Table of Contents
Trainer
Pokemon Info
Type | Steel |
---|---|
Weak Vs | Fighting |
Role | 5 |
Base Potential | |
Gender | Genderless |
Pokemon Description
It uses radar to monitor its territory. Intruders are quickly disposed of with a hyper beam.
Stats
5★
Moves
Type | Steel |
---|---|
Category | |
Power |
99
/
118
|
Accuracy | 100 |
Target | An opponent |
Cost |
|
Has a chance (10%) of lowering the target’s Sp. Def by 1 stat rank.
Type | Steel |
---|---|
Category | |
Power |
0
/
0
|
Accuracy | 100 |
Target | An opponent |
Cost |
|
Lowers the target’s Sp. Def by 2 stat ranks.
Type | Electric |
---|---|
Category | |
Power |
92
/
110
|
Accuracy | 100 |
Target | All opponents |
Cost |
|
Has a chance (30%) of leaving the target paralyzed.
Category | |
---|---|
Power |
0
/
0
|
Accuracy | 0 |
Target | An ally |
Uses | 1 |
Raises an ally’s Attack and Sp. Atk by 2 stat ranks. Raises an ally’s critical-hit rate by 3 stat ranks. Applies the Enduring effect to an ally.
Sync Move
Type | Steel |
---|---|
Category | |
Power | 250 / 300 |
Accuracy | - |
Target | An opponent |
Effect Tag | - |
No additional effect.
Passive Skills
Factory Knowledge
Powers up the moves of all allied sync pairs when attacking a target that is restrained. Applies the Restrain effect to the target when the user’s attack move against it is successful.
Hit Restrained Opp: Free Move Next 9
Applies the Free Move Next effect to the user when its attack move is successful against a restrained opponent.
Hit Restrained Opp: Supereffective ↑ Next 9
Applies the Supereffective ↑ Next effect to the user when its attack move is successful against a restrained opponent.
Team Skills
Steel Field
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises the maximum HP of all allied sync pairs by [Value].<br>- Lv1: +12<br>- Lv2: +16<br>- Lv3: +20<br>- Lv4: +24<br><br>Raises the Speed of all allied sync pairs by [Value].<br>- Lv1: +12<br>- Lv2: +16<br>- Lv3: +20<br>- Lv4: +24
Sinnoh Field
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].<br>- Lv1: +1<br>- Lv2: +3<br>- Lv3: +5<br>- Lv4: +7<br><br>Raises the Speed of all allied sync pairs by [Value].<br>- Lv1: +1<br>- Lv2: +3<br>- Lv3: +5<br>- Lv4: +7
Battle Facility Foe Field
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].<br>- Lv1: +1<br>- Lv2: +3<br>- Lv3: +5<br>- Lv4: +7<br><br>Raises the Speed of all allied sync pairs by [Value].<br>- Lv1: +1<br>- Lv2: +3<br>- Lv3: +5<br>- Lv4: +7
Knowledgeable Field
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].<br>- Lv1: +2<br>- Lv2: +4<br>- Lv3: +6<br>- Lv4: +8<br><br>Raises the Speed of all allied sync pairs by [Value].<br>- Lv1: +2<br>- Lv2: +4<br>- Lv3: +6<br>- Lv4: +8
Gadgeteer Field
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].<br>- Lv1: +2<br>- Lv2: +4<br>- Lv3: +6<br>- Lv4: +8<br><br>Raises the Speed of all allied sync pairs by [Value].<br>- Lv1: +2<br>- Lv2: +4<br>- Lv3: +6<br>- Lv4: +8
Sync Grid
Sync Grid for Thorton & Magnezone