Table of Contents
Kris & Croconaw
Kris & Feraligatr are doing an excellent job, all things considered. Usually, they would be hated because Feraligatr has a Normal Move but because of their Passive Skill, the Move counts as a Water Type. Sadly, this is still not enough.
Since Feraligatr is very Bulky, they might have been more successful as a Support Pair. An Offense Sync Pair is meant to focus on damage dealing, and Feraligatr just doesn't. This Sync Pair is like a student in the wrong classroom.
Other Forms
Trainer
Pokemon Info
Pokemon Description
Once Croconaw has clamped its jaws on its foe, it will absolutely not let go. Because the tips of its fangs are forked back like barbed fishhooks, they become impossible to remove when they have sunk in.
Stats
Moves
Type
|
Water
|
Category
|
|
Power
|
45
/
54
|
Accuracy
|
100
|
Target
|
An opponent
|
Cost
|
|
Has a chance (20%) of making the target flinch.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Self
|
Uses
|
2
|
Raises the user’s Attack by 2 stat ranks.
Type
|
Normal
|
Category
|
|
Power
|
167
/
200
|
Accuracy
|
75
|
Target
|
An opponent
|
Cost
|
|
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Self
|
Uses
|
2
|
Raises the user’s Speed by 2 stat ranks. Applies the Sure Hit Next effect to the user. Applies the Critical Hit Next effect to the user.
Type |
Water |
Category |
|
Power |
200 / 240 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Endurance
When the user enters battle with full HP, applies the Enduring effect to it.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises allies’ Attack and Sp. Atk by [Value] when using Water-type attacks.
- Lv1: +15
- Lv2: +20
- Lv3: +25
- Lv4: +30
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +3
- Lv2: +5
- Lv3: +7
- Lv4: +9
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +3
- Lv2: +5
- Lv3: +7
- Lv4: +9
Sync Grid
Sync Grid for Kris & Totodile
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
Attack
+20
|
5 |
0 |
|
(2,2) |
|
Attack
+20
|
5 |
0 |
|
(-2,-2) |
|
Critical Focus 1
- Raises the user’s critical-hit rate by 1 stat rank when it lands a critical hit.
|
36 |
3 |
2 |
(-3,-1) |
|
Inertia
- The more user’s Speed is raised, the more it powers up the user’s sync move.
|
60 |
5 |
3 |
(-3,-3) |
|
Super Powered 5
- Powers up the user’s moves and sync move that are super effective.
|
60 |
5 |
3 |
(3,1) |
|
Pinpoint Entry 2
- Raises the user’s accuracy by 2 stat ranks when it enters a battle.
|
36 |
3 |
2 |
(3,3) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
Sync Grid for Kris & Feraligatr
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
Attack
+5
|
5 |
0 |
|
(-1,-1) |
|
Attack
+5
|
5 |
0 |
|
(1,-1) |
|
Attack
+5
|
24 |
2 |
|
(-1,-3) |
|
Attack
+5
|
24 |
2 |
|
(-2,-4) |
|
Attack
+5
|
36 |
3 |
|
(3,5) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(1,5) |
|
HP
+20
|
48 |
4 |
|
(1,-3) |
|
HP
+20
|
48 |
4 |
2 |
(-1,-7) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(-2,0) |
|
Speed
+5
|
24 |
2 |
|
(2,4) |
|
Speed
+10
|
48 |
4 |
|
(-1,-5) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(1,3) |
|
Defense
+20
|
84 |
7 |
2 |
(-1,5) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+10
|
48 |
4 |
|
(-1,3) |
|
Sp. Def
+10
|
48 |
4 |
2 |
(3,9) |
|
Crystalline Aqua Tail
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Crystalline Aqua Tail
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Waterfall
:
Aggravation 1
- Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
|
84 |
7 |
3 |
(3,-5) |
|
Waterfall
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
|
(2,-2) |
|
Waterfall
:
Ramming Speed
- The more the user’s Speed is raised, the more it powers up the user’s moves.
|
120 |
10 |
3 |
(2,-6) |
|
X Attack
:
MP Refresh 3
- Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
|
(-2,-6) |
|
Mega Kick
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
|
(2,6) |
|
Pick Up the Pace!
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
2 |
(-2,4) |
|
Pick Up the Pace!
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
|
(-2,2) |
|
Pick Up the Pace!
:
Fleet Feet 1
- Raises the user’s Speed by 1 stat rank when its move is successful.
|
84 |
7 |
2 |
(2,-4) |
|
Power Reserves 2
- Powers up the user’s moves when it is in a pinch.
|
120 |
10 |
3 |
(-2,6) |
|
First Aid 4
- Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
|
120 |
10 |
3 |
(-2,-10) |
|
Unyielding 2
- Except in certain circumstances, when the user’s Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again.
|
144 |
12 |
3 |
(-3,5) |
|
Haymaker
- The more the user’s Attack is raised, the more it powers up the user’s sync move.
|
84 |
7 |
2 |
(-2,-8) |
|
Build Up
- Applies the Critical Hit Next effect to the user after using its sync move.
|
96 |
8 |
3 |
(1,9) |
|
Dynamic Entry
- Applies the Sure Hit Next effect to the user when it enters a battle.
|
120 |
10 |
2 |
(1,-5) |
|
Mega Kick
:
Accuracy
+5
|
96 |
8 |
2 |
(-3,-9) |
|
Mega Kick
:
Accuracy
+5
|
96 |
8 |
3 |
(2,10) |
|
Waterfall
:
Power
+5
|
36 |
3 |
|
(3,-1) |
|
Waterfall
:
Power
+5
|
36 |
3 |
2 |
(-3,3) |
|
Waterfall
:
Power
+5
|
36 |
3 |
2 |
(3,-3) |
|
Waterfall
:
Power
+5
|
36 |
3 |
|
(-3,1) |
|
Waterfall
:
Power
+5
|
36 |
3 |
|
(2,0) |
|
Mega Kick
:
Power
+3
|
48 |
4 |
2 |
(2,8) |
|
Mega Kick
:
Power
+3
|
48 |
4 |
|
(-3,-5) |
|
Mega Kick
:
Power
+3
|
48 |
4 |
3 |
(-1,-9) |
|
Mega Kick
:
Power
+3
|
48 |
4 |
|
(3,7) |
|
Mega Kick
:
Power
+3
|
48 |
4 |
|
(-3,-7) |
|
Mega Kick
:
Power
+3
|
48 |
4 |
2 |
(1,7) |