Table of Contents
Trainer
Pokemon Info
Pokemon Description
Ho-Oh’s feathers glow in seven colors depending on the angle at which they are struck by light. These feathers are said to bring happiness to the bearers. This Pokémon is said to live at the foot of a rainbow.
Stats
Pokemon Analysis
Moves
Type
|
Fire
|
Category
|
|
Power
|
30
/
36
|
Accuracy
|
100
|
Target
|
An opponent
|
Cost
|
|
Raises the user’s Speed by 1 stat rank.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
An ally
|
Effect Tag
|
Heals
|
Uses
|
2
|
Restores an ally’s HP by approximately 40% of its maximum HP.
Type
|
Fire
|
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Entire field
|
Uses
|
2
|
Cost
|
|
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Allied side
|
Uses
|
2
|
Applies the Move Gauge Acceleration effect to the allied field of play. Raises the Defense, Sp. Def, and Speed of all allied sync pairs by 1 stat rank. In addition, raises the critical-hit rate of all allied sync pairs by 1 stat rank when the weather is sunny.
Type |
Fire |
Category |
|
Power |
250 / 300 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Group Afflicter’s Advantage 1
Raises the Attack, Defense, Sp. Atk, Sp. Def, and Speed of all allied sync pairs by 1 stat rank the first time the user’s Pokémon uses a status move each battle.
Team Sunbathe 9
Restores the HP of all allied sync pairs when the user uses a move while the weather is sunny.
Sync Damage Guard
Applies the Damage Guard Next effect to the user the first time its sync move is used each battle.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +30
- Lv2: +40
- Lv3: +50
- Lv4: +60
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +4
- Lv2: +7
- Lv3: +10
- Lv4: +13
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +4
- Lv2: +7
- Lv3: +10
- Lv4: +13
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +6
- Lv2: +9
- Lv3: +12
- Lv4: +15
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +6
- Lv2: +9
- Lv3: +12
- Lv4: +15
Sync Grid
Sync Grid for Sygna Suit Morty & Ho-Oh
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
Flame Charge
:
Power
+4
|
36 |
3 |
|
(-2,-4) |
|
Flame Charge
:
Power
+4
|
36 |
3 |
|
(2,6) |
|
Flame Charge
:
Power
+4
|
36 |
3 |
2 |
(1,7) |
|
Flame Charge
:
Power
+4
|
36 |
3 |
2 |
(-1,-5) |
|
Flame Charge
:
Power
+4
|
36 |
3 |
|
(3,7) |
|
Attack
+5
|
5 |
0 |
|
(1,-1) |
|
Attack
+5
|
5 |
0 |
|
(-1,-1) |
|
Attack
+5
|
24 |
2 |
|
(-3,3) |
|
Attack
+5
|
24 |
2 |
|
(3,-5) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(-2,2) |
|
HP
+10
|
24 |
2 |
|
(3,-7) |
|
HP
+20
|
48 |
4 |
2 |
(-3,-5) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(3,5) |
|
Speed
+5
|
24 |
2 |
|
(1,-3) |
|
Speed
+5
|
24 |
2 |
|
(-2,-2) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(1,3) |
|
Defense
+5
|
24 |
2 |
|
(-1,3) |
|
Defense
+5
|
24 |
2 |
|
(-1,-3) |
|
Defense
+5
|
24 |
2 |
|
(2,-6) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(1,-5) |
|
Sp. Def
+5
|
24 |
2 |
|
(-3,-3) |
|
Sp. Def
+5
|
24 |
2 |
|
(1,5) |
|
Sp. Def
+10
|
48 |
4 |
2 |
(-1,5) |
|
Rainbow-Hued Sacred Fire
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Rainbow-Hued Sacred Fire
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Potion
:
Master Healer 1
- Increases the amount of HP restored by the user’s healing moves.
|
120 |
10 |
3 |
(2,-10) |
|
Potion
:
Master Healer 1
- Increases the amount of HP restored by the user’s healing moves.
|
120 |
10 |
2 |
(1,-7) |
|
Potion
:
MP Refresh 3
- Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
3 |
(1,-9) |
|
Potion
:
Friend Mend 9
- When a move targeting an allied sync pair (excluding field effects) is successful, removes all status conditions from the allied sync pair affected by the move.
|
96 |
8 |
2 |
(2,-8) |
|
Potion
:
Friend Care 9
- When the user’s move targeting an allied sync pair (excluding field effects) is successful, removes the flinching, confused, and trapped conditions from the allied sync pair affected by the move.
|
96 |
8 |
2 |
(3,-9) |
|
Sunny Day
:
MP Refresh 3
- Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
2 |
(-2,-6) |
|
Sunny Day
:
Team Body-Bracing Infliction 2
- Raises the Defense of all allied sync pairs by 2 stat ranks the first time the user’s Pokémon uses a status move each battle.
|
120 |
10 |
3 |
(-3,-7) |
|
Sunny Day
:
Team Mind-Bracing Infliction 2
- Raises the Sp. Def of all allied sync pairs by 2 stat ranks the first time the user’s Pokémon uses a status move each battle.
|
120 |
10 |
3 |
(-1,-7) |
|
Flame Charge
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(2,8) |
|
Flame Charge
:
Dashing Team 9
- Raises the Speed of all allied sync pairs by one stat rank when the user’s attack move is successful.
|
108 |
9 |
2 |
(3,9) |
|
Believe!
:
MP Refresh 3
- Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
|
(-2,4) |
|
Unflappable
- Prevents the user from flinching.
|
60 |
5 |
|
(2,-4) |
|
Flameproof
- Prevents the user from getting burned.
|
60 |
5 |
|
(2,4) |
|
Vigilance
- Protects the user against critical hits.
|
108 |
9 |
3 |
(-3,7) |
|
Speeding Sun 2
- Quickly charges the move gauge when the weather is sunny.
|
96 |
8 |
2 |
(-2,6) |
|
Adrenaline 1
- Reduces the sync move countdown by 1 the first time the user’s sync move is used each battle.
|
120 |
10 |
3 |
(2,10) |
|
Sunny Disposition
- The user’s stats cannot be lowered when the weather is sunny.
|
96 |
8 |
2 |
(-3,5) |
|
Sunbathe 9
- Restores the user’s HP when it uses a move while the weather is sunny.
|
120 |
10 |
3 |
(-1,7) |
|
Team Gimme Five 1
- Raises the Attack, Defense, Sp. Atk, Sp. Def, and Speed of all allied sync pairs by 1 stat rank the first time the user’s sync move is used each battle.
|
120 |
10 |
3 |
(1,9) |
|
Starting Node
|
0 |
0 |
|
(0,0) |