Table of Contents
Lyra & Jigglypuff
Mp Refresh on its Dire Hit+ combined with the rest of Jigglypuff's offensive buffs coming from Passive Skills make it a delightfully reliable Striker in the Battle Villa, although the time it takes to build these up can make it difficult to use in Events. Additionally, the pair's access to Good Night-Mare makes it an excellent option on Sleep team, and this of course gives it an excellent niche in LA where that archetype is most common. Overall, not a meta-definer, even in any of its two good formats, but certainly a great option and well worth using, especially against stages weak to Fairy.
Trainer
Pokemon Info
Table of Contents
Stats
Table of Contents
Moves
Type |
Fairy |
Category |
 |
Power |
50 / 60
|
Accuracy |
100 |
Target |
All opponents |
Cost |
|
Category |
 |
Power |
0 / 0
|
Accuracy |
0 |
Target |
Self |
Uses |
2 |
Sharply raises the user’s critical-hit rate.
Type |
Fairy |
Category |
 |
Power |
111 / 133
|
Accuracy |
90 |
Target |
An opponent |
Cost |
|
Has a very small chance of lowering the target’s Attack.
Category |
 |
Power |
0 / 0
|
Accuracy |
0 |
Target |
Self |
Uses |
2 |
Charges the user’s move gauge by two. Charges the user’s move gauge by four if they are asleep. Raises the user’s Attack and Sp. Atk. Sharply raises the user’s Attack and Sp. Atk if they are asleep. If the user is asleep, restores a bit of the user’s HP and removes the asleep condition from the user.
Type |
Fairy |
Category |
|
Power |
250 / 300 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Clock Out
Puts the target to sleep when a sync move targeting an opponent is successful.
Mad Strength 2
Has a moderate chance of raising the Pokémon’s Attack when one of its attacks is successful.
Mind Swell 2
Has a moderate chance of raising the user’s Sp. Atk when the user’s Pokémon uses a move.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises allies’ Attack and Sp. Atk by [Value] when using Fairy-type attacks.
- Lv1: +15
- Lv2: +20
- Lv3: +25
- Lv4: +30
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Sync Grid
Sync Grid for Lyra & Jigglypuff
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
Attack
+5
|
5 |
0 |
|
(1,-1) |
|
Attack
+5
|
24 |
2 |
|
(1,3) |
|
Attack
+5
|
24 |
2 |
|
(2,4) |
|
Attack
+20
|
84 |
7 |
2 |
(2,-4) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(-2,0) |
|
HP
+10
|
24 |
2 |
|
(-1,-3) |
|
Sp. Atk
+5
|
5 |
0 |
|
(-1,-1) |
|
Sp. Atk
+5
|
24 |
2 |
|
(-3,1) |
|
Sp. Atk
+10
|
48 |
4 |
|
(-3,-5) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(1,-3) |
|
Defense
+5
|
24 |
2 |
|
(2,0) |
|
Defense
+5
|
24 |
2 |
|
(3,-1) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(-1,3) |
|
Sp. Def
+5
|
24 |
2 |
2 |
(-3,3) |
|
Sp. Def
+20
|
84 |
7 |
2 |
(-3,-9) |
|
Cute Factor Disarming Voice
:
Power
+25
|
60 |
5 |
3 |
(3,-5) |
|
Cute Factor Disarming Voice
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Cute Factor Disarming Voice
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Cute Factor Disarming Voice
:
Power
+25
|
60 |
5 |
3 |
(-3,5) |
|
Dazzling Gleam
:
Critical Strike 3
- Powers up attacks if they become critical hits.
|
84 |
7 |
3 |
(-2,6) |
|
Dazzling Gleam
:
Move Gauge Refresh 3
- Has a moderately good chance of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
|
(-1,-5) |
|
Play Rough
:
On a Roll 4
- Raises the chance of lowering stat values with the additional effects of moves.
|
120 |
10 |
3 |
(2,-6) |
|
Play Rough
:
Move Gauge Refresh 3
- Has a moderately good chance of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
|
(2,6) |
|
Play Rough
:
Move Gauge Refresh 3
- Has a moderately good chance of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
2 |
(2,8) |
|
Dire Hit
:
MP Refresh 3
- Has a moderately good chance of restoring one MP of the move used if the move is successful.
|
84 |
7 |
2 |
(-2,4) |
|
Solo Act!
:
MP Refresh 2
- Has a moderate chance of restoring one MP of the move used if the move is successful.
|
84 |
7 |
|
(2,-2) |
|
Solo Act!
:
MP Refresh 2
- Has a moderate chance of restoring one MP of the move used if the move is successful.
|
84 |
7 |
|
(-2,2) |
|
Solo Act!
:
Master Healer 6
- Increases the amount of HP restored by the user’s healing moves.
|
120 |
10 |
2 |
(-1,5) |
|
Fast-Track 2
- Has a moderate chance of raising the Pokémon’s Speed after it uses a move.
|
72 |
6 |
2 |
(3,-3) |
|
Pressure Cooker 4
- Once per battle, has a good chance of reducing the user’s sync move countdown by one when in a pinch.
|
96 |
8 |
3 |
(-1,-9) |
|
Good Night-mare 5
- Powers up moves when the target is asleep.
|
120 |
10 |
3 |
(-2,-10) |
|
Rude Awakening 5
- Powers up sync moves when the target is asleep.
|
96 |
8 |
2 |
(1,-5) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Play Rough
:
Accuracy
+10
|
96 |
8 |
3 |
(1,9) |
|
Dazzling Gleam
:
Power
+4
|
36 |
3 |
2 |
(-2,-8) |
|
Dazzling Gleam
:
Power
+4
|
36 |
3 |
|
(-2,-6) |
|
Dazzling Gleam
:
Power
+4
|
36 |
3 |
|
(-3,-7) |
|
Dazzling Gleam
:
Power
+4
|
36 |
3 |
2 |
(-1,-7) |
|
Dazzling Gleam
:
Power
+4
|
36 |
3 |
|
(-2,-4) |
|
Play Rough
:
Power
+2
|
36 |
3 |
|
(3,5) |
|
Play Rough
:
Power
+2
|
36 |
3 |
|
(1,5) |
|
Play Rough
:
Power
+3
|
48 |
4 |
2 |
(3,9) |
|
Play Rough
:
Power
+3
|
48 |
4 |
3 |
(2,10) |
|
Play Rough
:
Power
+3
|
48 |
4 |
|
(3,7) |
|
Play Rough
:
Power
+3
|
48 |
4 |
2 |
(1,7) |