Table of Contents
Acerola & Palossand
For a long, long time Palossand was nothing more than an enabler for Garchomp. However, with the addition of its Sync Grid, it has become on the of the game's best Support substitute Tech Pairs with the ability to raise its team's Attack and Critical Hit Rate through Sandstorm Banner and Focus Group. On top of this, it can be extremely hard to knock out since Soothing Sand, Sand Shelter, and "Over Here!" give it access to so much Healing and damage resistance. Finally, it can still fulfill its role as a Garchomp enabler better than ever, and since that team has emerged as one of the game's strongest with advent of Garchomp's Sync Grid, Palossand's place on this tier list well deserved.
Trainer
Pokemon Info
Pokemon Description
Each of its grains of sand has its own will. Palossand eats small Pokémon and siphons away their vital essence while they’re still alive.
Table of Contents
Stats
Table of Contents
Moves
Type |
Ghost |
Category |
 |
Power |
12 / 14
|
Accuracy |
100 |
Target |
An opponent |
Cost |
|
Has a moderate chance of making the target flinch.
Category |
 |
Power |
0 / 0
|
Accuracy |
0 |
Target |
Self |
Uses |
2 |
Sharply raises the user’s Defense.
Type |
Rock |
Category |
 |
Power |
0 / 0
|
Accuracy |
0 |
Target |
Entire field |
Uses |
2 |
Cost |
|
Category |
 |
Power |
0 / 0
|
Accuracy |
0 |
Target |
Self |
Uses |
1 |
Makes opponents target the user for a short time. Makes the user gradually heal itself.
Type |
Ghost |
Category |
|
Power |
200 / 240 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
The more the user’s Defense has been raised, the greater the power of this move.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +12
- Lv2: +16
- Lv3: +20
- Lv4: +24
Raises allies’ Attack and Sp. Atk by [Value] when using Ghost-type attacks.
- Lv1: +12
- Lv2: +16
- Lv3: +20
- Lv4: +24
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +3
- Lv3: +5
- Lv4: +7
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +2
- Lv3: +3
- Lv4: +4
Sync Grid
Sync Grid for Acerola & Palossand
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
Attack
+5
|
5 |
0 |
|
(1,-1) |
|
Attack
+5
|
5 |
0 |
|
(-1,-1) |
|
Attack
+5
|
24 |
2 |
|
(3,5) |
|
Attack
+5
|
24 |
2 |
|
(-3,5) |
|
Attack
+10
|
48 |
4 |
2 |
(2,8) |
|
Attack
+20
|
120 |
10 |
3 |
(-2,10) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(-1,5) |
|
HP
+20
|
48 |
4 |
2 |
(3,-3) |
|
HP
+20
|
48 |
4 |
3 |
(1,-5) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(2,4) |
|
Speed
+5
|
24 |
2 |
|
(1,-3) |
|
Speed
+5
|
24 |
2 |
|
(1,5) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(2,0) |
|
Defense
+5
|
24 |
2 |
|
(1,3) |
|
Defense
+20
|
96 |
8 |
3 |
(2,10) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(3,7) |
|
Sp. Def
+5
|
24 |
2 |
|
(-2,6) |
|
Sp. Def
+5
|
24 |
2 |
|
(-1,3) |
|
Sp. Def
+5
|
24 |
2 |
|
(3,-1) |
|
Never-Ending Royal Nightmare
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Never-Ending Royal Nightmare
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Sandstorm
:
Move Gauge Refresh 3
- Has a moderately good chance of charging the user’s move gauge by one when a move is successful.
|
60 |
5 |
3 |
(-1,9) |
|
Sandstorm
:
Move Gauge Refresh 3
- Has a moderately good chance of charging the user’s move gauge by one when a move is successful.
|
60 |
5 |
2 |
(-3,9) |
|
Sandstorm
:
MP Refresh 3
- Has a moderately good chance of restoring one MP of the move used if the move is successful.
|
84 |
7 |
|
(-2,4) |
|
Sandstorm
:
Flag Bearer 9
- Raises the Attack of all allied sync pairs when the user’s Pokémon uses a move.
|
120 |
10 |
|
(-3,7) |
|
Sandstorm
:
Focus Group 4
- Has a good chance of raising the critical-hit rate of all allied sync pairs when the user’s Pokémon uses a move.
|
84 |
7 |
2 |
(-2,8) |
|
Astonish
:
Aggravation 1
- Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
|
120 |
10 |
|
(-2,-2) |
|
Astonish
:
Move Gauge Refresh 4
- Has a good chance of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
3 |
(-2,-6) |
|
Over Here!
:
MP Refresh 2
- Has a moderate chance of restoring one MP of the move used if the move is successful.
|
84 |
7 |
|
(2,-2) |
|
Over Here!
:
MP Refresh 2
- Has a moderate chance of restoring one MP of the move used if the move is successful.
|
84 |
7 |
2 |
(2,-4) |
|
X Defense
:
MP Refresh 3
- Has a moderately good chance of restoring one MP of the move used if the move is successful.
|
84 |
7 |
2 |
(1,7) |
|
Sand Shelter
- Protects the Pokémon from damage from a sandstorm.
|
36 |
3 |
2 |
(-1,7) |
|
Surging Sand 5
- Powers up moves in a sandstorm.
|
120 |
10 |
2 |
(-1,-5) |
|
Tough Cookie
- The more the user’s Defense has been raised, the more it powers up moves.
|
84 |
7 |
2 |
(3,9) |
|
Harry 5
- Powers up moves when the target is flinching.
|
96 |
8 |
3 |
(-3,-5) |
|
Soothing Sand 1
- Restores the Pokémon’s HP whenever it takes an action during a sandstorm.
|
60 |
5 |
|
(2,6) |
|
Backfire 1
- Lowers the Attack and Sp. Atk of all opposing sync pairs just before the user faints.
|
84 |
7 |
3 |
(1,9) |
|
Toughen Up 4
- Has a good chance of raising the user’s Defense when the user is hit by an attack move.
|
84 |
7 |
2 |
(3,-5) |
|
Tighten Up 4
- Has a good chance of raising the user’s Sp. Def when the user is hit by an attack move.
|
84 |
7 |
3 |
(2,-6) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Astonish
:
Power
+5
|
24 |
2 |
|
(-2,0) |
|
Astonish
:
Power
+5
|
24 |
2 |
|
(-3,-1) |
|
Astonish
:
Power
+5
|
24 |
2 |
|
(-3,-3) |
|
Astonish
:
Power
+6
|
36 |
3 |
2 |
(-1,-3) |
|
Astonish
:
Power
+6
|
36 |
3 |
2 |
(-2,-4) |