Table of Contents
Jasmine (Holiday 2022) & Ampharos
Other Forms
Trainer
Pokemon Info
Pokemon Description
The light from its tail can be seen from space. This is why you can always tell exactly where it is, which is why it usually keeps the light off.
Stats
Pokemon Analysis
Moves
Type
|
Electric
|
Category
|
|
Power
|
17
/
20
|
Accuracy
|
100
|
Target
|
An opponent
|
Cost
|
|
Has a chance (10%) of leaving the target paralyzed.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
An ally
|
Uses
|
2
|
Applies the Supereffective ↑ Next effect to an ally.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
An ally
|
Effect Tag
|
Heals
|
Uses
|
2
|
Restores an ally’s HP by approximately 40% of its maximum HP.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
An ally
|
Uses
|
2
|
Raises an ally’s Defense and Sp. Def by 3 stat ranks. Applies the Gradual Healing effect to an ally. Applies the Enduring effect to an ally.
Type |
Electric |
Category |
|
Power |
160 / 192 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Become Mega Ampharos until the end of battle.
Endurance
When the user enters battle with full HP, applies the Enduring effect to it.
Team Critical Command 9
Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user’s Trainer uses a move.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +30
- Lv2: +40
- Lv3: +50
- Lv4: +60
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +4
- Lv2: +7
- Lv3: +10
- Lv4: +13
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +4
- Lv2: +7
- Lv3: +10
- Lv4: +13
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +6
- Lv2: +9
- Lv3: +12
- Lv4: +15
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +6
- Lv2: +9
- Lv3: +12
- Lv4: +15
Sync Grid
Sync Grid for Jasmine (Holiday 2022) & Ampharos
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(-2,-2) |
|
HP
+10
|
24 |
2 |
|
(3,5) |
|
HP
+10
|
24 |
2 |
|
(-2,2) |
|
HP
+40
|
84 |
7 |
|
(3,-7) |
|
Sp. Atk
+5
|
5 |
0 |
|
(1,-1) |
|
Sp. Atk
+5
|
5 |
0 |
|
(-1,-1) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(-3,3) |
|
Speed
+5
|
24 |
2 |
|
(-1,-3) |
|
Speed
+5
|
24 |
2 |
|
(1,-3) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(2,-4) |
|
Defense
+5
|
24 |
2 |
|
(1,3) |
|
Defense
+5
|
24 |
2 |
|
(-1,3) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(1,-5) |
|
Sp. Def
+5
|
24 |
2 |
|
(2,4) |
|
Sp. Def
+5
|
24 |
2 |
|
(-3,-3) |
|
Snowy Night’s Guide Electric Beam
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Snowy Night’s Guide Electric Beam
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Thunder Shock
:
Hostile Environment 2
- Raises the chance of inflicting status conditions with the additional effects of moves.
|
120 |
10 |
2 |
(2,8) |
|
Thunder Shock
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
|
(2,6) |
|
Potion
:
Master Healer 1
- Increases the amount of HP restored by the user’s healing moves.
|
120 |
10 |
2 |
(2,-8) |
|
Potion
:
Master Healer 1
- Increases the amount of HP restored by the user’s healing moves.
|
120 |
10 |
3 |
(2,-10) |
|
Potion
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
3 |
(1,-9) |
|
Potion
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
2 |
(3,-9) |
|
Comforting Light!
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
2 |
(-2,6) |
|
Comforting Light!
:
Mighty Friend 9
- When the user’s move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ↑ Next effect of the allied sync pair affected by the move by one rank.
|
120 |
10 |
3 |
(-1,7) |
|
Comforting Light!
:
Clever Friend 9
- When the user’s move targeting an allied sync pair (excluding field effects) is successful, increases the Special Moves ↑ Next effect of the allied sync pair affected by the move by 1 rank.
|
120 |
10 |
3 |
(-3,7) |
|
Super Effective ↑
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
2 |
(-2,-6) |
|
Stalwart
- Sp. Def cannot be lowered.
|
60 |
5 |
2 |
(-1,-5) |
|
Lithe
- Prevents the user from getting paralyzed.
|
60 |
5 |
|
(3,-5) |
|
Unbending
- Defense cannot be lowered.
|
60 |
5 |
2 |
(-3,-5) |
|
Quick Cure
- Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
|
84 |
7 |
2 |
(1,-7) |
|
Adrenaline 1
- Reduces the sync move countdown by 1 the first time the user’s sync move is used each battle.
|
120 |
10 |
3 |
(-3,-7) |
|
Turbo Charge 2
- Quickly charges the move gauge when the field is Electric Terrain.
|
120 |
10 |
2 |
(1,7) |
|
Shock Recovery 1
- Restores the user’s HP whenever its Pokémon takes an action when the terrain is Electric Terrain.
|
96 |
8 |
2 |
(3,9) |
|
Team Shout 4
- Has a chance (50%) of raising the Attack or Sp. Atk—or both—of all allied sync pairs by one stat rank when the user is hit by an attack move.
|
120 |
10 |
3 |
(2,10) |
|
Team Fierce Entry 1
- Raises the Attack of all allied sync pairs by 1 stat rank when the user enters a battle.
|
120 |
10 |
2 |
(-1,5) |
|
Team Grand Entry 1
- Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user enters a battle.
|
120 |
10 |
2 |
(-3,5) |
|
Catalyst
- Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle.
|
120 |
10 |
3 |
(-1,-7) |
|
Static Cling 9
- Leaves an opponent that attacked the user paralyzed when the user is hit by an attack move.
|
120 |
10 |
3 |
(1,9) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Thunder Shock
:
Power
+4
|
36 |
3 |
|
(3,7) |
|
Thunder Shock
:
Power
+4
|
36 |
3 |
|
(1,5) |
|
Thunder Shock
:
Power
+4
|
36 |
3 |
|
(-2,4) |
|
Thunder Shock
:
Power
+4
|
36 |
3 |
|
(2,-6) |
|
Thunder Shock
:
Power
+4
|
36 |
3 |
|
(-2,-4) |