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Acerola & Palossand

Table of Contents

Tech Tier 1
Analysis by EmmaNielsen

Trainer

Pokemon Info

Type Ghost
Weak Vs Ice
Role Tech
Base Potential
Gender Female

Pokemon Description

Each of its grains of sand has its own will. Palossand eats small Pokémon and siphons away their vital essence while they’re still alive.

Table of Contents

Stats

5★
HP 85
ATK 7
DEF 8
Sp. ATK 6
Sp. DEF 8
Speed 8
HP 489
ATK 159
DEF 169
Sp. ATK 123
Sp. DEF 160
Speed 204
Bulk 623

Table of Contents

Moves

Type Ghost
Category
Power
12 / 14
Accuracy 100
Target An opponent
Cost
Has a moderate chance of making the target flinch.
Unlock Requirements
Unlocked by Default
Category
Power
0 / 0
Accuracy 0
Target Self
Uses 2
Sharply raises the user’s Defense.
Unlock Requirements
Unlocked by Default
Type Rock
Category
Power
0 / 0
Accuracy 0
Target Entire field
Uses 2
Cost
Causes a sandstorm.
Move Unlock Requirements
Category
Power
0 / 0
Accuracy 0
Target Self
Uses 1
Makes opponents target the user for a short time. Makes the user gradually heal itself.

Sync Move

Type Ghost
Category
Power
200 / 240
Accuracy -
Target An opponent
Effect Tag -

The more the user’s Defense has been raised, the greater the power of this move.

Passive Skills

Sync Grid

Link to Sync Grid Planner Tool
Icon Bonus Sync Orb Cost Energy Cost Req Sync Level Grid Pos (X,Y)
Attack +5 5 0 (1,-1)
Attack +5 5 0 (-1,-1)
Attack +5 24 2 (-3,5)
Attack +5 24 2 (3,5)
Attack +10 48 4 2 (2,8)
Attack +20 120 10 3 (-2,10)
HP +10 5 0 (1,1)
HP +10 24 2 (-1,5)
HP +20 48 4 2 (3,-3)
HP +20 48 4 3 (1,-5)
Speed +5 5 0 (0,2)
Speed +5 24 2 (2,4)
Speed +5 24 2 (1,-3)
Speed +5 24 2 (1,5)
Defense +5 5 0 (0,-2)
Defense +5 24 2 (1,3)
Defense +5 24 2 (2,0)
Defense +20 96 8 3 (2,10)
Sp. Def +5 5 0 (-1,1)
Sp. Def +5 24 2 (3,-1)
Sp. Def +5 24 2 (3,7)
Sp. Def +5 24 2 (-2,6)
Sp. Def +5 24 2 (-1,3)
Never-Ending Royal Nightmare : Power +25 60 5 3 (0,6)
Never-Ending Royal Nightmare : Power +25 60 5 3 (0,-6)
Sandstorm : Move Gauge Refresh 3 - Has a moderately good chance of charging the user’s move gauge by one when a move is successful. 60 5 2 (-3,9)
Sandstorm : Move Gauge Refresh 3 - Has a moderately good chance of charging the user’s move gauge by one when a move is successful. 60 5 3 (-1,9)
Sandstorm : MP Refresh 3 - Has a moderately good chance of restoring one MP of the move used if the move is successful. 84 7 (-2,4)
Sandstorm : Flag Bearer 9 - Raises the Attack of all allied sync pairs when the user’s Pokémon uses a move. 120 10 (-3,7)
Sandstorm : Focus Group 4 - Has a good chance of raising the critical-hit rate of all allied sync pairs when the user’s Pokémon uses a move. 84 7 2 (-2,8)
Astonish : Aggravation 1 - Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 120 10 (-2,-2)
Astonish : Move Gauge Refresh 4 - Has a good chance of charging the user’s move gauge by one when a move is successful. 72 6 3 (-2,-6)
Over Here! : MP Refresh 2 - Has a moderate chance of restoring one MP of the move used if the move is successful. 84 7 (2,-2)
Over Here! : MP Refresh 2 - Has a moderate chance of restoring one MP of the move used if the move is successful. 84 7 2 (2,-4)
X Defense : MP Refresh 3 - Has a moderately good chance of restoring one MP of the move used if the move is successful. 84 7 2 (1,7)
Sand Shelter - Protects the Pokémon from damage from a sandstorm. 36 3 2 (-1,7)
Surging Sand 5 - Powers up moves in a sandstorm. 120 10 2 (-1,-5)
Tough Cookie - The more the user’s Defense has been raised, the more it powers up moves. 84 7 2 (3,9)
Harry 5 - Powers up moves when the target is flinching. 96 8 3 (-3,-5)
Soothing Sand 1 - Restores the Pokémon’s HP whenever it takes an action during a sandstorm. 60 5 (2,6)
Backfire 1 - Lowers the Attack and Sp. Atk of all opposing sync pairs just before the user faints. 84 7 3 (1,9)
Toughen Up 4 - Has a good chance of raising the user’s Defense when the user is hit by an attack move. 84 7 2 (3,-5)
Tighten Up 4 - Has a good chance of raising the user’s Sp. Def when the user is hit by an attack move. 84 7 3 (2,-6)
Starting Node 0 0 (0,0)
Astonish : Power +5 24 2 (-2,0)
Astonish : Power +5 24 2 (-3,-1)
Astonish : Power +5 24 2 (-3,-3)
Astonish : Power +6 36 3 2 (-2,-4)
Astonish : Power +6 36 3 2 (-1,-3)