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Gladion & Silvally

Table of Contents

Trainer

Pokemon Info

Type Normal
Weak Vs Fighting
Role Tech
Base Potential
Gender Genderless

Pokemon Description

This is its form once it has awakened and evolved. Freed from its heavy mask, its speed is greatly increased.

Table of Contents

Stats

5★
HP 84
ATK 10
DEF 10
Sp. ATK 10
Sp. DEF 10
Speed 10
HP 600
ATK 200
DEF 200
Sp. ATK 200
Sp. DEF 200
Speed 200
Bulk 618

Table of Contents

Moves

Type Normal
Category
Power
63 / 75
Accuracy 95
Target An opponent
Cost
Has a good chance of lowering the target’s Defense.
Category
Power
0 / 0
Accuracy 0
Target Self
Uses 2
Sharply raises the user’s Attack.
Type Normal
Category
Power
125 / 150
Accuracy 100
Target An opponent
Cost
This attack’s type is determined by the user’s type change.
Category
Power
0 / 0
Accuracy 0
Target Self
Uses 1
Changes the user’s type to that of the target’s weakness. This changes the user’s own weakness type and the type of the user’s Multi-Attack and Audacious Multi-Attack. Drastically raises the user’s Speed.

Sync Move

Type Normal
Category
Power
300 / 360
Accuracy -
Target An opponent
Effect Tag -

This attack’s type is determined by the user’s type change.

Passive Skills

Backfire 2

Sharply lowers the Attack and Sp. Atk of all opposing sync pairs just before the user faints.

Sync Grid

Link to Sync Grid Planner Tool
Icon Bonus Sync Orb Cost Energy Cost Req Sync Level Grid Pos (X,Y)
Attack +5 5 0 (1,-1)
Attack +5 5 0 (-1,-1)
Attack +5 24 2 (-1,5)
Attack +5 24 2 (1,3)
Attack +10 48 4 (3,7)
HP +10 5 0 (1,1)
HP +10 24 2 (-3,7)
HP +10 24 2 (-1,3)
HP +10 24 2 (-2,4)
HP +10 24 2 2 (3,9)
HP +20 48 4 2 (3,-3)
HP +30 84 7 3 (2,-6)
Speed +5 5 0 (0,2)
Speed +5 24 2 (1,5)
Speed +10 48 4 2 (-2,-4)
Speed +10 48 4 2 (-3,-3)
Defense +5 5 0 (0,-2)
Defense +5 24 2 (2,4)
Defense +20 96 8 2 (3,-5)
Sp. Def +5 5 0 (-1,1)
Sp. Def +5 24 2 (2,0)
Sp. Def +20 96 8 2 (2,8)
Audacious Multi-Attack : Power +25 60 5 3 (0,6)
Audacious Multi-Attack : Power +25 60 5 3 (0,-6)
X Attack : MP Refresh 3 - Has a moderately good chance of restoring one MP of the move used if the move is successful. 84 7 (2,-2)
Crush Claw : On a Roll 1 - Raises the chance of lowering stat values with the additional effects of moves. 120 10 2 (-3,9)
Crush Claw : Move Gauge Refresh 3 - Has a moderately good chance of charging the user’s move gauge by one when a move is successful. 72 6 (-2,6)
Multi-Attack : Move Gauge Refresh 3 - Has a moderately good chance of charging the user’s move gauge by one when a move is successful. 72 6 (-2,-2)
My Mind’s Made Up! : Hit and Heal 9 - Makes the user gradually heal itself when a move is successful. 96 8 3 (-1,-5)
My Mind’s Made Up! : Follow-Through 9 - Ensures that the user’s next attack will be a critical hit when a move is successful. 96 8 3 (1,-5)
Superduper Effective 2 - Powers up moves that are super effective. 120 10 3 (2,10)
Headstrong - Attack cannot be lowered. 36 3 (3,5)
Unbending - Defense cannot be lowered. 36 3 (3,-1)
Vigilance - The Pokémon is protected against critical hits. 96 8 3 (-1,9)
Stamina Reserves 3 - Once per battle, charges the user’s move gauge by three when the user is in a pinch. 72 6 2 (-3,-5)
HP Advantage 3 - The more HP the user has remaining, the more it powers up moves. 120 10 3 (1,9)
Burst In - Ensures that the user’s next attack will be a critical hit when the Pokémon enters a battle. 120 10 3 (-2,10)
Double Down 3 - Powers up sync moves that are super effective. 96 8 3 (-2,-6)
Starting Node 0 0 (0,0)
Crush Claw : Power +4 48 4 (-3,5)
Crush Claw : Power +4 48 4 (-2,0)
Crush Claw : Power +4 48 4 (-3,-1)
Crush Claw : Power +4 48 4 2 (-1,7)
Crush Claw : Power +4 48 4 2 (-2,8)
Multi-Attack : Power +3 48 4 (-1,-3)
Multi-Attack : Power +3 48 4 2 (1,7)
Multi-Attack : Power +3 48 4 (1,-3)
Multi-Attack : Power +3 48 4 2 (2,-4)
Multi-Attack : Power +3 48 4 (2,6)