Table of Contents
Lance & Dragonite
The incredibly powerful Hyper Beam combined with Dragonite's excellent stats give it the potential to deal excellent damage, but it's complete lack of self buffing means it requires a huge amount of Support from its team to accomplish this. Not the most versatile Striker in the world, but make it work for you and the damage you'll deal will rival most top tier strikers.
Trainer
Pokemon Info
Pokemon Description
It flies over raging seas as if they were nothing. Observing this, a ship’s captain dubbed this Pokémon “the sea incarnate.”
Table of Contents
Stats
Table of Contents
Moves
Type |
Dragon |
Category |
 |
Power |
50 / 60
|
Accuracy |
100 |
Target |
An opponent |
Cost |
|
Category |
 |
Power |
0 / 0
|
Accuracy |
0 |
Target |
An ally |
Effect Tag |
Heals |
Uses |
2 |
Restores a bit of an ally’s HP.
Type |
Normal |
Category |
 |
Power |
223 / 267
|
Accuracy |
90 |
Target |
An opponent |
Cost |
|
Category |
 |
Power |
0 / 0
|
Accuracy |
0 |
Target |
Self |
Uses |
2 |
Increases the user’s move gauge by six. The user takes damage equal to half of its remaining HP.
Type |
Dragon |
Category |
|
Power |
250 / 300 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Lithe
Prevents the Pokémon from getting paralyzed.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises allies’ Attack and Sp. Atk by [Value] when using Dragon-type attacks.
- Lv1: +15
- Lv2: +20
- Lv3: +25
- Lv4: +30
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Sync Grid
Sync Grid for Lance & Dragonite
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
Attack
+5
|
5 |
0 |
|
(1,-1) |
|
Attack
+5
|
24 |
2 |
|
(2,4) |
|
Attack
+5
|
24 |
2 |
|
(-1,-5) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(-2,-4) |
|
HP
+10
|
24 |
2 |
|
(-1,3) |
|
Sp. Atk
+5
|
5 |
0 |
|
(-1,-1) |
|
Sp. Atk
+5
|
24 |
2 |
2 |
(1,7) |
|
Sp. Atk
+5
|
24 |
2 |
|
(1,5) |
|
Sp. Atk
+20
|
108 |
9 |
2 |
(3,-3) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(-2,0) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(-1,-3) |
|
Defense
+5
|
24 |
2 |
|
(2,0) |
|
Defense
+10
|
48 |
4 |
2 |
(-2,-8) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(1,3) |
|
Sp. Def
+10
|
48 |
4 |
|
(1,-3) |
|
Unrivaled Outrage
:
Power
+25
|
60 |
5 |
2 |
(2,-4) |
|
Unrivaled Outrage
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Unrivaled Outrage
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Unrivaled Outrage
:
Power
+25
|
60 |
5 |
2 |
(-2,4) |
|
Unrivaled Outrage
:
Power
+25
|
60 |
5 |
3 |
(2,10) |
|
Unrivaled Outrage
:
Power
+25
|
60 |
5 |
3 |
(-2,-10) |
|
Potion
:
MP Refresh 2
- Has a moderate chance of restoring one MP of the move used if the move is successful.
|
84 |
7 |
|
(-2,2) |
|
Potion
:
MP Refresh 2
- Has a moderate chance of restoring one MP of the move used if the move is successful.
|
84 |
7 |
2 |
(-3,3) |
|
Dragon Claw
:
Mad Strength 2
- Has a moderate chance of raising the Pokémon’s Attack when one of its attacks is successful.
|
84 |
7 |
2 |
(-3,-9) |
|
Dragon Claw
:
Move Gauge Refresh 3
- Has a moderately good chance of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
|
(-2,-6) |
|
Hyper Beam
:
Move Gauge Refresh 4
- Has a good chance of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
2 |
(2,8) |
|
Now or Never!
:
MP Refresh 3
- Has a moderately good chance of restoring one MP of the move used if the move is successful.
|
84 |
7 |
|
(2,-2) |
|
Special Reserves 3
- Once per battle, drastically raises the user’s Sp. Atk when in a pinch.
|
120 |
10 |
3 |
(3,-5) |
|
Natural Remedy
- Once per battle, removes all status conditions from the user when the user is inflicted by any status condition.
|
60 |
5 |
|
(2,6) |
|
Rejuvenate 6
- Charges the user’s move gauge by six after using a sync move.
|
120 |
10 |
3 |
(-2,6) |
|
Revenge Boost 3
- Has a moderately good chance of charging the user’s move gauge by one when the user is hit by an attack move.
|
84 |
7 |
2 |
(3,9) |
|
Burst In
- Ensures that the user’s next attack will be a critical hit when the Pokémon enters a battle.
|
120 |
10 |
3 |
(-1,-9) |
|
Build Up
- Ensures that the user’s next attack will be a critical hit after using a sync move.
|
120 |
10 |
3 |
(2,-6) |
|
Healthy Healing
- Makes the user gradually heal itself if its HP is full when it enters a battle.
|
84 |
7 |
3 |
(-3,5) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Dragon Claw
:
Power
+4
|
36 |
3 |
|
(-3,-7) |
|
Dragon Claw
:
Power
+4
|
36 |
3 |
2 |
(-1,-7) |
|
Dragon Claw
:
Power
+4
|
36 |
3 |
2 |
(1,-5) |
|
Dragon Claw
:
Power
+4
|
36 |
3 |
|
(3,-1) |
|
Dragon Claw
:
Power
+4
|
36 |
3 |
|
(-3,-5) |
|
Hyper Beam
:
Accuracy
+10
|
120 |
10 |
3 |
(1,9) |
|
Hyper Beam
:
Power
+3
|
48 |
4 |
|
(-3,1) |
|
Hyper Beam
:
Power
+3
|
48 |
4 |
|
(3,5) |
|
Hyper Beam
:
Power
+3
|
48 |
4 |
|
(3,7) |
|
Hyper Beam
:
Power
+3
|
48 |
4 |
2 |
(-1,5) |