Table of Contents
Alder & Volcarona
While Volcarona can't claim to do nearly as many things at once as Charizard, it's still one of the most devastating damage dealers in the game. No matter how you spin it, maxed offensive stats in one buff and a type shifted Hyper Beam make for a pair that can easily be slotted on any team you can think of and still quickly blow the other side of the field away. Although the Volcarona is extremely weak to physical aoe, isn't always the most gauge efficient, and needs to remake its whole Grid in order to switch between Struggle Bug and Hyper Beam, the sheer damage, near instantaneous setup, and ease of use it brings to the table makes it a top pick for any format not called Battle Villa (where its lone single use buff can be underwhelming).
Trainer
Pokemon Info
Pokemon Description
As it flies, it scatters its flaming scales. It was feared by ancient people, who referred to it as “the rage of the sun.”
Table of Contents
Stats
Table of Contents
Moves
Type |
Bug |
Category |
 |
Power |
30 / 36
|
Accuracy |
100 |
Target |
All opponents |
Cost |
|
Lowers the target’s Sp. Atk.
Category |
 |
Power |
0 / 0
|
Accuracy |
0 |
Target |
Self |
Uses |
2 |
Sharply raises the user’s critical-hit rate.
Type |
Normal |
Category |
 |
Power |
223 / 267
|
Accuracy |
90 |
Target |
An opponent |
Cost |
|
Category |
 |
Power |
0 / 0
|
Accuracy |
0 |
Target |
Self |
Uses |
1 |
Radically raises the user’s Sp. Atk. Sharply raises the user’s Sp. Def and Speed. Drastically lowers the user’s Defense.
Type |
Bug |
Category |
|
Power |
250 / 300 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Bug Shift
Normal-type moves become Bug-type moves.
Rejuvenate 6
Charges the user’s move gauge by six after using a sync move.
Adrenaline 2
Reduces the sync move countdown by two when a sync move is used for the first time.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises allies’ Attack and Sp. Atk by [Value] when using Bug-type attacks.
- Lv1: +15
- Lv2: +20
- Lv3: +25
- Lv4: +30
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Sync Grid
Sync Grid for Alder & Volcarona
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(2,-2) |
|
HP
+10
|
24 |
2 |
|
(2,6) |
|
HP
+10
|
24 |
2 |
|
(2,0) |
|
HP
+20
|
60 |
5 |
2 |
(-3,3) |
|
Sp. Atk
+5
|
5 |
0 |
|
(-1,-1) |
|
Sp. Atk
+5
|
5 |
0 |
|
(1,-1) |
|
Sp. Atk
+5
|
24 |
2 |
|
(1,3) |
|
Sp. Atk
+5
|
24 |
2 |
|
(-3,1) |
|
Sp. Atk
+5
|
24 |
2 |
|
(-2,-4) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(-2,0) |
|
Speed
+5
|
24 |
2 |
|
(-1,-3) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(3,5) |
|
Defense
+5
|
24 |
2 |
|
(-3,-5) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(3,-1) |
|
Sp. Def
+5
|
24 |
2 |
|
(-1,-5) |
|
Sp. Def
+5
|
24 |
2 |
|
(1,-3) |
|
Sp. Def
+5
|
24 |
2 |
|
(2,4) |
|
Voyager’s Bug Buzz
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Voyager’s Bug Buzz
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Dire Hit
:
MP Refresh 3
- Has a moderately good chance of restoring one MP of the move used if the move is successful.
|
84 |
7 |
|
(-2,2) |
|
Hyper Beam
:
Move Gauge Refresh 2
- Has a moderate chance of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(-2,-8) |
|
Hyper Beam
:
Move Gauge Refresh 2
- Has a moderate chance of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
3 |
(-1,-9) |
|
Struggle Bug
:
Superduper Effective 9
- Powers up moves that are super effective.
|
120 |
10 |
3 |
(-3,5) |
|
Struggle Bug
:
Critical Strike 5
- Powers up attacks if they become critical hits.
|
120 |
10 |
3 |
(1,9) |
|
Struggle Bug
:
Move Gauge Refresh 3
- Has a moderately good chance of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
2 |
(2,8) |
|
Unparalleled Power!
:
MP Refresh 3
- Has a moderately good chance of restoring one MP of the move used if the move is successful.
|
84 |
7 |
2 |
(2,-4) |
|
Unparalleled Power!
:
Hit and Heal 9
- Makes the user gradually heal itself when a move is successful.
|
120 |
10 |
3 |
(3,-5) |
|
Power Reserves 2
- Powers up moves in a pinch.
|
120 |
10 |
2 |
(3,-3) |
|
Flameproof
- Prevents the Pokémon from getting burned.
|
36 |
3 |
|
(-2,-6) |
|
Overpower
- The more the opponent’s Sp. Atk has been lowered, the more it powers up moves.
|
120 |
10 |
3 |
(-2,6) |
|
Leg Up 2
- Once per battle, has a moderate chance of reducing the user’s sync move countdown by one when the Pokémon enters the battle.
|
144 |
12 |
2 |
(-2,4) |
|
Devastation
- The more the target's Sp. Atk has been lowered, the more this powers up sync moves.
|
120 |
10 |
3 |
(2,10) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Hyper Beam
:
Accuracy
+5
|
60 |
5 |
2 |
(-3,-9) |
|
Hyper Beam
:
Accuracy
+5
|
60 |
5 |
3 |
(-2,-10) |
|
Hyper Beam
:
Power
+3
|
48 |
4 |
3 |
(2,-6) |
|
Hyper Beam
:
Power
+2
|
48 |
4 |
|
(-3,-7) |
|
Hyper Beam
:
Power
+2
|
48 |
4 |
2 |
(-1,-7) |
|
Hyper Beam
:
Power
+2
|
48 |
4 |
2 |
(1,-5) |
|
Struggle Bug
:
Power
+3
|
36 |
3 |
|
(-1,3) |
|
Struggle Bug
:
Power
+3
|
36 |
3 |
|
(1,5) |
|
Struggle Bug
:
Power
+3
|
36 |
3 |
|
(3,7) |
|
Struggle Bug
:
Power
+3
|
48 |
4 |
2 |
(3,9) |
|
Struggle Bug
:
Power
+3
|
48 |
4 |
2 |
(-1,5) |
|
Struggle Bug
:
Power
+3
|
48 |
4 |
2 |
(1,7) |