Table of Contents
Sygna Suit Red (Thunderbolt) & Pikachu
Trainer
Pokemon Info
Pokemon Description
Its nature is to store up electricity. Forests where nests of Pikachu live are dangerous, since the trees are so often struck by lightning.
Stats
Pokemon Analysis
Moves
Type
|
Electric
|
Category
|
|
Power
|
17
/
20
|
Accuracy
|
100
|
Target
|
An opponent
|
Cost
|
|
Has a chance (10%) of leaving the target paralyzed.
Type
|
Electric
|
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Entire field
|
Uses
|
2
|
Cost
|
|
Turns the field of play’s terrain into Electric Terrain.
Type
|
Electric
|
Category
|
|
Power
|
150
/
180
|
Accuracy
|
100
|
Target
|
All opponents
|
Cost
|
|
Activation Condition: When the field of play’s terrain turns into Electric Terrain. Deactivation Condition: When the field of play’s terrain is no longer Electric Terrain. Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target’s Enduring effect. The power of this move is not lowered even if there are multiple targets. Lowers the target’s Defense and Sp. Def by 1 stat rank when the target is paralyzed.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
All allies
|
Uses
|
1
|
Raises the user’s Attack by 6 stat ranks. Applies the Gradual Healing effect to all allied sync pairs.
Max Move
Type
|
Electric
|
Category
|
|
Power
|
400
/
480
|
Accuracy
|
0
|
Target
|
An opponent
|
Leaves all opposing sync pairs paralyzed.
Type
|
Normal
|
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
An ally
|
Applies the Damage Guard Next effect to an ally.
Type
|
Electric
|
Category
|
|
Power
|
400
/
480
|
Accuracy
|
0
|
Target
|
An opponent
|
Leaves all opposing sync pairs paralyzed.
Type |
Electric |
Category |
|
Power |
200 / 240 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
This attack’s power increases when the terrain is Electric Terrain.
Kanto Flag Bearer
Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Kanto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
Red’s Fighting Spirit
Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field. Quickly charges the move gauge when the terrain is Electric Terrain. Restores the user’s HP whenever its Pokémon takes an action when the terrain is Electric Terrain.
Clutch Critical
Except in certain circumstances, successful hits with the user’s following attacks become critical hits: Pokémon’s moves, sync move, or max moves.
MAX Countdown 3
Reduces the user’s sync move countdown by 3 after using its max move.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +12
- Lv2: +16
- Lv3: +20
- Lv4: +24
Raises allies’ Attack and Sp. Atk by [Value] when using Electric-type attacks.
- Lv1: +12
- Lv2: +16
- Lv3: +20
- Lv4: +24
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +3
- Lv3: +5
- Lv4: +7
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +2
- Lv3: +3
- Lv4: +4
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +3
- Lv3: +5
- Lv4: +7
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +2
- Lv3: +3
- Lv4: +4
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +3
- Lv3: +4
- Lv4: +5
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +3
- Lv3: +4
- Lv4: +5
Sync Grid
Sync Grid for Sygna Suit Red (Thunderbolt) & Pikachu
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
Attack
+5
|
5 |
0 |
|
(1,-1) |
|
Attack
+5
|
24 |
2 |
|
(-1,3) |
|
Attack
+5
|
24 |
2 |
|
(3,-1) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
Sp. Atk
+5
|
5 |
0 |
|
(-1,-1) |
|
Sp. Atk
+5
|
24 |
2 |
|
(1,3) |
|
Sp. Atk
+10
|
48 |
4 |
2 |
(-1,7) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(3,5) |
|
Speed
+5
|
24 |
2 |
|
(-3,-1) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(1,5) |
|
Defense
+5
|
24 |
2 |
|
(-2,-2) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(1,-3) |
|
Sp. Def
+5
|
24 |
2 |
|
(-1,5) |
|
Lightning-Fast Volt Tackle
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Lightning-Fast Volt Tackle
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Thunder Shock
:
Hostile Environment 4
- Raises the chance of inflicting status conditions with the additional effects of moves.
|
96 |
8 |
2 |
(3,-5) |
|
Thunder Shock
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(2,-4) |
|
Thunder Shock
:
Staggering 4
- Has a chance (50%) of making the target flinch when the user’s attack move against it is successful.
|
120 |
10 |
3 |
(2,-6) |
|
Electric Terrain
:
Precision Pals 1
- Raises the accuracy of all allied sync pairs by 1 stat rank when the user’s move is successful.
|
96 |
8 |
2 |
(2,8) |
|
Spark of Victory!
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
|
(-2,6) |
|
Spark of Victory!
:
Ramp Up 2
- Raises the user’s Sp. Atk by 2 stat ranks when its move is successful.
|
84 |
7 |
2 |
(-2,8) |
|
Lithe
- Prevents the user from getting paralyzed.
|
60 |
5 |
|
(2,4) |
|
Piercing Gaze
- Moves never miss.
|
120 |
10 |
3 |
(1,9) |
|
Headstrong
- Attack cannot be lowered.
|
60 |
5 |
|
(-2,0) |
|
Paralysis Synergy 1
- Powers up the user’s moves when the target is paralyzed.
|
96 |
8 |
2 |
(3,9) |
|
Haymaker
- The more the user’s Attack is raised, the more it powers up the user’s sync move.
|
120 |
10 |
3 |
(1,-5) |
|
Static Shock 3
- Powers up the user’s sync move when the target is paralyzed.
|
96 |
8 |
2 |
(-3,9) |
|
Cakewalk
- The more the target’s Speed is lowered, the more it powers up the user’s sync move.
|
120 |
10 |
3 |
(-1,9) |
|
Shock Recovery 1
- Restores the user’s HP whenever its Pokémon takes an action when the terrain is Electric Terrain.
|
108 |
9 |
3 |
(-2,-6) |
|
Attack to the MAX 3
- Powers up the user’s max move when its Attack is raised.
|
96 |
8 |
3 |
(-1,-5) |
|
Grounding Wire
- Prevents the user from flinching, becoming confused, or becoming trapped when the terrain is Electric Terrain.
|
96 |
8 |
2 |
(-2,-4) |
|
Charged Immunity
- Status conditions cannot be inflicted on the user when the terrain is Electric Terrain.
|
96 |
8 |
2 |
(-3,-5) |
|
Shocking Slowdown 9
- Lowers the target’s Speed by 1 stat rank when the user’s attack move is successful against a paralyzed opponent.
|
108 |
9 |
3 |
(-2,10) |
|
MAX Conductivity
- Turns the field of play’s terrain into Electric Terrain after using the user’s max move.
|
144 |
12 |
3 |
(2,10) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Power
+2
|
36 |
3 |
2 |
(-3,-3) |
|
Power
+2
|
36 |
3 |
|
(2,6) |
|
Power
+2
|
36 |
3 |
|
(-1,-3) |
|
Power
+2
|
36 |
3 |
2 |
(1,7) |
|
Power
+2
|
36 |
3 |
|
(3,7) |
|
Thunder Shock
:
Power
+4
|
36 |
3 |
|
(-3,7) |
|
Thunder Shock
:
Power
+4
|
36 |
3 |
2 |
(3,-3) |
|
Thunder Shock
:
Power
+4
|
36 |
3 |
|
(-2,4) |
|
Thunder Shock
:
Power
+4
|
36 |
3 |
|
(2,0) |
|
Thunder Shock
:
Power
+4
|
36 |
3 |
|
(-3,5) |
|
Thunder Shock
:
Power
+4
|
36 |
3 |
|
(2,-2) |