Table of Contents
Leon & Charizard
Leon & Charizard is a pretty polarizing Sync Pair: on one hand, they have the single highest realistic damage per turn, with Inferno on sun already matching behemoths like Mega Charizard X and Palkia, while Burn Synergy 3 puts him on a level of his own. On the other hand, Leon is pretty reliant on his teammates to excel, needing gauge support alongside Special Attack and crit buffs, with sunny weather allowing him to reach his max potential. Leon also offers a Sync Move that does good damage, and despite the set up being based on the opponent status rather than his own, Inferno makes it easy to reach the condition at least for the main target. MP Rekindle also makes Leon superb in Battle Villa by being capable of refreshing his trainer moves at any time. Although Leon lacks the versatility common to the other top tier damage dealers and often sees hard competition with other strong sun sync pairs, his sheer damage output gives him a spot at the lower end of Tier 1.
Trainer
Pokemon Info
Pokemon Description
Charizard flies around the sky in search of powerful opponents. It breathes fire of such great heat that it melts anything. However, it never turns its fiery breath on any opponent weaker than itself.
Stats
Pokemon Analysis
Tier List Explanation
Leon & Charizard is a pretty polarizing Sync Pair: on one hand, they have the single highest realistic damage per turn, with Inferno on sun already matching behemoths like Mega Charizard X and Palkia, while Burn Synergy 3 puts him on a level of his own. On the other hand, Leon is pretty reliant on his teammates to excel, needing gauge support alongside Special Attack and crit buffs, with sunny weather allowing him to reach his max potential. Leon also offers a Sync Move that does good damage, and despite the set up being based on the opponent status rather than his own, Inferno makes it easy to reach the condition at least for the main target. MP Rekindle also makes Leon superb in Battle Villa by being capable of refreshing his trainer moves at any time. Although Leon lacks the versatility common to the other top tier damage dealers and often sees hard competition with other strong sun sync pairs, his sheer damage output gives him a spot at the lower end of Tier 1.
Moves
Type
|
Flying
|
Category
|
|
Power
|
126
/
151
|
Accuracy
|
70
|
Target
|
An opponent
|
Cost
|
|
Never misses when the weather is rainy. Has a chance (30%) of leaving the target confused.
Type
|
Ground
|
Category
|
|
Power
|
100
/
120
|
Accuracy
|
100
|
Target
|
All opponents
|
Cost
|
|
Type
|
Fire
|
Category
|
|
Power
|
183
/
219
|
Accuracy
|
50
|
Target
|
An opponent
|
Cost
|
|
Leaves the target burned.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Self
|
Uses
|
1
|
Reduces the user’s sync move countdown by 1. Raises the user’s Attack and Sp. Atk by 2 stat ranks. Raises the user’s critical-hit rate by 1 stat rank. Applies the Free Move Next effect to the user. Lowers the user’s Defense and Sp. Def by 1 stat rank.
Max Move
Type
|
Flying
|
Category
|
|
Power
|
400
/
480
|
Accuracy
|
0
|
Target
|
An opponent
|
Raises the Speed of all allied sync pairs by 2 stat ranks.
Type
|
Ground
|
Category
|
|
Power
|
400
/
480
|
Accuracy
|
0
|
Target
|
An opponent
|
Raises the Sp. Def of all allied sync pairs by 2 stat ranks.
Type
|
Fire
|
Category
|
|
Power
|
400
/
480
|
Accuracy
|
0
|
Target
|
An opponent
|
Applies the Fire Damage Field effect to the opponents’ field of play. (Fire Damage Field: The sync pairs will take Fire-type damage whenever they take an action.)
Type |
Fire |
Category |
|
Power |
250 / 300 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Galar Flag Bearer
Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Galar theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
MP Rekindle 2
Has a chance (30%) of restoring one MP for the user when its Pokémon uses a move.
Super Preparation 4
Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its move is successful.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises allies’ Attack and Sp. Atk by [Value] when using Fire-type attacks.
