Table of Contents
Wally & Mega Gallade
As the game's (for now) strongest Fighting type dps option, Wally's place on this list would likely already be assured did it not also come with the extremely powerful Low Sweep, mixed attacking capability, and the rare ability to critically hit its Sync Move with 100% reliability. As it stands, the pair is simply an exceedingly powerful, well rounded striker in its own right who will likely remain viable even after the addition of further Fighting type competition.
Other Forms
Trainer
Pokemon Info
Table of Contents
Stats
Table of Contents
Moves
Type |
Fighting |
Category |
 |
Power |
124 / 148
|
Accuracy |
100 |
Target |
An opponent |
Cost |
|
Lowers the user’s Defense and Sp. Def.
Category |
 |
Power |
0 / 0
|
Accuracy |
0 |
Target |
Self |
Uses |
2 |
Raises the user’s critical-hit rate.
Type |
Fighting |
Category |
 |
Power |
142 / 170
|
Accuracy |
70 |
Target |
An opponent |
Cost |
|
Has a very small chance of lowering the target’s Sp. Def.
Category |
 |
Power |
0 / 0
|
Accuracy |
0 |
Target |
Self |
Uses |
2 |
Raises the user’s Attack and Sp. Atk. Sharply raises the user’s accuracy.
Type |
Fighting |
Category |
|
Power |
160 / 192 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Become Mega Gallade until the end of battle. Raises the user’s critical-hit rate.
Posthaste 9
Sharply raises the user’s Speed when the user is hit by an attack move.
Zero In 1
Critical hits land more easily when an attack move is used.
Fast-Track 2
Has a moderate chance of raising the Pokémon’s Speed after it uses a move.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises allies’ Attack and Sp. Atk by [Value] when using Fighting-type attacks.
- Lv1: +15
- Lv2: +20
- Lv3: +25
- Lv4: +30
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Sync Grid
Sync Grid for Wally & Gallade
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
Attack
+5
|
5 |
0 |
|
(1,-1) |
|
Attack
+10
|
60 |
5 |
2 |
(-3,-9) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(-2,-4) |
|
HP
+10
|
24 |
2 |
|
(-1,-5) |
|
Sp. Atk
+5
|
5 |
0 |
|
(-1,-1) |
|
Sp. Atk
+5
|
36 |
3 |
|
(3,5) |
|
Sp. Atk
+5
|
36 |
3 |
|
(1,3) |
|
Sp. Atk
+10
|
60 |
5 |
|
(-1,-3) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(2,4) |
|
Speed
+5
|
24 |
2 |
|
(1,-3) |
|
Speed
+5
|
24 |
2 |
|
(2,0) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(3,-1) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+10
|
48 |
4 |
2 |
(1,-5) |
|
Sp. Def
+10
|
48 |
4 |
|
(-2,0) |
|
Rallying Close Combat
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Rallying Close Combat
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Dire Hit
:
MP Refresh 3
- Has a moderately good chance of restoring one MP of the move used if the move is successful.
|
84 |
7 |
|
(2,-2) |
|
Close Combat
:
Move Gauge Refresh 3
- Has a moderately good chance of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
|
(-2,-6) |
|
Close Combat
:
Stat’s Quo 4
- Has a good chance of returning the user’s lowered stats to normal when a move is successful.
|
72 |
6 |
3 |
(-2,-10) |
|
Low Sweep
:
Move Gauge Refresh 3
- Has a moderately good chance of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
2 |
(-2,4) |
|
Focus Blast
:
Move Gauge Refresh 3
- Has a moderately good chance of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
|
(2,6) |
|
Here I Come!
:
MP Refresh 3
- Has a moderately good chance of restoring one MP of the move used if the move is successful.
|
84 |
7 |
2 |
(2,-4) |
|
Endurance
- If the Pokémon enters battle with full HP, allows it to endure the next hit it takes that would reduce it to 0 HP.
|
120 |
10 |
3 |
(-2,6) |
|
Critical Strike 1
- Powers up attacks if they become critical hits.
|
120 |
10 |
3 |
(2,-6) |
|
Critical Strike 1
- Powers up attacks if they become critical hits.
|
120 |
10 |
3 |
(-3,5) |
|
Quick Cure
- Removes the confused, flinching, and trapped conditions from the user once during battle.
|
60 |
5 |
3 |
(3,-5) |
|
Natural Remedy
- Once per battle, removes all status conditions from the user when the user is inflicted by any status condition.
|
60 |
5 |
|
(-2,2) |
|
Ramming Speed
- The more the user’s Speed has been raised, the more it powers up moves.
|
120 |
10 |
2 |
(3,-3) |
|
Grand Entry 1
- Raises the user’s Sp. Atk when the Pokémon enters a battle.
|
72 |
6 |
2 |
(2,8) |
|
Cakewalk
- The more the target’s Speed is lowered, the more it powers up sync moves.
|
96 |
8 |
2 |
(-1,-7) |
|
Fierce Entry 1
- Raises the user’s Attack when the Pokémon enters a battle.
|
72 |
6 |
3 |
(-1,-9) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Focus Blast
:
Accuracy
+10
|
60 |
5 |
2 |
(3,9) |
|
Close Combat
:
Power
+5
|
24 |
2 |
2 |
(-2,-8) |
|
Close Combat
:
Power
+5
|
24 |
2 |
|
(-3,-5) |
|
Close Combat
:
Power
+5
|
24 |
2 |
|
(-3,-7) |
|
Low Sweep
:
Power
+5
|
36 |
3 |
|
(-1,3) |
|
Low Sweep
:
Power
+5
|
36 |
3 |
2 |
(-3,3) |
|
Low Sweep
:
Power
+5
|
36 |
3 |
2 |
(-1,5) |
|
Low Sweep
:
Power
+5
|
36 |
3 |
|
(-3,1) |
|
Focus Blast
:
Power
+2
|
36 |
3 |
|
(1,5) |
|
Focus Blast
:
Power
+5
|
36 |
3 |
3 |
(1,9) |
|
Focus Blast
:
Power
+5
|
36 |
3 |
3 |
(2,10) |
|
Focus Blast
:
Power
+2
|
36 |
3 |
|
(3,7) |
|
Focus Blast
:
Power
+2
|
36 |
3 |
2 |
(1,7) |