Table of Contents
Barry & Piplup
Empoleon comes with a strong kit. He has almost everything he could possibly need from a Trainer. The only drawback with this Pair is that they do not necessarily excel at what they have and their focus is too spread out. Overall however, Barry & Empoleon are a great Sync Pair to get the job done. They have their uses and Barry's Offensive stat Boosting makes him a force that shouldn't be ignored, which is why they are Tier 2.
Other Forms
Trainer
Pokemon Info
Pokemon Description
It doesn’t like to be taken care of. It’s difficult to bond with since it won’t listen to its Trainer.
Stats
Moves
Type
|
Water
|
Category
|
|
Power
|
19
/
22
|
Accuracy
|
100
|
Target
|
All opponents
|
Cost
|
|
Has a chance (10%) of lowering the target’s Speed by 1 stat rank.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
An ally
|
Uses
|
2
|
Removes all status conditions from an ally.
Type
|
Water
|
Category
|
|
Power
|
49
/
58
|
Accuracy
|
100
|
Target
|
An opponent
|
Cost
|
|
Has a chance (10%) of lowering the target’s Speed by 1 stat rank.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Self
|
Uses
|
2
|
Raises the user’s Speed by 2 stat ranks. Raises the user’s critical-hit rate by 1 stat rank.
Type |
Water |
Category |
|
Power |
200 / 240 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Power Flux 5
The fuller the move gauge when moves are selected, the more this powers up moves.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises allies’ Attack and Sp. Atk by [Value] when using Water-type attacks.
- Lv1: +15
- Lv2: +20
- Lv3: +25
- Lv4: +30
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +3
- Lv2: +5
- Lv3: +7
- Lv4: +9
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +3
- Lv2: +5
- Lv3: +7
- Lv4: +9
Sync Grid
Sync Grid for Barry & Piplup
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(1,3) |
|
HP
+10
|
24 |
2 |
|
(-1,-3) |
|
HP
+10
|
24 |
2 |
|
(-1,3) |
|
HP
+10
|
24 |
2 |
|
(1,-3) |
|
Sp. Atk
+5
|
5 |
0 |
|
(1,-1) |
|
Sp. Atk
+5
|
5 |
0 |
|
(-1,-1) |
|
Sp. Atk
+5
|
24 |
2 |
|
(2,0) |
|
Sp. Atk
+5
|
24 |
2 |
|
(2,4) |
|
Sp. Atk
+5
|
24 |
2 |
|
(-2,-4) |
|
Sp. Atk
+10
|
60 |
5 |
2 |
(-2,4) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+10
|
48 |
4 |
2 |
(2,-4) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(-2,0) |
|
Defense
+10
|
48 |
4 |
|
(-3,-5) |
|
Defense
+10
|
48 |
4 |
2 |
(-3,3) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(-2,2) |
|
Sp. Def
+10
|
48 |
4 |
|
(2,-2) |
|
Sp. Def
+10
|
48 |
4 |
2 |
(3,-3) |
|
Late Fee Bubble Beam
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Late Fee Bubble Beam
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Bubble Beam
:
On a Roll 4
- Raises the chance of lowering stat values with the additional effects of the user’s moves.
|
96 |
8 |
3 |
(-1,-9) |
|
Bubble Beam
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
|
(-1,-5) |
|
No Hesitation!
:
MP Refresh 3
- Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
|
(3,-1) |
|
No Hesitation!
:
Ramp Up 1
- Raises the user’s Sp. Atk by 1 stat rank when its move is successful.
|
84 |
7 |
3 |
(3,-5) |
|
Bubble
:
On a Roll 1
- Raises the chance of lowering stat values with the additional effects of the user’s moves.
|
84 |
7 |
3 |
(-3,5) |
|
Bubble
:
Move Gauge Refresh 4
- Has a chance (50%) of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
|
(1,5) |
|
Full Heal
:
MP Refresh 3
- Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
|
(-3,1) |
|
Full Heal
:
Friendly Care 1
- When the user’s move targeting an allied sync pair (excluding field effects) is successful, restores the HP of the allied sync pair affected by the move by approximately 20% of its maximum HP.
|
120 |
10 |
3 |
(2,-6) |
|
Haste
- Speed cannot be lowered.
|
60 |
5 |
|
(3,5) |
|
Stamina Reserves 3
- Charges the user’s move gauge by 3 the first time it is in a pinch each battle.
|
96 |
8 |
2 |
(-1,5) |
|
Agile Entry 1
- Raises the user’s evasiveness by 1 stat rank when it enters a battle.
|
84 |
7 |
2 |
(1,-5) |
|
Inertia
- The more user’s Speed is raised, the more it powers up the user’s sync move.
|
84 |
7 |
3 |
(1,9) |
|
Ramming Speed
- The more the user’s Speed is raised, the more it powers up the user’s moves.
|
120 |
10 |
2 |
(3,9) |
|
Cakewalk
- The more the target’s Speed is lowered, the more it powers up the user’s sync move.
|
84 |
7 |
2 |
(-3,-9) |
|
Hunter’s Instinct
- The more the target’s Speed is lowered, the more it powers up the user’s moves.
|
120 |
10 |
3 |
(-2,6) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Bubble Beam
:
Power
+4
|
36 |
3 |
3 |
(-2,-10) |
|
Bubble Beam
:
Power
+4
|
36 |
3 |
|
(-3,-7) |
|
Bubble Beam
:
Power
+4
|
36 |
3 |
2 |
(-1,-7) |
|
Bubble Beam
:
Power
+4
|
36 |
3 |
2 |
(-2,-8) |
|
Bubble Beam
:
Power
+4
|
36 |
3 |
|
(-2,-6) |
|
Bubble
:
Power
+5
|
24 |
2 |
|
(3,7) |
|
Bubble
:
Power
+5
|
24 |
2 |
2 |
(1,7) |
|
Bubble
:
Power
+5
|
24 |
2 |
|
(2,6) |
|
Bubble
:
Power
+5
|
36 |
3 |
2 |
(2,8) |
|
Bubble
:
Power
+5
|
36 |
3 |
3 |
(2,10) |