Table of Contents
Other Forms
Trainer
Pokemon Info
Pokemon Description
To Primarina, every battle is a stage. It takes down its prey with beautiful singing and dancing.
Table of Contents
Stats
Table of Contents
Moves
Type |
Water |
Category |
 |
Power |
100 / 120
|
Accuracy |
100 |
Target |
All opponents |
Cost |
|
Category |
 |
Power |
0 / 0
|
Accuracy |
0 |
Target |
All allies |
Uses |
2 |
Sharply raises the Sp. Def of all allied sync pairs.
Type |
Normal |
Category |
 |
Power |
0 / 0
|
Accuracy |
45 |
Target |
An opponent |
Cost |
|
Puts the target to sleep.
Category |
 |
Power |
0 / 0
|
Accuracy |
0 |
Target |
All allies |
Uses |
1 |
Raises the Speed of all allied sync pairs. Uses a maximum of three slots of the user’s move gauge. Based on the amount used, this move raises all allied sync pairs’ Attack and Sp. Atk by up to four stat ranks.
Type |
Water |
Category |
|
Power |
250 / 300 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Propelling Move 5
Has a very good chance of charging the user’s move gauge by one when the user’s Pokémon uses a move.
First Aid 4
Once per battle, restores the user’s HP when in a pinch.
Team Inflict and Heal 3
Has a moderately good chance of restoring the HP of all allied sync pairs when a status move used by the Pokémon is successful.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +30
- Lv2: +40
- Lv3: +50
- Lv4: +60
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +4
- Lv2: +7
- Lv3: +10
- Lv4: +13
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +4
- Lv2: +7
- Lv3: +10
- Lv4: +13
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +6
- Lv2: +9
- Lv3: +12
- Lv4: +15
Sync Grid
Sync Grid for Elio & Primarina
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(-1,-3) |
|
HP
+20
|
48 |
4 |
2 |
(-3,-5) |
|
Sp. Atk
+5
|
5 |
0 |
|
(1,-1) |
|
Sp. Atk
+5
|
5 |
0 |
|
(-1,-1) |
|
Sp. Atk
+5
|
24 |
2 |
|
(1,3) |
|
Sp. Atk
+5
|
24 |
2 |
|
(1,-3) |
|
Sp. Atk
+20
|
84 |
7 |
3 |
(-1,7) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(3,-7) |
|
Speed
+5
|
24 |
2 |
|
(-1,3) |
|
Speed
+5
|
24 |
2 |
|
(-2,-2) |
|
Speed
+5
|
24 |
2 |
|
(1,-5) |
|
Speed
+5
|
24 |
2 |
|
(2,4) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(2,-4) |
|
Defense
+5
|
24 |
2 |
|
(1,5) |
|
Defense
+5
|
24 |
2 |
|
(-2,-4) |
|
Defense
+10
|
48 |
4 |
2 |
(1,-7) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(-2,2) |
|
Sp. Def
+5
|
24 |
2 |
|
(2,-6) |
|
Sp. Def
+5
|
24 |
2 |
|
(3,5) |
|
Sp. Def
+10
|
48 |
4 |
2 |
(-3,5) |
|
Sunshine Oceanic Operetta
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Sunshine Oceanic Operetta
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
X Sp. Def All
:
MP Refresh 2
- Has a moderate chance of restoring one MP of the move used if the move is successful.
|
84 |
7 |
|
(-2,4) |
|
Sing
:
Move Gauge Refresh 1
- Has a small chance of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(-2,-6) |
|
Sparkling Aria
:
Defense Crush 4
- Has a good chance of lowering the target’s Defense when an attack against it is successful.
|
120 |
10 |
3 |
(-1,-7) |
|
Sparkling Aria
:
Move Gauge Refresh 2
- Has a moderate chance of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(2,8) |
|
Sparkling Aria
:
Mind Games 4
- Has a good chance of lowering the target’s Sp. Def when an attack is successful.
|
120 |
10 |
3 |
(1,9) |
|
Sparkling Aria
:
Trip Up 4
- Has a good chance of lowering the target’s Speed when an attack is successful.
|
96 |
8 |
3 |
(1,-9) |
|
Sparkling Aria
:
Team Fast-Track 4
- Has a good chance of raising the Speed of all allied sync pairs when the user’s Pokémon uses a move.
|
120 |
10 |
3 |
(2,-10) |
|
We’ve Got Tricks!
:
MP Refresh 1
- Has a small chance of restoring one MP of the move used if the move is successful.
|
84 |
7 |
2 |
(2,-8) |
|
Haste
- Speed cannot be lowered.
|
60 |
5 |
|
(3,-5) |
|
Unbending
- Defense cannot be lowered.
|
60 |
5 |
|
(-3,-3) |
|
Power Reserves 4
- Powers up moves in a pinch.
|
72 |
6 |
2 |
(1,7) |
|
Quick Cure
- Removes the confused, flinching, and trapped conditions from the user once during battle.
|
96 |
8 |
2 |
(-2,6) |
|
Impatient 1
- Has a small chance of reducing the user’s sync move countdown by one when the user is hit by an attack move.
|
120 |
10 |
3 |
(-3,-7) |
|
Sentry Entry 1
- Raises the user’s Defense when the Pokémon enters a battle.
|
84 |
7 |
2 |
(3,-9) |
|
Good Night-mare 3
- Powers up moves when the target is asleep.
|
96 |
8 |
2 |
(-1,-5) |
|
Team Sync Cure 9
- Removes all status conditions from all allied sync pairs after using a sync move.
|
120 |
10 |
3 |
(2,10) |
|
Team Critical Nightmare 3
- Has a moderately good chance of raising the critical-hit rate of all allied sync pairs when an attack move is successful against an opponent that is asleep.
|
96 |
8 |
3 |
(-3,7) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Sparkling Aria
:
Power
+3
|
48 |
4 |
|
(3,7) |
|
Sparkling Aria
:
Power
+3
|
48 |
4 |
|
(-3,3) |
|
Sparkling Aria
:
Power
+3
|
48 |
4 |
2 |
(-1,5) |
|
Sparkling Aria
:
Power
+3
|
48 |
4 |
2 |
(3,9) |
|
Sparkling Aria
:
Power
+3
|
48 |
4 |
|
(2,6) |