Table of Contents
Hilda & Emboar
The addition of Emboar's Sync Grid to the game has transformed it from an inconsistent, one-dimensional Striker into a highly versatile pair that can effectively fulfill a variety of roles. Firstly, this new version of Emboar can reprise its old role as a straightforward Striker with renewed vigor thanks to skills like Standfast, Desperate Measures, and Inertia patching up its former weaknesses. Past that, its new roles also include a surprisingly bulky, incredibly fast healing tank as a well as several variations on the theme of Sync nuking.
Other Forms
Trainer
Pokemon Info
Pokemon Description
It can throw a fire punch by setting its fists on fire with its fiery chin. It cares deeply about its friends.
Table of Contents
Stats
Table of Contents
Moves
Type |
Fire |
Category |
 |
Power |
30 / 36
|
Accuracy |
100 |
Target |
An opponent |
Cost |
|
Category |
 |
Power |
0 / 0
|
Accuracy |
0 |
Target |
An ally |
Effect Tag |
Heals |
Uses |
2 |
Restores a bit of an ally’s HP.
Type |
Fire |
Category |
 |
Power |
123 / 147
|
Accuracy |
100 |
Target |
An opponent |
Effect Tag |
Recoil |
Cost |
|
Removes the frozen condition from the user. The user also takes 25% of the damage it dealt to the target. Has a very small chance of leaving the target burned.
Category |
 |
Power |
0 / 0
|
Accuracy |
0 |
Target |
Self |
Uses |
2 |
If the user’s Speed has been raised, raises the user’s Attack by double the amount its Speed has been raised.
Type |
Fire |
Category |
|
Power |
250 / 300 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Antitoxin
Prevents the Pokémon from getting poisoned or badly poisoned.
First Aid 4
Restores a bit of the Pokémon’s HP once during battle when the Pokémon is in a pinch.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises allies’ Attack and Sp. Atk by [Value] when using Fire-type attacks.
- Lv1: +15
- Lv2: +20
- Lv3: +25
- Lv4: +30
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Sync Grid
Sync Grid for Hilda & Tepig
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
Flare Blitz
:
Power
+4
|
48 |
4 |
|
(1,5) |
|
Flare Blitz
:
Power
+4
|
48 |
4 |
2 |
(1,7) |
|
Flare Blitz
:
Power
+4
|
48 |
4 |
|
(2,0) |
|
Flare Blitz
:
Power
+4
|
48 |
4 |
2 |
(2,8) |
|
Flare Blitz
:
Power
+4
|
48 |
4 |
|
(3,-1) |
|
Flame Charge
:
Power
+5
|
36 |
3 |
2 |
(-3,3) |
|
Flame Charge
:
Power
+5
|
36 |
3 |
|
(-1,-5) |
|
Flame Charge
:
Power
+5
|
36 |
3 |
|
(-3,1) |
|
Flame Charge
:
Power
+5
|
36 |
3 |
|
(-2,-4) |
|
Flame Charge
:
Power
+5
|
36 |
3 |
|
(-3,-5) |
|
Attack
+5
|
5 |
0 |
|
(1,-1) |
|
Attack
+5
|
5 |
0 |
|
(-1,-1) |
|
Attack
+10
|
48 |
4 |
|
(3,5) |
|
Attack
+20
|
96 |
8 |
2 |
(3,9) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(2,4) |
|
HP
+20
|
48 |
4 |
|
(-1,3) |
|
HP
+50
|
120 |
10 |
2 |
(-2,-8) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(1,3) |
|
Defense
+5
|
24 |
2 |
|
(-1,-3) |
|
Defense
+20
|
84 |
7 |
2 |
(2,-4) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(-2,0) |
|
Sp. Def
+20
|
96 |
8 |
2 |
(-1,5) |
|
Sp. Def
+20
|
96 |
8 |
2 |
(-1,-7) |
|
Battle Fanatic Heat Crash
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Battle Fanatic Heat Crash
:
Power
+25
|
60 |
5 |
3 |
(2,-6) |
|
Battle Fanatic Heat Crash
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Battle Fanatic Heat Crash
:
Power
+25
|
60 |
5 |
3 |
(-2,6) |
|
Potion
:
Master Healer 2
- Increases the amount of HP restored by the user’s healing moves.
|
120 |
10 |
3 |
(3,-5) |
|
Potion
:
MP Refresh 2
- Has a moderate chance of restoring one MP of the move used if the move is successful.
|
84 |
7 |
|
(2,-2) |
|
Flare Blitz
:
Move Gauge Refresh 4
- Has a good chance of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
|
(2,6) |
|
Flame Charge
:
Move Gauge Refresh 3
- Has a moderately good chance of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
|
(-2,2) |
|
Try and Stop Us!
:
MP Refresh 2
- Has a moderate chance of restoring one MP of the move used if the move is successful.
|
84 |
7 |
|
(-2,-6) |
|
Try and Stop Us!
:
Barricade 1
- Raises the user’s Sp. Def when a move is successful.
|
84 |
7 |
|
(-3,-7) |
|
Try and Stop Us!
:
Shielding Strikes 1
- Raises the user’s Defense when a move is successful.
|
84 |
7 |
2 |
(-3,-9) |
|
Haste
- Speed cannot be lowered.
|
48 |
4 |
|
(1,-3) |
|
Superduper Effective 2
- Powers up moves that are super effective.
|
120 |
10 |
3 |
(-1,-9) |
|
Headstrong
- Attack cannot be lowered.
|
48 |
4 |
2 |
(1,-5) |
|
Speedy Entry 2
- Sharply raises the user’s Speed when the Pokémon enters a battle.
|
96 |
8 |
3 |
(-3,5) |
|
Inertia
- The higher the user’s Speed, the more it powers up sync moves.
|
96 |
8 |
2 |
(-2,4) |
|
Standfast 5
- Reduces recoil damage received from using moves that have recoil in the effect tag.
|
60 |
5 |
3 |
(1,9) |
|
Standfast 5
- Reduces recoil damage received from using moves that have recoil in the effect tag.
|
60 |
5 |
2 |
(3,-3) |
|
Standfast 5
- Reduces recoil damage received from using moves that have recoil in the effect tag.
|
60 |
5 |
|
(3,7) |
|
Revenge Boost 4
- Has a good chance of charging the user’s move gauge by one when the user is hit by an attack move.
|
96 |
8 |
3 |
(-2,-10) |
|
Desperate Measures 3
- Once per battle, drastically raises the user’s critical-hit rate in a pinch.
|
120 |
10 |
3 |
(2,10) |
|
Starting Node
|
0 |
0 |
|
(0,0) |