- Lv1: +15
- Lv2: +20
- Lv3: +25
- Lv4: +30
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Battle Facility Foe Strike
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +3
- Lv2: +5
- Lv3: +7
- Lv4: +9
Sync Grid
Sync Grid for Leon & Charizard
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
Inferno
:
Power
+3
|
48 |
4 |
3 |
(1,9) |
|
Inferno
:
Power
+2
|
48 |
4 |
|
(2,6) |
|
Inferno
:
Power
+2
|
48 |
4 |
|
(3,7) |
|
Inferno
:
Power
+2
|
48 |
4 |
2 |
(1,7) |
|
Attack
+5
|
5 |
0 |
|
(1,-1) |
|
Attack
+5
|
24 |
2 |
|
(-3,1) |
|
Attack
+5
|
24 |
2 |
|
(-1,-3) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(2,0) |
|
HP
+10
|
24 |
2 |
|
(-1,3) |
|
HP
+20
|
48 |
4 |
2 |
(3,9) |
|
Sp. Atk
+5
|
5 |
0 |
|
(-1,-1) |
|
Sp. Atk
+5
|
24 |
2 |
|
(1,3) |
|
Sp. Atk
+5
|
24 |
2 |
|
(-2,-4) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(3,-1) |
|
Speed
+5
|
24 |
2 |
|
(1,5) |
|
Speed
+5
|
24 |
2 |
|
(-1,-5) |
|
Speed
+10
|
48 |
4 |
2 |
(1,-5) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(-2,0) |
|
Defense
+5
|
24 |
2 |
|
(2,4) |
|
Defense
+5
|
24 |
2 |
|
(-3,-5) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(3,5) |
|
Sp. Def
+10
|
48 |
4 |
2 |
(-2,-8) |
|
Champion Time Fire Blast
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Champion Time Fire Blast
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Hurricane
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
|
(2,-2) |
|
Earthquake
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(-2,4) |
|
Inferno
:
Move Gauge Refresh 5
- Has a chance (60%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(2,8) |
|
Fast-Track 2
- Has a chance (30%) of raising the user’s Speed by one stat rank when its Pokémon uses a move.
|
120 |
10 |
3 |
(-2,6) |
|
Burn Synergy 3
- Powers up the user’s moves when the target is burned.
|
120 |
10 |
3 |
(-2,-10) |
|
Rejuvenate 6
- Charges the user’s move gauge by 6 after using a sync move.
|
96 |
8 |
2 |
(-3,-9) |
|
Burst In
- Applies the Critical Hit Next effect to the user when it enters a battle.
|
84 |
7 |
|
(-3,-7) |
|
Sync Burst 1
- Restores 1 MP for the user the first time its sync move is used each battle.
|
120 |
10 |
3 |
(-1,-9) |
|
Healthy Superhit
- Applies the Supereffective ↑ Next effect to the user if its HP is full when it enters a battle.
|
72 |
6 |
3 |
(2,10) |
|
Scorching Sync 5
- Powers up the user’s sync move when the target is burned.
|
120 |
10 |
3 |
(2,-6) |
|
Stat Reboot 9
- Returns the user’s lowered stats to normal when it is in a pinch. This effect can activate only once per battle.
|
120 |
10 |
3 |
(-3,5) |
|
Sync Stat Reboot 3
- Has a chance (40%) of returning the user’s lowered stats to normal after using its sync move.
|
120 |
10 |
3 |
(3,-5) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Earthquake
:
Power
+3
|
48 |
4 |
|
(-2,-6) |
|
Earthquake
:
Power
+3
|
48 |
4 |
2 |
(-1,5) |
|
Earthquake
:
Power
+3
|
48 |
4 |
|
(-2,2) |
|
Earthquake
:
Power
+3
|
48 |
4 |
2 |
(-3,3) |
|
Hurricane
:
Power
+3
|
48 |
4 |
|
(1,-3) |
|
Hurricane
:
Power
+3
|
48 |
4 |
2 |
(3,-3) |
|
Hurricane
:
Power
+3
|
48 |
4 |
2 |
(2,-4) |
|
Hurricane
:
Power
+3
|
48 |
4 |
2 |
(-1,-7) |