Table of Contents
Trainer
Pokemon Info
Pokemon Description
It will absolutely not forgive failure from or betrayal by its goons. It has no choice in this if it wants to maintain the order of the flock.
Stats
Moves
Type
|
Dark
|
Category
|
|
Power
|
40
/
48
|
Accuracy
|
100
|
Target
|
An opponent
|
Cost
|
|
Critical hits land more easily.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
All allies
|
Uses
|
2
|
Raises the critical-hit rate of all allied sync pairs by 1 stat rank.
Type
|
Dark
|
Category
|
|
Power
|
95
/
114
|
Accuracy
|
100
|
Target
|
An opponent
|
Cost
|
|
Has a chance (20%) of making the target flinch.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
All allies
|
Uses
|
1
|
Applies the Move Gauge Acceleration effect to the allied field of play. Raises the Attack and Sp. Atk of all allied sync pairs by 2 stat ranks. Raises the Defense and Sp. Def of all allied sync pairs by 1 stat rank.
Type |
Dark |
Category |
|
Power |
250 / 300 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Team Offensive Defense 2
Has a chance (30%) of raising the Defense of all allied sync pairs by one stat rank when the user’s attack move is successful.
Team Mind Brace 2
Has a chance (30%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user’s attack move is successful.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +30
- Lv2: +40
- Lv3: +50
- Lv4: +60
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +6
- Lv2: +9
- Lv3: +12
- Lv4: +15
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +6
- Lv2: +9
- Lv3: +12
- Lv4: +15
Sync Grid
Sync Grid for Sawyer & Honchkrow
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
Attack
+5
|
5 |
0 |
|
(1,-1) |
|
Attack
+5
|
24 |
2 |
|
(-2,-2) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(1,5) |
|
HP
+20
|
48 |
4 |
2 |
(-3,-5) |
|
Sp. Atk
+5
|
5 |
0 |
|
(-1,-1) |
|
Sp. Atk
+5
|
24 |
2 |
2 |
(1,7) |
|
Sp. Atk
+10
|
48 |
4 |
2 |
(1,-7) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(-3,-3) |
|
Speed
+5
|
24 |
2 |
2 |
(-1,-5) |
|
Speed
+5
|
24 |
2 |
|
(-1,3) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(1,-3) |
|
Defense
+5
|
24 |
2 |
|
(1,3) |
|
Defense
+10
|
48 |
4 |
2 |
(-1,5) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(1,-5) |
|
Sp. Def
+5
|
24 |
2 |
|
(-1,-3) |
|
Sp. Def
+10
|
48 |
4 |
2 |
(-2,6) |
|
Staunch Ally Night Slash
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Staunch Ally Night Slash
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Dire Hit All
:
Move Gauge Refresh 4
- Has a chance (50%) of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
|
(-2,-4) |
|
Dire Hit All
:
MP Refresh 3
- Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
|
72 |
6 |
2 |
(-2,-6) |
|
Dark Pulse
:
Aggravation 1
- Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
|
96 |
8 |
3 |
(1,9) |
|
Dark Pulse
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
2 |
(2,8) |
|
Dark Pulse
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
|
(2,6) |
|
Night Slash
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
2 |
(2,-8) |
|
Forever Loyal!
:
Move Gauge Refresh 4
- Has a chance (50%) of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
|
(-2,4) |
|
Forever Loyal!
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
72 |
6 |
3 |
(-3,7) |
|
Endurance
- When the user enters battle with full HP, applies the Enduring effect to it.
|
96 |
8 |
2 |
(3,-9) |
|
Quick Cure
- Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
|
120 |
10 |
3 |
(-3,-7) |
|
Flag Bearer 1
- Has a chance (20%) of raising the Attack of all allied sync pairs by one stat rank when the user’s Pokémon uses a move.
|
108 |
9 |
2 |
(3,9) |
|
Healthy Healing
- Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.
|
108 |
9 |
3 |
(-1,7) |
|
Hype Up 1
- Has a chance (20%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user’s Pokémon uses a move.
|
108 |
9 |
3 |
(2,10) |
|
Synchro Healing 1
- Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move.
|
120 |
10 |
3 |
(2,-10) |
|
Sync Cure
- Removes all status conditions from the user after using its sync move.
|
120 |
10 |
3 |
(1,-9) |
|
Sync Burst 1
- Restores 1 MP for the user the first time its sync move is used each battle.
|
120 |
10 |
3 |
(-1,-7) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Dark Pulse
:
Power
+2
|
36 |
3 |
|
(3,7) |
|
Dark Pulse
:
Power
+2
|
36 |
3 |
|
(2,4) |
|
Dark Pulse
:
Power
+2
|
36 |
3 |
|
(-3,3) |
|
Dark Pulse
:
Power
+2
|
36 |
3 |
|
(3,5) |
|
Dark Pulse
:
Power
+2
|
36 |
3 |
2 |
(-3,5) |
|
Dark Pulse
:
Power
+2
|
36 |
3 |
|
(-2,2) |
|
Night Slash
:
Power
+3
|
48 |
4 |
|
(3,-5) |
|
Night Slash
:
Power
+3
|
48 |
4 |
|
(2,-6) |
|
Night Slash
:
Power
+3
|
48 |
4 |
|
(3,-7) |
|
Night Slash
:
Power
+3
|
48 |
4 |
|
(2,-4) |