Table of Contents
Sygna Suit Red & Mega Charizard X
Sygna Suit Red, simply put, has everything you would want on a striker. Extremely high DPS, one of the best AoE Sync Nukes in the entire game (if not the best), very good gauge, and good self buffs - and even its high HP means it can take hits better than most strikers provided you can deal with his self defense debuffs. While Red doesn't do as many things as some other units can, he just does what he's supposed to do extremely well, earning him a spot at the top of the list.
Other Forms
Trainer
Pokemon Info
Stats
Pokemon Analysis
Team Synergy
Charizard’s versatility allows it to be a powerhouse with any Support your heart desires, but it particularly appreciates bulkier Pairs who can buy it more time to deal Damage and Pairs like Serperior who can replenish the Move Gauge and allow it to pump out more Blast Burns.
Tier List Explanation
Sygna Suit Red, simply put, has everything you would want on a striker. Extremely high DPS, one of the best AoE Sync Nukes in the entire game (if not the best), very good gauge, and good self buffs - and even its high HP means it can take hits better than most strikers provided you can deal with his self defense debuffs. While Red doesn't do as many things as some other units can, he just does what he's supposed to do extremely well, earning him a spot at the top of the list.
Additional Guides
Sync Workshop: Sygna Suit Red & Charizard
Moves
Type
|
Fire
|
Category
|
|
Power
|
109
/
130
|
Accuracy
|
90
|
Target
|
All opponents
|
Cost
|
|
Has a chance (10%) of leaving the target burned.
Type
|
Fire
|
Category
|
|
Power
|
123
/
147
|
Accuracy
|
100
|
Target
|
An opponent
|
Effect Tag
|
Recoil
|
Cost
|
|
Removes the frozen condition from the user. The user also takes 25% of the damage it dealt to the target. Has a chance (10%) of leaving the target burned.
Type
|
Fire
|
Category
|
|
Power
|
178
/
213
|
Accuracy
|
90
|
Target
|
An opponent
|
Cost
|
|
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Self
|
Uses
|
2
|
Raises the user’s Sp. Atk and Speed by 3 stat ranks. Lowers the user’s Defense and Sp. Def by 1 stat rank. If the user’s Charizard has Mega Evolved, also raises the user’s Attack by 3 stat ranks.
Type |
Fire |
Category |
|
Power |
160 / 192 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Become Mega Charizard X until the end of battle. Raises the user’s critical-hit rate by 1 stat rank.
Propulsion 1
Has a chance (20%) of reducing the user’s sync move countdown by one when the user’s move is successful.
Move Gauge Refresh 4
Has a chance (50%) of charging the user’s move gauge by one when a move is successful.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises allies’ Attack and Sp. Atk by [Value] when using Fire-type attacks.
- Lv1: +15
- Lv2: +20
- Lv3: +25
- Lv4: +30
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +3
- Lv2: +5
- Lv3: +7
- Lv4: +9
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +3
- Lv2: +5
- Lv3: +7
- Lv4: +9
Sync Grid
Sync Grid for Sygna Suit Red & Charizard
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
Heat Wave
:
Power
+3
|
48 |
4 |
|
(1,5) |
|
Heat Wave
:
Power
+3
|
48 |
4 |
|
(3,7) |
|
Heat Wave
:
Power
+3
|
48 |
4 |
2 |
(1,7) |
|
Heat Wave
:
Power
+3
|
60 |
5 |
2 |
(3,9) |
|
Heat Wave
:
Power
+3
|
60 |
5 |
3 |
(1,9) |
|
Heat Wave
:
Power
+3
|
60 |
5 |
3 |
(2,10) |
|
Flare Blitz
:
Power
+6
|
36 |
3 |
|
(-3,-5) |
|
Flare Blitz
:
Power
+6
|
36 |
3 |
|
(-1,-5) |
|
Flare Blitz
:
Power
+6
|
36 |
3 |
2 |
(-1,-7) |
|
Flare Blitz
:
Power
+6
|
36 |
3 |
|
(-2,-4) |
|
Blast Burn
:
Power
+4
|
60 |
5 |
3 |
(2,-6) |
|
Blast Burn
:
Power
+4
|
60 |
5 |
2 |
(3,-3) |
|
Blast Burn
:
Power
+4
|
60 |
5 |
2 |
(1,-5) |
|
Blast Burn
:
Power
+4
|
60 |
5 |
|
(3,-1) |
|
Attack
+5
|
5 |
0 |
|
(1,-1) |
|
Attack
+20
|
120 |
10 |
|
(2,6) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+20
|
60 |
5 |
2 |
(-2,-8) |
|
Sp. Atk
+5
|
5 |
0 |
|
(-1,-1) |
|
Sp. Atk
+5
|
24 |
2 |
|
(1,3) |
|
Sp. Atk
+5
|
48 |
4 |
2 |
(-3,3) |
|
Sp. Atk
+5
|
48 |
4 |
|
(-2,0) |
|
Sp. Atk
+5
|
48 |
4 |
2 |
(-1,5) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(-1,-3) |
|
Speed
+5
|
36 |
3 |
|
(-2,2) |
|
Speed
+10
|
48 |
4 |
|
(2,-2) |
|
Speed
+10
|
48 |
4 |
|
(1,-3) |
|
Speed
+10
|
48 |
4 |
|
(2,0) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(3,5) |
|
Defense
+5
|
36 |
3 |
|
(-3,1) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(2,4) |
|
Sp. Def
+5
|
36 |
3 |
|
(-1,3) |
|
Living Legend Blast Burn
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Living Legend Blast Burn
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Dire Hit +
:
MP Refresh 3
- Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
+0
|
84 |
7 |
2 |
(2,8) |
|
My Destiny!
:
MP Refresh 3
- Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
|
(-2,-6) |
|
My Destiny!
:
Stat’s Quo 4
- Has a chance (50%) of returning the user’s lowered stats to normal when its move is successful.
|
120 |
10 |
2 |
(-2,4) |
|
Power Reserves 2
- Powers up the user’s moves when it is in a pinch.
|
120 |
10 |
2 |
(2,-4) |
|
Speeding Sun 2
- Quickly charges the move gauge when the weather is sunny.
|
96 |
8 |
3 |
(-2,6) |
|
Solar Flare 5
- Powers up the user’s sync move when the weather is sunny.
|
120 |
10 |
3 |
(-3,5) |
|
Haymaker
- The more the user’s Attack is raised, the more it powers up the user’s sync move.
|
120 |
10 |
2 |
(-3,-9) |
|
Rejuvenate 6
- Charges the user’s move gauge by 6 after using a sync move.
|
120 |
10 |
3 |
(3,-5) |
|
Standfast 5
- Reduces recoil damage received from using moves that have the recoil effect tag.
|
72 |
6 |
3 |
(-1,-9) |
|
Standfast 5
- Reduces recoil damage received from using moves that have the recoil effect tag.
|
72 |
6 |
|
(-3,-7) |
|
Adrenaline 1
- Reduces the sync move countdown by 1 the first time the user’s sync move is used each battle.
|
120 |
10 |
3 |
(-2,-10) |
|
Starting Node
|
0 |
0 |
|
(0,0) |