |
(-2,-4) |
|
Fail Forward 1
- Charges the user’s move gauge by 1 when an opponent’s attack move targeting the user misses.
|
84 |
7 |
2 |
(-3,-3) |
|
Catalyst
- Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle.
|
84 |
7 |
2 |
(-1,7) |
|
Critical Eye 1
- Raises the user’s critical-hit rate by 1 stat rank when its move is successful.
|
120 |
10 |
3 |
(-3,-5) |
|
Sync Regen
- Applies the Gradual Healing effect to the user after using its sync move.
|
84 |
7 |
2 |
(2,-8) |
|
Trip Up 9
- Lowers the target’s Speed by 1 stat rank when the user’s attack move against the target is successful.
|
120 |
10 |
3 |
(2,6) |
|
Curative Confusion 1
- Restores the user’s HP when its attack move is successful against a confused opponent.
|
84 |
7 |
2 |
(-1,-5) |
|
Slo-pponent Sync 5
- Powers up the user’s sync move when the target’s Speed is lowered.
|
120 |
10 |
3 |
(3,5) |
|
Hit: Evasiveness ↑ 9
- Raises the user’s evasiveness by 1 stat rank when its attack move is successful.
|
120 |
10 |
3 |
(1,-9) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Struggle Bug
:
Power
+3
|
36 |
3 |
|
(-1,-3) |
|
Struggle Bug
:
Power
+3
|
36 |
3 |
|
(2,2) |
|
Struggle Bug
:
Power
+3
|
36 |
3 |
|
(1,3) |
|
Struggle Bug
:
Power
+3
|
36 |
3 |
2 |
(3,3) |
|
Struggle Bug
:
Power
+3
|
36 |
3 |
|
(-2,-2) |
|
Accelerating X-Scissor
:
Power
+3
|
36 |
3 |
|
(3,-7) |
|
Accelerating X-Scissor
:
Power
+3
|
36 |
3 |
2 |
(1,-7) |
|
Accelerating X-Scissor
:
Power
+3
|
36 |
3 |
|
(2,-6) |