Table of Contents
Whitney (Holiday 2022) & Sawsbuck
Trainer
Pokemon Info
Pokemon Description
They migrate according to the seasons. People can tell the season by looking at Sawsbuck’s horns.
Stats
Pokemon Analysis
Moves
Type
|
Normal
|
Category
|
|
Power
|
53
/
63
|
Accuracy
|
100
|
Target
|
An opponent
|
Cost
|
|
Has a chance (30%) of making the target flinch.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Self
|
Uses
|
2
|
Charges the user’s move gauge by 3.
Type
|
Grass
|
Category
|
|
Power
|
91
/
109
|
Accuracy
|
100
|
Target
|
An opponent
|
Cost
|
|
The more damage dealt to the target, the more it restores the user’s HP.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Entire field
|
Uses
|
2
|
Applies the Critical-Hit Defense effect to the allied field of play. Applies the Move Gauge Acceleration effect to the allied field of play. Turns the field of play’s terrain into Grassy Terrain if the remaining MP for the user’s Move Gauge Boost is 2 when this move is selected. Turns the field of play’s terrain into Psychic Terrain if the remaining MP for the user’s Move Gauge Boost is 1 when this move is selected. Turns the field of play’s terrain into Electric Terrain if the remaining MP for the user’s Move Gauge Boost is 0 when this move is selected.
Type |
Normal |
Category |
|
Power |
250 / 300 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
This attack’s power increases when a terrain is in effect.
Team Verdant Defense Drain 9
Grants all of the following effects if the user’s attack move against the target is successful when the terrain is Grassy Terrain: Raises the Defense of all allied sync pairs by 1 stat rank. Lowers the Defense of all opposing sync pairs by 1 stat rank.
Team Weird Sp. Def Drain 9
Grants all of the following effects if the user’s attack move against the target is successful when the terrain is Psychic Terrain: Raises the Sp. Def of all allied sync pairs by 1 stat rank. Lowers the Sp. Def of all opposing sync pairs by 1 stat rank.
Team Charged Speed Drain 9
Grants all of the following effects if the user’s attack move against the target is successful when the terrain is Electric Terrain: Raises the Speed of all allied sync pairs by 1 stat rank. Lowers the Speed of all opposing sync pairs by 1 stat rank.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +12
- Lv2: +16
- Lv3: +20
- Lv4: +24
Raises allies’ Attack and Sp. Atk by [Value] when using Normal-type attacks.
- Lv1: +12
- Lv2: +16
- Lv3: +20
- Lv4: +24
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +3
- Lv3: +5
- Lv4: +7
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +2
- Lv3: +3
- Lv4: +4
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +3
- Lv3: +5
- Lv4: +7
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +2
- Lv3: +3
- Lv4: +4
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +3
- Lv3: +4
- Lv4: +5
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +3
- Lv3: +4
- Lv4: +5
Sync Grid
Sync Grid for Whitney (Holiday 2022) & Sawsbuck
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
Attack
+5
|
5 |
0 |
|
(1,-1) |
|
Attack
+5
|
5 |
0 |
|
(-1,-1) |
|
Attack
+5
|
24 |
2 |
|
(1,3) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(-2,0) |
|
HP
+10
|
24 |
2 |
|
(1,-3) |
|
HP
+10
|
24 |
2 |
|
(-2,4) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(3,-1) |
|
Speed
+5
|
24 |
2 |
|
(2,4) |
|
Speed
+5
|
24 |
2 |
|
(-1,3) |
|
Speed
+20
|
84 |
7 |
2 |
(3,9) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(-1,5) |
|
Defense
+5
|
24 |
2 |
|
(1,5) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(2,0) |
|
Sp. Def
+5
|
24 |
2 |
|
(-3,5) |
|
Indomitable Happiness Normal Impact
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Indomitable Happiness Normal Impact
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Move Gauge Boost
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
|
(-3,7) |
|
Move Gauge Boost
:
Pep Rally 1
- Raises the Speed of all allied sync pairs by 1 stat rank when the user’s move is successful.
|
120 |
10 |
2 |
(-3,9) |
|
Horn Leech
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
|
(-2,-2) |
|
Headbutt
:
Aggravation 1
- Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
|
120 |
10 |
3 |
(2,10) |
|
Headbutt
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
|
(2,6) |
|
Mad Strength 9
- Raises the user’s Attack by one stat rank when its attack move is successful.
|
120 |
10 |
2 |
(2,8) |
|
Flabbergast 4
- Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful.
|
84 |
7 |
2 |
(3,-5) |
|
Sharp Entry 1
- Raises the user’s critical-hit rate by 1 stat rank when it enters a battle.
|
120 |
10 |
3 |
(-1,-5) |
|
Turbo Charge 2
- Quickly charges the move gauge when the field is Electric Terrain.
|
84 |
7 |
2 |
(-2,8) |
|
Shock Recovery 1
- Restores the user’s HP whenever its Pokémon takes an action when the terrain is Electric Terrain.
|
84 |
7 |
2 |
(-1,7) |
|
Precognition 2
- Quickly charges the user’s move gauge when the terrain is Psychic Terrain.
|
84 |
7 |
2 |
(2,-4) |
|
Weird Recovery 1
- Restores the user’s HP whenever its Pokémon takes an action when the terrain is Psychic Terrain.
|
84 |
7 |
2 |
(3,-3) |
|
Sync Burst 1
- Restores 1 MP for the user the first time its sync move is used each battle.
|
120 |
10 |
3 |
(-2,10) |
|
Interference Sync 9
- Powers up the user’s sync move against targets that are flinching, confused, or trapped.
|
120 |
10 |
3 |
(1,-5) |
|
Mind Boggler 9
- Lowers the target’s Sp. Def by one stat rank when the user’s attack move is successful against a flinching, confused, or trapped opponent.
|
120 |
10 |
3 |
(2,-6) |
|
Turbo Turf 2
- Quickly charges the move gauge when the terrain is Grassy Terrain.
|
84 |
7 |
2 |
(-2,-4) |
|
Verdant Recovery 1
- Restores the user’s HP whenever its Pokémon takes an action when the terrain is Grassy Terrain.
|
84 |
7 |
2 |
(-3,-5) |
|
Empowering Overgrowth 3
- Powers up the user’s moves when the terrain is Grassy Terrain.
|
84 |
7 |
3 |
(-2,-6) |
|
Terrain Sync-Up 9
- Powers up the user’s sync move when a terrain is in effect.
|
120 |
10 |
3 |
(1,9) |
|
Team Charged Slo-mo 9
- Lowers the Speed of all opposing sync pairs by 1 stat rank when the user’s attack move is successful while the terrain is Electric Terrain.
|
84 |
7 |
3 |
(-1,9) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Horn Leech
:
Power
+3
|
36 |
3 |
|
(-1,-3) |
|
Horn Leech
:
Power
+3
|
36 |
3 |
|
(2,-2) |
|
Horn Leech
:
Power
+3
|
36 |
3 |
|
(-3,-1) |
|
Horn Leech
:
Power
+3
|
36 |
3 |
2 |
(-3,-3) |
|
Headbutt
:
Power
+3
|
36 |
3 |
2 |
(1,7) |
|
Headbutt
:
Power
+3
|
36 |
3 |
|
(3,7) |
|
Headbutt
:
Power
+3
|
36 |
3 |
|
(-2,6) |
|
Headbutt
:
Power
+3
|
36 |
3 |
|
(3,5) |