Table of Contents
Trainer
Pokemon Info
Pokemon Description
It flies over raging seas as if they were nothing. Observing this, a ship’s captain dubbed this Pokémon “the sea incarnate.”
Stats
Pokemon Analysis
Moves
Type
|
Dragon
|
Category
|
|
Power
|
50
/
60
|
Accuracy
|
100
|
Target
|
An opponent
|
Cost
|
|
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
An ally
|
Effect Tag
|
Heals
|
Uses
|
2
|
Restores an ally’s HP by approximately 40% of its maximum HP.
Type
|
Normal
|
Category
|
|
Power
|
223
/
267
|
Accuracy
|
90
|
Target
|
An opponent
|
Cost
|
|
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Self
|
Uses
|
2
|
Charges the user’s move gauge by 6. The user takes damage equal to 50% of its remaining HP.
Type |
Dragon |
Category |
|
Power |
250 / 300 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Lithe
Prevents the user from getting paralyzed.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises allies’ Attack and Sp. Atk by [Value] when using Dragon-type attacks.
- Lv1: +15
- Lv2: +20
- Lv3: +25
- Lv4: +30
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +3
- Lv2: +5
- Lv3: +7
- Lv4: +9
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +3
- Lv2: +5
- Lv3: +7
- Lv4: +9
Sync Grid
Sync Grid for Lance & Dragonite
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
Attack
+20
|
0 |
0 |
|
(-2,-2) |
|
Attack
+5
|
5 |
0 |
|
(1,-1) |
|
Attack
+5
|
24 |
2 |
|
(-1,-5) |
|
Attack
+5
|
24 |
2 |
|
(2,4) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(-2,-4) |
|
HP
+10
|
24 |
2 |
|
(-1,3) |
|
Sp. Atk
+20
|
0 |
0 |
|
(2,2) |
|
Sp. Atk
+5
|
5 |
0 |
|
(-1,-1) |
|
Sp. Atk
+5
|
24 |
2 |
|
(1,5) |
|
Sp. Atk
+5
|
24 |
2 |
2 |
(1,7) |
|
Sp. Atk
+20
|
108 |
9 |
2 |
(3,-3) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(-2,0) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(-1,-3) |
|
Defense
+5
|
24 |
2 |
|
(2,0) |
|
Defense
+10
|
48 |
4 |
2 |
(-2,-8) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(1,3) |
|
Sp. Def
+10
|
48 |
4 |
|
(1,-3) |
|
Unrivaled Outrage
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Unrivaled Outrage
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Unrivaled Outrage
:
Power
+25
|
60 |
5 |
2 |
(-2,4) |
|
Unrivaled Outrage
:
Power
+25
|
60 |
5 |
3 |
(2,10) |
|
Unrivaled Outrage
:
Power
+25
|
60 |
5 |
3 |
(-2,-10) |
|
Unrivaled Outrage
:
Power
+25
|
60 |
5 |
2 |
(2,-4) |
|
Potion
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
2 |
(-3,3) |
|
Potion
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
|
(-2,2) |
|
Dragon Claw
:
Mad Strength 2
- Has a chance (30%) of raising the user’s Attack by one stat rank when its attack move is successful.
|
84 |
7 |
2 |
(-3,-9) |
|
Dragon Claw
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
|
(-2,-6) |
|
Hyper Beam
:
Move Gauge Refresh 4
- Has a chance (50%) of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
2 |
(2,8) |
|
Now or Never!
:
MP Refresh 3
- Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
|
(2,-2) |
|
Now or Never!
:
Ramp Up 2
- Raises the user’s Sp. Atk by 2 stat ranks when its move is successful.
|
36 |
3 |
2 |
(3,3) |
|
Quick Cure
- Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
|
84 |
7 |
2 |
(0,-4) |
|
Sharp Entry 1
- Raises the user’s critical-hit rate by 1 stat rank when it enters a battle.
|
84 |
7 |
2 |
(0,4) |
|
Special Reserves 3
- Raises the user’s Sp. Atk by 3 stat ranks the first time it is in a pinch each battle.
|
120 |
10 |
3 |
(3,-5) |
|
Haymaker
- The more the user’s Attack is raised, the more it powers up the user’s sync move.
|
60 |
5 |
3 |
(-3,-3) |
|
Natural Remedy
- Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
|
60 |
5 |
|
(2,6) |
|
Rejuvenate 6
- Charges the user’s move gauge by 6 after using a sync move.
|
120 |
10 |
3 |
(-2,6) |
|
Revenge Boost 3
- Has a chance (40%) of charging the user’s move gauge by one when the user is hit by an attack move.
|
84 |
7 |
2 |
(3,9) |
|
Burst In
- Applies the Critical Hit Next effect to the user when it enters a battle.
|
120 |
10 |
3 |
(-1,-9) |
|
Build Up
- Applies the Critical Hit Next effect to the user after using its sync move.
|
120 |
10 |
3 |
(2,-6) |
|
Healthy Healing
- Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.
|
84 |
7 |
3 |
(-3,5) |
|
Furious Brain
- The more the user’s Sp. Atk is raised, the more it powers up the user’s moves.
|
60 |
5 |
2 |
(-3,-1) |
|
Critical Eye 1
- Raises the user’s critical-hit rate by 1 stat rank when its move is successful.
|
60 |
5 |
3 |
(3,1) |
|
Initial Injured Damage Guard
- Applies the Damage Guard Next effect to the user the first time its HP drops to 60% or below each battle.
|
96 |
8 |
4 |
(0,8) |
|
Injured Propulsion
- Reduces the user’s sync move countdown by 1 when its HP drops to 60% or below. This effect can activate only once per battle.
|
120 |
10 |
5 |
(-1,7) |
|
Initial Injured Recovery
- Restores the user’s HP by approximately 40% of its maximum HP the first time its HP drops to 60% or below each battle.
|
96 |
8 |
4 |
(0,-8) |
|
Initial Injured Ferocity
- Raises the user’s Attack and Sp. Atk by 6 stat ranks the first time its HP drops to 60% or below each battle.
|
120 |
10 |
5 |
(1,-7) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Dragon Claw
:
Power
+4
|
36 |
3 |
2 |
(1,-5) |
|
Dragon Claw
:
Power
+4
|
36 |
3 |
|
(3,-1) |
|
Dragon Claw
:
Power
+4
|
36 |
3 |
|
(-3,-5) |
|
Dragon Claw
:
Power
+4
|
36 |
3 |
|
(-3,-7) |
|
Dragon Claw
:
Power
+4
|
36 |
3 |
2 |
(-1,-7) |
|
Hyper Beam
:
Accuracy
+10
|
120 |
10 |
3 |
(1,9) |
|
Hyper Beam
:
Power
+3
|
48 |
4 |
|
(3,5) |
|
Hyper Beam
:
Power
+3
|
48 |
4 |
|
(3,7) |
|
Hyper Beam
:
Power
+3
|
48 |
4 |
2 |
(-1,5) |
|
Hyper Beam
:
Power
+3
|
48 |
4 |
|
(-3,1) |