Table of Contents
Barry & Piplup
Empoleon comes with a strong kit. He has almost everything he could possibly need from a Trainer. The only drawback with this Pair is that they do not necessarily excel at what they have and their focus is too spread out. Overall however, Barry & Empoleon are a great Sync Pair to get the job done. They have their uses and Barry's Offensive stat Boosting makes him a force that shouldn't be ignored, which is why they are Tier 2.
Other Forms
Trainer
Pokemon Info
Pokemon Description
It doesn’t like to be taken care of. It’s difficult to bond with since it won’t listen to its Trainer.
Table of Contents
Stats
Table of Contents
Moves
Type |
Water |
Category |
 |
Power |
19 / 22
|
Accuracy |
100 |
Target |
All opponents |
Cost |
|
Has a very small chance of lowering the target’s Speed.
Category |
 |
Power |
0 / 0
|
Accuracy |
0 |
Target |
An ally |
Uses |
2 |
Removes all status conditions from an ally.
Type |
Water |
Category |
 |
Power |
49 / 58
|
Accuracy |
100 |
Target |
An opponent |
Cost |
|
Has a very small chance of lowering the target’s Speed.
Category |
 |
Power |
0 / 0
|
Accuracy |
0 |
Target |
Self |
Uses |
2 |
Sharply raises the user’s Speed. Raises the user’s critical-hit rate.
Type |
Water |
Category |
|
Power |
200 / 240 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Power Flux 5
The fuller the move gauge, the more this powers up moves.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises allies’ Attack and Sp. Atk by [Value] when using Water-type attacks.
- Lv1: +15
- Lv2: +20
- Lv3: +25
- Lv4: +30
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Sync Grid
Sync Grid for Barry & Piplup
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(1,-3) |
|
HP
+10
|
24 |
2 |
|
(1,3) |
|
HP
+10
|
24 |
2 |
|
(-1,-3) |
|
HP
+10
|
24 |
2 |
|
(-1,3) |
|
Sp. Atk
+5
|
5 |
0 |
|
(-1,-1) |
|
Sp. Atk
+5
|
5 |
0 |
|
(1,-1) |
|
Sp. Atk
+5
|
24 |
2 |
|
(2,0) |
|
Sp. Atk
+5
|
24 |
2 |
|
(2,4) |
|
Sp. Atk
+5
|
24 |
2 |
|
(-2,-4) |
|
Sp. Atk
+10
|
60 |
5 |
2 |
(-2,4) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+10
|
48 |
4 |
2 |
(2,-4) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(-2,0) |
|
Defense
+10
|
48 |
4 |
|
(-3,-5) |
|
Defense
+10
|
48 |
4 |
2 |
(-3,3) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(-2,2) |
|
Sp. Def
+10
|
48 |
4 |
|
(2,-2) |
|
Sp. Def
+10
|
48 |
4 |
2 |
(3,-3) |
|
Late Fee Bubble Beam
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Late Fee Bubble Beam
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Bubble Beam
:
On a Roll 4
- Raises the chance of lowering stat values with the additional effects of moves.
|
96 |
8 |
3 |
(-1,-9) |
|
Bubble Beam
:
Move Gauge Refresh 3
- Has a moderately good chance of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
|
(-1,-5) |
|
No Hesitation!
:
MP Refresh 3
- Has a moderately good chance of restoring one MP of the move used if the move is successful.
|
84 |
7 |
|
(3,-1) |
|
No Hesitation!
:
Ramp Up 1
- Raises the user’s Sp. Atk when a move is successful.
|
84 |
7 |
3 |
(3,-5) |
|
Bubble
:
On a Roll 1
- Raises the chance of lowering stat values with the additional effects of moves.
|
84 |
7 |
3 |
(-3,5) |
|
Bubble
:
Move Gauge Refresh 4
- Has a good chance of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
|
(1,5) |
|
Full Heal
:
MP Refresh 3
- Has a moderately good chance of restoring one MP of the move used if the move is successful.
|
84 |
7 |
|
(-3,1) |
|
Full Heal
:
Friendly Care 1
- When a move targeting an allied sync pair (excluding field effects) is successful, restores the HP of the allied sync pair affected by the move.
|
120 |
10 |
3 |
(2,-6) |
|
Haste
- Speed cannot be lowered.
|
60 |
5 |
|
(3,5) |
|
Stamina Reserves 3
- Once per battle, charges the user’s move gauge by three when the user is in a pinch.
|
96 |
8 |
2 |
(-1,5) |
|
Agile Entry 1
- Raises the user’s evasiveness when the Pokémon enters a battle.
|
84 |
7 |
2 |
(1,-5) |
|
Inertia
- The higher the user’s Speed, the more it powers up sync moves.
|
84 |
7 |
3 |
(1,9) |
|
Ramming Speed
- The more the user’s Speed has been raised, the more it powers up moves.
|
120 |
10 |
2 |
(3,9) |
|
Cakewalk
- The more the target’s Speed is lowered, the more it powers up sync moves.
|
84 |
7 |
2 |
(-3,-9) |
|
Hunter’s Instinct
- The more the target’s Speed is lowered, the more it powers up moves.
|
120 |
10 |
3 |
(-2,6) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Bubble Beam
:
Power
+4
|
36 |
3 |
|
(-2,-6) |
|
Bubble Beam
:
Power
+4
|
36 |
3 |
3 |
(-2,-10) |
|
Bubble Beam
:
Power
+4
|
36 |
3 |
|
(-3,-7) |
|
Bubble Beam
:
Power
+4
|
36 |
3 |
2 |
(-1,-7) |
|
Bubble Beam
:
Power
+4
|
36 |
3 |
2 |
(-2,-8) |
|
Bubble
:
Power
+5
|
24 |
2 |
|
(2,6) |
|
Bubble
:
Power
+5
|
24 |
2 |
|
(3,7) |
|
Bubble
:
Power
+5
|
24 |
2 |
2 |
(1,7) |
|
Bubble
:
Power
+5
|
36 |
3 |
3 |
(2,10) |
|
Bubble
:
Power
+5
|
36 |
3 |
2 |
(2,8) |