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Barry & Piplup

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Table of Contents

Other Forms

Trainer

Pokemon Info

Type Water
Weak Vs Grass
Role Strike (Special)
Base Potential
Gender Male

Pokemon Description

It doesn’t like to be taken care of. It’s difficult to bond with since it won’t listen to its Trainer.

Table of Contents

Stats

3★
4★
5★
HP 62
ATK 9
DEF 6
Sp. ATK 11
Sp. DEF 6
Speed 9
HP 471
ATK 190
DEF 132
Sp. ATK 305
Sp. DEF 132
Speed 193
Bulk 435

Table of Contents

Moves

Type Water
Category
Power
19 / 22
Accuracy 100
Target All opponents
Cost
Has a very small chance of lowering the target’s Speed.
Unlock Requirements
Unlocked by Default
Category
Power
0 / 0
Accuracy 0
Target An ally
Uses 2
Removes all status conditions from an ally.
Unlock Requirements
Unlocked by Default
Type Water
Category
Power
49 / 58
Accuracy 100
Target An opponent
Cost
Has a very small chance of lowering the target’s Speed.
Move Unlock Requirements
Category
Power
0 / 0
Accuracy 0
Target Self
Uses 2
Sharply raises the user’s Speed. Raises the user’s critical-hit rate.

Sync Move

Type Water
Category
Power
200 / 240
Accuracy -
Target An opponent
Effect Tag -

No additional effect.

Passive Skills

Power Flux 5

The fuller the move gauge, the more this powers up moves.

Sync Grid

Link to Sync Grid Planner Tool
Icon Bonus Sync Orb Cost Energy Cost Req Sync Level Grid Pos (X,Y)
HP +10 5 0 (1,1)
HP +10 24 2 (1,3)
HP +10 24 2 (-1,-3)
HP +10 24 2 (-1,3)
HP +10 24 2 (1,-3)
Sp. Atk +5 5 0 (1,-1)
Sp. Atk +5 5 0 (-1,-1)
Sp. Atk +5 24 2 (2,0)
Sp. Atk +5 24 2 (2,4)
Sp. Atk +5 24 2 (-2,-4)
Sp. Atk +10 60 5 2 (-2,4)
Speed +5 5 0 (0,2)
Speed +10 48 4 2 (2,-4)
Defense +5 5 0 (0,-2)
Defense +5 24 2 (-2,0)
Defense +10 48 4 (-3,-5)
Defense +10 48 4 2 (-3,3)
Sp. Def +5 5 0 (-1,1)
Sp. Def +5 24 2 (-2,2)
Sp. Def +10 48 4 2 (3,-3)
Sp. Def +10 48 4 (2,-2)
Late Fee Bubble Beam : Power +25 60 5 3 (0,6)
Late Fee Bubble Beam : Power +25 60 5 3 (0,-6)
Bubble Beam : On a Roll 4 - Raises the chance of lowering stat values with the additional effects of moves. 96 8 3 (-1,-9)
Bubble Beam : Move Gauge Refresh 3 - Has a moderately good chance of charging the user’s move gauge by one when a move is successful. 72 6 (-1,-5)
No Hesitation! : MP Refresh 3 - Has a moderately good chance of restoring one MP of the move used if the move is successful. 84 7 (3,-1)
No Hesitation! : Ramp Up 1 - Raises the user’s Sp. Atk when a move is successful. 84 7 3 (3,-5)
Bubble : On a Roll 1 - Raises the chance of lowering stat values with the additional effects of moves. 84 7 3 (-3,5)
Bubble : Move Gauge Refresh 4 - Has a good chance of charging the user’s move gauge by one when a move is successful. 72 6 (1,5)
Full Heal : MP Refresh 3 - Has a moderately good chance of restoring one MP of the move used if the move is successful. 84 7 (-3,1)
Full Heal : Friendly Care 1 - When a move targeting an allied sync pair (excluding field effects) is successful, restores the HP of the allied sync pair affected by the move. 120 10 3 (2,-6)
Haste - Speed cannot be lowered. 60 5 (3,5)
Stamina Reserves 3 - Once per battle, charges the user’s move gauge by three when the user is in a pinch. 96 8 2 (-1,5)
Agile Entry 1 - Raises the user’s evasiveness when the Pokémon enters a battle. 84 7 2 (1,-5)
Inertia - The higher the user’s Speed, the more it powers up sync moves. 84 7 3 (1,9)
Ramming Speed - The more the user’s Speed has been raised, the more it powers up moves. 120 10 2 (3,9)
Cakewalk - The more the target’s Speed is lowered, the more it powers up sync moves. 84 7 2 (-3,-9)
Hunter’s Instinct - The more the target’s Speed is lowered, the more it powers up moves. 120 10 3 (-2,6)
Starting Node 0 0 (0,0)
Bubble Beam : Power +4 36 3 (-2,-6)
Bubble Beam : Power +4 36 3 3 (-2,-10)
Bubble Beam : Power +4 36 3 (-3,-7)
Bubble Beam : Power +4 36 3 2 (-1,-7)
Bubble Beam : Power +4 36 3 2 (-2,-8)
Bubble : Power +5 24 2 (2,6)
Bubble : Power +5 24 2 (3,7)
Bubble : Power +5 24 2 2 (1,7)
Bubble : Power +5 36 3 3 (2,10)
Bubble : Power +5 36 3 2 (2,8)