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Brock & Onix

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Table of Contents

Tech Tier 1

Trainer

Pokemon Info

Type Rock
Weak Vs Grass
Role Tech
Base Potential
Gender Male

Pokemon Description

Onix has a magnet in its brain. It acts as a compass so that this Pokémon does not lose direction while it is tunneling. As it grows older, its body becomes increasingly rounder and smoother.

Table of Contents

Stats

3★
4★
5★
HP 80
ATK 7
DEF 8
Sp. ATK 6
Sp. DEF 7
Speed 10
HP 547
ATK 193
DEF 172
Sp. ATK 62
Sp. DEF 137
Speed 232
Bulk 507

Table of Contents

Moves

Type Rock
Category
Power
23 / 27
Accuracy 90
Target An opponent
Cost
No additional effect.
Category
Power
0 / 0
Accuracy 0
Target An ally
Effect Tag Heals
Uses 2
Restores a bit of an ally’s HP.
Type Rock
Category
Power
39 / 46
Accuracy 95
Target An opponent
Cost
Lowers the target’s Speed.
Category
Power
0 / 0
Accuracy 0
Target Self
Uses 2
Sharply raises the user’s Attack and Defense.

Sync Move

Type Rock
Category
Power
200 / 240
Accuracy -
Target An opponent
Effect Tag -

The more the opponent’s Speed is lowered, the greater the power of this move.

Passive Skills

Stoic 2

Has a moderate chance of raising the Pokémon’s Defense after it uses a move.

Sync Grid

Link to Sync Grid Planner Tool
Icon Bonus Sync Orb Cost Energy Cost Req Sync Level Grid Pos (X,Y)
Attack +5 5 0 (1,-1)
Attack +5 5 0 (-1,-1)
Attack +5 24 2 (2,4)
Attack +5 24 2 (1,5)
Attack +5 24 2 (2,0)
Attack +10 48 4 (-3,7)
Attack +10 60 5 2 (-3,-3)
HP +10 5 0 (1,1)
HP +10 24 2 (-1,-3)
HP +10 24 2 (-1,3)
HP +10 24 2 2 (-1,7)
HP +30 84 7 3 (-2,10)
Speed +5 5 0 (0,2)
Speed +5 24 2 (1,3)
Defense +5 5 0 (0,-2)
Defense +5 24 2 (-1,5)
Defense +10 48 4 2 (3,-3)
Defense +30 120 10 2 (3,-5)
Sp. Def +5 5 0 (-1,1)
Sp. Def +5 24 2 (-2,0)
Sp. Def +10 48 4 3 (-1,-5)
Sp. Def +10 60 5 2 (-3,-5)
Rock-Solid Rockslide : Power +25 60 5 3 (0,6)
Rock-Solid Rockslide : Power +25 60 5 3 (0,-6)
Potion : Master Healer 2 - Increases the amount of HP restored by the user’s healing moves. 120 10 3 (-2,-6)
Potion : MP Refresh 2 - Has a moderate chance of restoring one MP of the move used if the move is successful. 84 7 (-3,-1)
Rock Throw : Defense Crush 2 - Has a moderate chance of lowering the target’s Defense when an attack against it is successful. 84 7 2 (2,-4)
Rock Throw : Move Gauge Refresh 4 - Has a good chance of charging the user’s move gauge by one when a move is successful. 72 6 (-2,4)
Rock Tomb : Move Gauge Refresh 3 - Has a moderately good chance of charging the user’s move gauge by one when a move is successful. 72 6 (3,7)
Rock Tomb : Overwhelm 2 - Has a moderate chance of lowering the target’s Attack when an attack is successful. 96 8 3 (1,-5)
Rock-Hard Determination! : MP Refresh 3 - Has a moderately good chance of restoring one MP of the move used if the move is successful. 84 7 2 (-2,8)
Rock-Hard Determination! : Selfless - Makes opponents target the user for a short time when a move is successful in a pinch. 60 5 3 (-1,9)
Rock-Hard Determination! : Group Therapy - Removes all status conditions from all allied sync pairs when a move is successful. 120 10 3 (2,-6)
Stoic 1 - Has a small chance of raising the Pokémon’s Defense after it uses a move. 96 8 (-2,-2)
Haymaker - The more the user’s Attack has been raised, the more it powers up sync moves. 84 7 3 (1,9)
Tough Cookie - The more the user’s Defense has been raised, the more it powers up moves. 96 8 2 (-3,9)
Hunter’s Instinct - The more the target’s Speed is lowered, the more it powers up moves. 96 8 2 (-2,-4)
Beef Up 4 - Has a good chance of raising the user’s Attack when the user is hit by an attack move. 120 10 3 (2,10)
Starting Node 0 0 (0,0)
Power +4 36 3 (2,6)
Rock Throw : Power +5 24 2 (3,-1)
Rock Throw : Power +5 24 2 (-3,5)
Rock Throw : Power +5 24 2 (2,-2)
Rock Throw : Power +5 24 2 (-2,6)
Rock Throw : Power +5 24 2 (1,-3)
Rock Tomb : Power +4 36 3 2 (1,7)
Rock Tomb : Power +4 36 3 2 (2,8)
Rock Tomb : Power +4 36 3 (3,5)
Rock Tomb : Power +4 36 3 2 (3,9)