Table of Contents
Fantina & Mismagius
As the most powerful Ghost type striker in the game from a purely dps focused perspective (and not much else), there really isn't all that much to explain with this placing. Got a good defensive core and need to slot in a ghost type? Mismagius is generally the go-to.
Trainer
Pokemon Info
Pokemon Description
Feared for its wrath and the curses it spreads, this Pokémon will also, on a whim, cast spells that help people.
Table of Contents
Stats
Table of Contents
Moves
Type |
Ghost |
Category |
 |
Power |
47 / 56
|
Accuracy |
100 |
Target |
An opponent |
Cost |
|
Has a very small chance of raising the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed.
Category |
 |
Power |
0 / 0
|
Accuracy |
0 |
Target |
Self |
Uses |
2 |
Sharply raises the user’s Sp. Atk.
Type |
Ghost |
Category |
 |
Power |
99 / 118
|
Accuracy |
100 |
Target |
An opponent |
Cost |
|
Has a small chance of lowering the target’s Sp. Def.
Category |
 |
Power |
0 / 0
|
Accuracy |
0 |
Target |
Self |
Uses |
2 |
Increases the user’s move gauge by three. Raises the user’s critical-hit rate.
Type |
Ghost |
Category |
|
Power |
250 / 300 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Backfire 2
Sharply lowers the Attack and Sp. Atk of all opposing sync pairs just before the user faints.
Bulk Buster 4
The more HP the target has, the more it powers up moves.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises allies’ Attack and Sp. Atk by [Value] when using Ghost-type attacks.
- Lv1: +15
- Lv2: +20
- Lv3: +25
- Lv4: +30
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +3
- Lv2: +5
- Lv3: +7
- Lv4: +9
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +3
- Lv2: +5
- Lv3: +7
- Lv4: +9
Sync Grid
Sync Grid for Fantina & Mismagius
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(-1,-5) |
|
HP
+10
|
24 |
2 |
|
(2,4) |
|
HP
+20
|
48 |
4 |
2 |
(2,8) |
|
Sp. Atk
+5
|
5 |
0 |
|
(-1,-1) |
|
Sp. Atk
+5
|
5 |
0 |
|
(1,-1) |
|
Sp. Atk
+5
|
24 |
2 |
|
(1,3) |
|
Sp. Atk
+20
|
72 |
6 |
2 |
(-1,5) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(-2,0) |
|
Speed
+5
|
24 |
2 |
|
(-1,-3) |
|
Speed
+10
|
48 |
4 |
|
(3,5) |
|
Speed
+20
|
84 |
7 |
2 |
(-2,-8) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(2,0) |
|
Defense
+10
|
48 |
4 |
|
(-3,-5) |
|
Defense
+10
|
48 |
4 |
2 |
(1,7) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(-2,-4) |
|
Sp. Def
+20
|
72 |
6 |
2 |
(1,-5) |
|
Soulful Dancer Shadow Ball
:
Power
+25
|
60 |
5 |
3 |
(3,-5) |
|
Soulful Dancer Shadow Ball
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Soulful Dancer Shadow Ball
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Soulful Dancer Shadow Ball
:
Power
+25
|
60 |
5 |
3 |
(-3,5) |
|
Shadow Ball
:
Move Gauge Refresh 2
- Has a moderate chance of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
|
(2,6) |
|
Shadow Ball
:
Move Gauge Refresh 2
- Has a moderate chance of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
3 |
(2,10) |
|
X Sp. Atk
:
MP Refresh 2
- Has a moderate chance of restoring one MP of the move used if the move is successful.
|
84 |
7 |
|
(-1,3) |
|
Ominous Wind
:
Move Gauge Refresh 3
- Has a moderately good chance of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
2 |
(-3,3) |
|
Ominous Wind
:
Move Gauge Refresh 3
- Has a moderately good chance of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
|
(-2,-6) |
|
Dance with Me!
:
MP Refresh 2
- Has a moderate chance of restoring one MP of the move used if the move is successful.
|
84 |
7 |
|
(1,-3) |
|
Power Flux 5
- The fuller the move gauge, the more this powers up moves.
|
120 |
10 |
3 |
(-2,-10) |
|
Critical Strike 2
- Powers up attacks if they become critical hits.
|
108 |
9 |
3 |
(2,-6) |
|
On a Roll 1
- Raises the chance of lowering stat values with the additional effects of moves.
|
84 |
7 |
2 |
(3,9) |
|
On a Roll 1
- Raises the chance of lowering stat values with the additional effects of moves.
|
84 |
7 |
3 |
(1,9) |
|
Swag Bag 1
- Raises the chance of raising stat values with the additional effects of moves.
|
84 |
7 |
2 |
(-3,-9) |
|
Swag Bag 1
- Raises the chance of raising stat values with the additional effects of moves.
|
84 |
7 |
3 |
(-1,-9) |
|
Critical Will 6
- Has a great chance of raising the user’s Sp. Def when the user lands a critical hit.
|
120 |
10 |
2 |
(3,-3) |
|
Guilt Trip 2
- Sharply lowers the Sp. Def of all opposing sync pairs just before the user faints.
|
120 |
10 |
3 |
(-2,6) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Shadow Ball
:
Power
+3
|
48 |
4 |
|
(1,5) |
|
Shadow Ball
:
Power
+3
|
48 |
4 |
2 |
(-2,4) |
|
Shadow Ball
:
Power
+3
|
48 |
4 |
|
(3,7) |
|
Shadow Ball
:
Power
+3
|
48 |
4 |
|
(-3,1) |
|
Shadow Ball
:
Power
+3
|
48 |
4 |
|
(-2,2) |
|
Ominous Wind
:
Power
+4
|
48 |
4 |
|
(3,-1) |
|
Ominous Wind
:
Power
+4
|
48 |
4 |
|
(2,-2) |
|
Ominous Wind
:
Power
+4
|
48 |
4 |
|
(-3,-7) |
|
Ominous Wind
:
Power
+4
|
48 |
4 |
2 |
(2,-4) |
|
Ominous Wind
:
Power
+4
|
48 |
4 |
2 |
(-1,-7) |