Table of Contents
Serena (Champion) & Greninja
Other Forms
Trainer
Pokemon Info
Pokemon Description
It creates throwing stars out of compressed water. When it spins them and throws them at high speed, these stars can split metal in two.
Stats
Pokemon Analysis
Moves
Type
|
Water
|
Category
|
|
Power
|
25
/
30
|
Accuracy
|
100
|
Target
|
An opponent
|
Cost
|
|
Attacks the target two to five times in a row.
Type
|
Dark
|
Category
|
|
Power
|
50
/
60
|
Accuracy
|
100
|
Target
|
All opponents
|
Cost
|
|
Type
|
Normal
|
Category
|
|
Power
|
150
/
180
|
Accuracy
|
0
|
Target
|
An opponent
|
Uses
|
2
|
Activation Condition: When any allies’ attack moves hit a total of 10 times while this move is deactivated. Deactivation Condition: When this move is used. Never misses. Lowers the target’s Defense and Sp. Def by 2 stat ranks. Lowers the target’s Water Type Rebuff by 1 rank when the user’s sync move is Water type. Lowers the target’s Dark Type Rebuff by 1 rank when the user’s sync move is Dark type. Reduces the user’s sync move countdown by 1. Raises the Speed of all allied sync pairs by 3 stat ranks.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Self
|
Uses
|
1
|
Raises the user’s Attack by 2 stat ranks. Raises the user’s Sp. Atk by 4 stat ranks. Raises the user’s critical-hit rate by 3 stat ranks.
Type |
Water |
Category |
|
Power |
200 / 240 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
The more the target’s stats are lowered, the greater the power of this attack.
Kalos Spirit
Powers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Kalos theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)
Dashing Dark Transformation
Replaces some of the user’s passive skills and sync move with different passive skills and a sync move just before using its Dark-type moves.
No Quarter
Maximizes the number of times the user hits with a move that has the multistrike effect tag when that move is successful.
Unfortunate Strike 9
Lowers one of the target’s following stats by one stat rank at random when the user’s attack move against it hits: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. If the move has the multistrike effect tag, lowers one of the target’s following stats by one stat rank at random for each hit: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +12
- Lv2: +16
- Lv3: +20
- Lv4: +24
Raises allies’ Attack and Sp. Atk by [Value] when using Water-type attacks.
- Lv1: +12
- Lv2: +16
- Lv3: +20
- Lv4: +24
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +3
- Lv3: +5
- Lv4: +7
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +2
- Lv3: +3
- Lv4: +4
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +3
- Lv3: +5
- Lv4: +7
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +2
- Lv3: +3
- Lv4: +4
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +3
- Lv3: +5
- Lv4: +7
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +2
- Lv3: +3
- Lv4: +4
Sync Grid
Sync Grid for Serena (Champion) & Greninja
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
Attack
+5
|
5 |
0 |
|
(1,-1) |
|
Attack
+5
|
24 |
2 |
|
(-2,0) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(-3,5) |
|
Sp. Atk
+5
|
5 |
0 |
|
(-1,-1) |
|
Sp. Atk
+5
|
24 |
2 |
|
(1,3) |
|
Sp. Atk
+5
|
24 |
2 |
|
(-1,3) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(2,4) |
|
Speed
+5
|
24 |
2 |
|
(2,0) |
|
Speed
+5
|
24 |
2 |
|
(-1,5) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(1,5) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(-2,4) |
|
Serious Night Slash
:
Power
+25
|
60 |
5 |
2 |
(-3,-5) |
|
Vivid Water Shuriken
:
Power
+25
|
60 |
5 |
2 |
(3,9) |
|
Vivid Water Shuriken
:
Power
+50
|
84 |
7 |
3 |
(0,6) |
|
Serious Night Slash
:
Power
+50
|
84 |
7 |
3 |
(0,-6) |
|
Brutal Swing
:
Superduper Effective 9
- Powers up moves that are super effective.
|
120 |
10 |
3 |
(-1,-5) |
|
Brutal Swing
:
Defense Crush 9
- Lowers the target’s Defense by one stat rank when the user’s attack move against it is successful.
|
120 |
10 |
3 |
(1,-5) |
|
Brutal Swing
:
Move Gauge Refresh 9
- Charges the user’s move gauge by one when its move is successful.
|
108 |
9 |
3 |
(-2,-6) |
|
Brutal Swing
:
Flabbergast 4
- Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful.
|
96 |
8 |
2 |
(-2,-4) |
|
Brutal Swing
:
Foul Fighting 5
- Powers up the user’s moves against targets that are flinching, confused, or trapped.
|
108 |
9 |
2 |
(-3,-3) |
|
Water Shuriken
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(2,8) |
|
Water Shuriken
:
Rainy Mind-Blowing Strike 2
- Has a chance (30%) of lowering the target’s Sp. Def by 1 stat rank when the user’s attack move against it hits while the weather is rainy. If the move has the multistrike effect tag and the weather is rainy, has a chance (30%) of lowering the target’s Sp. Def by 1 stat rank for each hit.
|
120 |
10 |
3 |
(-2,10) |
|
Glory of Tomorrow!
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
2 |
(3,-5) |
|
Glory of Tomorrow!
:
Power Combo 9
- Increases the user’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 1 rank when its move is successful.
|
120 |
10 |
3 |
(2,-6) |
|
Unflappable
- Prevents the user from flinching.
|
60 |
5 |
|
(3,5) |
|
Refreshing Rain 1
- Restores the user’s HP whenever its Pokémon takes an action while the weather is rainy.
|
96 |
8 |
2 |
(-2,8) |
|
Furious Brain
- The more the user’s Sp. Atk is raised, the more it powers up the user’s moves.
|
120 |
10 |
3 |
(2,10) |
|
Soften Up 1
- Critical hits land more easily when the user attacks with a sync move.
|
120 |
10 |
3 |
(1,9) |
|
Umbral Acceleration 2
- Quickly charges the move gauge when the zone is a Dark Zone.
|
96 |
8 |
2 |
(3,-3) |
|
Power Play
- The more the target’s stats are lowered, the more it powers up the user’s sync move.
|
120 |
10 |
3 |
(-1,9) |
|
Rainy Immunity
- Status conditions cannot be inflicted on the user when the weather is rainy.
|
96 |
8 |
2 |
(-3,9) |
|
Umbral Healing 1
- Restores the user’s HP whenever its Pokémon takes an action when the zone is a Dark Zone.
|
96 |
8 |
2 |
(2,-4) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Brutal Swing
:
Power
+4
|
36 |
3 |
|
(-3,-1) |
|
Brutal Swing
:
Power
+4
|
36 |
3 |
|
(1,-3) |
|
Brutal Swing
:
Power
+4
|
36 |
3 |
|
(-2,-2) |
|
Brutal Swing
:
Power
+4
|
36 |
3 |
|
(-1,-3) |
|
Water Shuriken
:
Power
+1
|
36 |
3 |
|
(3,7) |
|
Water Shuriken
:
Power
+1
|
36 |
3 |
2 |
(-1,7) |
|
Water Shuriken
:
Power
+1
|
36 |
3 |
|
(2,6) |
|
Water Shuriken
:
Power
+1
|
36 |
3 |
2 |
(1,7) |
|
B Quick Attack
:
Power
+3
|
36 |
3 |
|
(2,-2) |
|
B Quick Attack
:
Power
+3
|
36 |
3 |
|
(-2,6) |
|
B Quick Attack
:
Power
+3
|
36 |
3 |
|
(-3,7) |
|
B Quick Attack
:
Power
+3
|
36 |
3 |
|
(3,-1) |