Table of Contents
Trainer
Pokemon Info
Pokemon Description
Regirock was sealed away by people long ago. If this Pokémon’s body is damaged in battle, it is said to seek out suitable rocks on its own to repair itself.
Stats
Moves
Type
|
Rock
|
Category
|
|
Power
|
23
/
27
|
Accuracy
|
90
|
Target
|
An opponent
|
Cost
|
|
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
All allies
|
Uses
|
2
|
Raises the Attack of all allied sync pairs by 2 stat ranks.
Type
|
Rock
|
Category
|
|
Power
|
39
/
46
|
Accuracy
|
95
|
Target
|
An opponent
|
Cost
|
|
Lowers the target’s Speed by 1 stat rank.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
An ally
|
Uses
|
2
|
Restores an ally’s HP by approximately 40% of its maximum HP. Raises an ally’s Defense by 2 stat ranks. Applies the Gradual Healing effect to an ally.
Type |
Rock |
Category |
|
Power |
250 / 300 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Rock Teamwork
Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Rock theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.)
Last Word
The user uses Explosion immediately before fainting.
Endurance
When the user enters battle with full HP, applies the Enduring effect to it.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +30
- Lv2: +40
- Lv3: +50
- Lv4: +60
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +4
- Lv2: +7
- Lv3: +10
- Lv4: +13
Sync Grid
Sync Grid for Player & Regirock
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
Attack
+5
|
5 |
0 |
|
(-1,-1) |
|
Attack
+5
|
5 |
0 |
|
(1,-1) |
|
Attack
+5
|
24 |
2 |
|
(2,-6) |
|
Attack
+5
|
24 |
2 |
|
(-2,-4) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(-3,-3) |
|
HP
+10
|
24 |
2 |
2 |
(-1,5) |
|
HP
+10
|
24 |
2 |
|
(-3,3) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(-2,2) |
|
Speed
+5
|
24 |
2 |
|
(-2,-2) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(1,5) |
|
Defense
+5
|
24 |
2 |
|
(1,-3) |
|
Defense
+5
|
24 |
2 |
|
(-1,3) |
|
Defense
+10
|
48 |
4 |
2 |
(-3,-5) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(-1,-3) |
|
Sp. Def
+5
|
24 |
2 |
|
(1,3) |
|
Sp. Def
+5
|
24 |
2 |
|
(1,-5) |
|
Sp. Def
+10
|
48 |
4 |
2 |
(-3,5) |
|
Ancient Megalith Rock Impact
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Ancient Megalith Rock Impact
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Rock Throw
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
2 |
(2,-8) |
|
Rock Tomb
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
2 |
(2,8) |
|
Rock Tomb
:
Ripple Effect 4
- When a move used by the user’s Pokémon lowers an opponent’s stat, has a chance (50%) of lowering the same stat for all opposing sync pairs instead.
|
120 |
10 |
3 |
(2,10) |
|
X Attack All
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
2 |
(-2,-6) |
|
X Attack All
:
MP Refresh 3
- Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
3 |
(-3,-7) |
|
Ready to Rock!
:
Master Healer 1
- Increases the amount of HP restored by the user’s healing moves.
|
120 |
10 |
3 |
(-3,7) |
|
Ready to Rock!
:
Master Healer 1
- Increases the amount of HP restored by the user’s healing moves.
|
120 |
10 |
2 |
(-2,6) |
|
Ready to Rock!
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
|
(-2,4) |
|
Ready to Rock!
:
MP Refresh 3
- Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
3 |
(-1,7) |
|
Sand Shelter
- Protects the user from damage from a sandstorm.
|
60 |
5 |
3 |
(-1,-7) |
|
First Aid 4
- Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
|
120 |
10 |
3 |
(1,9) |
|
Power Reserves 5
- Powers up the user’s moves when it is in a pinch.
|
96 |
8 |
2 |
(1,7) |
|
Quick Cure
- Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
|
96 |
8 |
2 |
(1,-7) |
|
Unyielding 2
- Except in certain circumstances, when the user’s Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again.
|
96 |
8 |
2 |
(-1,-5) |
|
Toughen Up 1
- Has a chance (20%) of raising the user’s Defense by one stat rank when it is hit by an attack move.
|
108 |
9 |
2 |
(3,9) |
|
Tighten Up 1
- Has a chance (20%) of raising the user’s Sp. Def by one stat rank when it is hit by an attack move.
|
108 |
9 |
2 |
(3,-9) |
|
Synchro Healing 1
- Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move.
|
120 |
10 |
3 |
(2,-10) |
|
Sync Cure
- Removes all status conditions from the user after using its sync move.
|
96 |
8 |
3 |
(1,-9) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Rock Tomb
:
Accuracy
+5
|
36 |
3 |
|
(2,6) |
|
Rock Throw
:
Power
+3
|
48 |
4 |
|
(3,-5) |
|
Rock Throw
:
Power
+3
|
48 |
4 |
|
(3,-7) |
|
Rock Throw
:
Power
+3
|
48 |
4 |
|
(2,-4) |
|
Rock Tomb
:
Power
+3
|
48 |
4 |
|
(3,5) |
|
Rock Tomb
:
Power
+3
|
48 |
4 |
|
(3,7) |
|
Rock Tomb
:
Power
+3
|
48 |
4 |
|
(2,4) |