Table of Contents
Other Forms
Trainer
Pokemon Info
Pokemon Description
It flies at the speed of sound while searching for prey, and it has midair battles with Salamence as the two compete for food.
Stats
Pokemon Analysis
Moves
Type
|
Ground
|
Category
|
|
Power
|
44
/
52
|
Accuracy
|
100
|
Target
|
An opponent
|
Cost
|
|
This attack’s power is doubled when the user’s previous move failed.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Self
|
Uses
|
2
|
Raises the user’s Attack by 2 stat ranks.
Type
|
Ground
|
Category
|
|
Power
|
100
/
120
|
Accuracy
|
100
|
Target
|
All opponents
|
Cost
|
|
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Self
|
Uses
|
2
|
Raises the user’s Speed and critical-hit rate by 1 stat rank. These stats are raised by 2 stat ranks instead during a sandstorm.
Type |
Ground |
Category |
|
Power |
160 / 192 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Become Mega Garchomp until the end of battle.
Fast-Track 2
Has a chance (30%) of raising the user’s Speed by one stat rank when its Pokémon uses a move.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises allies’ Attack and Sp. Atk by [Value] when using Ground-type attacks.
- Lv1: +15
- Lv2: +20
- Lv3: +25
- Lv4: +30
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +3
- Lv2: +5
- Lv3: +7
- Lv4: +9
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +3
- Lv2: +5
- Lv3: +7
- Lv4: +9
Sync Grid
Sync Grid for Cynthia & Garchomp
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
Attack
+5
|
5 |
0 |
|
(-1,-1) |
|
Attack
+20
|
5 |
0 |
|
(-2,-2) |
|
Attack
+5
|
5 |
0 |
|
(1,-1) |
|
Attack
+5
|
24 |
2 |
|
(-2,0) |
|
Attack
+5
|
24 |
2 |
|
(1,3) |
|
Attack
+5
|
24 |
2 |
|
(-3,1) |
|
Attack
+5
|
36 |
3 |
|
(2,6) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+20
|
48 |
4 |
|
(-1,3) |
|
HP
+50
|
96 |
8 |
2 |
(-3,-9) |
|
Speed
+20
|
5 |
0 |
|
(2,2) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(2,0) |
|
Speed
+5
|
24 |
2 |
|
(3,-1) |
|
Speed
+10
|
48 |
4 |
2 |
(-2,-8) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(-2,-4) |
|
Defense
+10
|
48 |
4 |
2 |
(-3,3) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(-1,-5) |
|
Sp. Def
+10
|
48 |
4 |
|
(-3,-7) |
|
Earthquake of Ancient Lore
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Earthquake of Ancient Lore
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Earthquake of Ancient Lore
:
Power
+25
|
60 |
5 |
2 |
(-2,4) |
|
Earthquake of Ancient Lore
:
Power
+25
|
60 |
5 |
2 |
(2,-4) |
|
X Attack
:
MP Refresh 3
- Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
|
(-3,-5) |
|
Earthquake
:
Move Gauge Refresh 4
- Has a chance (50%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
3 |
(2,-6) |
|
Stomping Tantrum
:
Defense Crush 4
- Has a chance (50%) of lowering the target’s Defense by one stat rank when the user’s attack move against it is successful.
|
84 |
7 |
3 |
(1,9) |
|
Stomping Tantrum
:
Move Gauge Refresh 4
- Has a chance (50%) of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
2 |
(2,8) |
|
Slash
:
Critical Strike 3
- Powers up the user’s attacks when they become critical hits.
|
84 |
7 |
3 |
(2,10) |
|
Slash
:
Critical Strike 9
- Powers up the user’s attacks when they become critical hits.
|
120 |
10 |
4 |
(0,8) |
|
This Match Is Too Fun!
:
MP Refresh 3
- Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
|
(-2,2) |
|
This Match Is Too Fun!
:
Propulsion 3
- Has a chance (40%) of reducing the user’s sync move countdown by one when the user’s move is successful.
|
120 |
10 |
3 |
(-3,5) |
|
Sand Shelter
- Protects the user from damage from a sandstorm.
|
36 |
3 |
|
(-1,-3) |
|
Sand Screen
- The user’s Sp. Def increases 50% during a sandstorm.
|
84 |
7 |
|
(-2,-6) |
|
Surging Sand 2
- Powers up the user’s moves during a sandstorm.
|
84 |
7 |
2 |
(0,-4) |
|
Surging Sand 3
- Powers up the user’s moves during a sandstorm.
|
120 |
10 |
3 |
(-2,-10) |
|
Superduper Effective 5
- Powers up moves that are super effective.
|
36 |
3 |
2 |
(3,3) |
|
Sharp Entry 1
- Raises the user’s critical-hit rate by 1 stat rank when it enters a battle.
|
120 |
10 |
3 |
(-2,6) |
|
Haymaker
- The more the user’s Attack is raised, the more it powers up the user’s sync move.
|
60 |
5 |
3 |
(-3,-3) |
|
Ramming Speed
- The more the user’s Speed is raised, the more it powers up the user’s moves.
|
120 |
10 |
3 |
(3,-5) |
|
Soothing Sand 1
- Restores the user’s HP whenever its Pokémon takes an action during a sandstorm.
|
96 |
8 |
2 |
(-1,-7) |
|
Sands of Time 2
- Quickly charges the move gauge during a sandstorm.
|
96 |
8 |
2 |
(-1,5) |
|
Burst In
- Applies the Critical Hit Next effect to the user when it enters a battle.
|
84 |
7 |
2 |
(0,4) |
|
Build Up
- Applies the Critical Hit Next effect to the user after using its sync move.
|
96 |
8 |
3 |
(-1,-9) |
|
Fierce Entry 1
- Raises the user’s Attack by 1 stat rank when it enters a battle.
|
60 |
5 |
3 |
(3,1) |
|
Sand Blaster 5
- Powers up the user’s sync move during a sandstorm.
|
36 |
3 |
2 |
(-3,-1) |
|
Dust Kicker
- Causes a sandstorm after using the user’s sync move.
|
144 |
12 |
4 |
(0,-8) |
|
Sand Alert 5
- Extends the duration of a sandstorm when a sandstorm is caused while the user is on the field.
|
120 |
10 |
5 |
(1,-7) |
|
First Sync Defense ↓ All 2
- Lowers the Defense of all opposing sync pairs by 2 stat ranks the first time the user’s sync move is used each battle.
|
120 |
10 |
5 |
(-1,7) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Earthquake
:
Power
+3
|
48 |
4 |
2 |
(1,-5) |
|
Earthquake
:
Power
+3
|
48 |
4 |
|
(2,-2) |
|
Earthquake
:
Power
+3
|
48 |
4 |
|
(1,-3) |
|
Earthquake
:
Power
+3
|
48 |
4 |
2 |
(3,-3) |
|
Stomping Tantrum
:
Power
+7
|
24 |
2 |
2 |
(1,7) |
|
Stomping Tantrum
:
Power
+7
|
24 |
2 |
|
(2,4) |
|
Stomping Tantrum
:
Power
+7
|
24 |
2 |
|
(1,5) |
|
Slash
:
Power
+8
|
24 |
2 |
|
(3,5) |
|
Slash
:
Power
+8
|
24 |
2 |
2 |
(3,9) |
|
Slash
:
Power
+8
|
24 |
2 |
|
(3,7) |