Table of Contents
Trainer
Pokemon Info
Pokemon Description
Registeel has a body that is harder than any kind of metal. Its body is apparently hollow. No one has any idea what this Pokémon eats.
Stats
Moves
Type
|
Steel
|
Category
|
|
Power
|
21
/
25
|
Accuracy
|
95
|
Target
|
An opponent
|
Cost
|
|
Has a chance (10%) of raising the user’s Attack by 1 stat rank.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
An ally
|
Effect Tag
|
Heals
|
Uses
|
2
|
Restores an ally’s HP by approximately 40% of its maximum HP.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
All allies
|
Uses
|
2
|
Restores the HP of all allied sync pairs by approximately 20% of their maximum HP.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Allied side
|
Uses
|
2
|
Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user’s Defense and Sp. Def by 3 stat ranks.
Type |
Steel |
Category |
|
Power |
250 / 300 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Steel Teamwork
Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Steel theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.)
Last Word
The user uses Explosion immediately before fainting.
Dashing Team 9
Raises the Speed of all allied sync pairs by one stat rank when the user’s attack move is successful.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +30
- Lv2: +40
- Lv3: +50
- Lv4: +60
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +4
- Lv2: +7
- Lv3: +10
- Lv4: +13
Sync Grid
Sync Grid for Player & Registeel
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
Attack
+5
|
5 |
0 |
|
(1,-1) |
|
Attack
+5
|
5 |
0 |
|
(-1,-1) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(-1,3) |
|
HP
+10
|
24 |
2 |
|
(2,4) |
|
HP
+10
|
24 |
2 |
|
(-3,-3) |
|
HP
+10
|
24 |
2 |
|
(2,-6) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(3,-7) |
|
Speed
+5
|
24 |
2 |
|
(-2,-2) |
|
Speed
+5
|
24 |
2 |
|
(-3,3) |
|
Speed
+5
|
24 |
2 |
|
(1,-3) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(-2,2) |
|
Defense
+5
|
24 |
2 |
|
(2,-4) |
|
Defense
+5
|
24 |
2 |
|
(1,3) |
|
Defense
+5
|
24 |
2 |
|
(3,5) |
|
Defense
+10
|
48 |
4 |
2 |
(-3,-5) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(1,-5) |
|
Sp. Def
+5
|
24 |
2 |
|
(1,5) |
|
Sp. Def
+5
|
24 |
2 |
|
(-1,-3) |
|
Sp. Def
+10
|
48 |
4 |
2 |
(-3,5) |
|
Ancient Iron Steel Impact
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Ancient Iron Steel Impact
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Potion
:
Master Healer 1
- Increases the amount of HP restored by the user’s healing moves.
|
120 |
10 |
3 |
(-3,7) |
|
Potion
:
Friend Mend 9
- When a move targeting an allied sync pair (excluding field effects) is successful, removes all status conditions from the allied sync pair affected by the move.
|
120 |
10 |
3 |
(-1,7) |
|
Metal Claw
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(2,8) |
|
Metal Claw
:
Flag Bearer 9
- Raises the Attack of all allied sync pairs by one stat rank when the user’s Pokémon uses a move.
|
120 |
10 |
3 |
(2,10) |
|
Mini Potion All
:
Master Healer 1
- Increases the amount of HP restored by the user’s healing moves.
|
120 |
10 |
3 |
(-1,-7) |
|
Mini Potion All
:
Move Gauge Refresh 9
- Charges the user’s move gauge by one when its move is successful.
|
120 |
10 |
2 |
(-2,-6) |
|
Iron Armor!
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
2 |
(2,-8) |
|
Iron Armor!
:
Hit and Heal 9
- Applies the Gradual Healing effect to the user when its move is successful.
|
84 |
7 |
2 |
(1,-7) |
|
Impervious
- The user’s stats cannot be lowered.
|
120 |
10 |
3 |
(2,-10) |
|
Sand Shelter
- Protects the user from damage from a sandstorm.
|
60 |
5 |
|
(3,-5) |
|
Unflappable
- Prevents the user from flinching.
|
60 |
5 |
2 |
(-1,5) |
|
Escape Artist
- Prevents the user from becoming trapped.
|
60 |
5 |
2 |
(-1,-5) |
|
Revenge Boost 4
- Has a chance (50%) of charging the user’s move gauge by one when the user is hit by an attack move.
|
108 |
9 |
2 |
(3,-9) |
|
Team Sharp Entry 1
- Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle.
|
120 |
10 |
3 |
(1,-9) |
|
Sync Heal Refill 1
- Restores 1 MP for the user’s moves that have the heals effect tag the first time its sync move is used each battle.
|
120 |
10 |
3 |
(-3,-7) |
|
Catalytic Acceleration
- Applies the Move Gauge Acceleration effect to the allied field of play after using the user’s sync move.
|
120 |
10 |
2 |
(-2,6) |
|
Sync Move: Team Speed ↑ 2
- Raises the Speed of all allied sync pairs by 2 stat ranks after using the user’s sync move.
|
120 |
10 |
3 |
(1,9) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Metal Claw
:
Accuracy
+5
|
36 |
3 |
2 |
(3,9) |
|
Metal Claw
:
Power
+4
|
36 |
3 |
2 |
(1,7) |
|
Metal Claw
:
Power
+4
|
36 |
3 |
|
(3,7) |
|
Metal Claw
:
Power
+4
|
36 |
3 |
|
(-2,4) |
|
Metal Claw
:
Power
+4
|
36 |
3 |
|
(-2,-4) |
|
Metal Claw
:
Power
+4
|
36 |
3 |
|
(2,6) |