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Lyra & Jigglypuff

Table of Contents

Strike (Physical) Tier 2

Trainer

Pokemon Info

Type Fairy
Weak Vs Steel
Role Strike (Special)
Base Potential
Gender Female

Table of Contents

Stats

5★
HP 99
ATK 18
DEF 10
Sp. ATK 19
Sp. DEF 10
Speed 13
HP 685
ATK 377
DEF 120
Sp. ATK 340
Sp. DEF 120
Speed 166
Bulk 489

Table of Contents

Moves

Type Fairy
Category
Power
50 / 60
Accuracy 100
Target All opponents
Cost
No additional effect.
Unlock Requirements
Unlocked by Default
Category
Power
0 / 0
Accuracy 0
Target Self
Uses 2
Sharply raises the user’s critical-hit rate.
Unlock Requirements
Unlocked by Default
Type Fairy
Category
Power
111 / 133
Accuracy 90
Target An opponent
Cost
Has a very small chance of lowering the target’s Attack.
Unlock Requirements
Unlocked by Default
Category
Power
0 / 0
Accuracy 0
Target Self
Uses 2
Charges the user’s move gauge by two. Charges the user’s move gauge by four if they are asleep. Raises the user’s Attack and Sp. Atk. Sharply raises the user’s Attack and Sp. Atk if they are asleep. If the user is asleep, restores a bit of the user’s HP and removes the asleep condition from the user.
Unlock Requirements
Unlocked by Default

Sync Move

Type Fairy
Category
Power
250 / 300
Accuracy -
Target An opponent
Effect Tag -

No additional effect.

Passive Skills

Clock Out

Puts the target to sleep when a sync move targeting an opponent is successful.

Mad Strength 2

Has a moderate chance of raising the Pokémon’s Attack when one of its attacks is successful.

Mind Swell 2

Has a moderate chance of raising the user’s Sp. Atk when the user’s Pokémon uses a move.

Sync Grid

Link to Sync Grid Planner Tool
Icon Bonus Sync Orb Cost Energy Cost Req Sync Level Grid Pos (X,Y)
Attack +5 5 0 (1,-1)
Attack +5 24 2 (1,3)
Attack +5 24 2 (2,4)
Attack +20 84 7 2 (2,-4)
HP +10 5 0 (1,1)
HP +10 24 2 (-2,0)
HP +10 24 2 (-1,-3)
Sp. Atk +5 5 0 (-1,-1)
Sp. Atk +5 24 2 (-3,1)
Sp. Atk +10 48 4 (-3,-5)
Speed +5 5 0 (0,2)
Defense +5 5 0 (0,-2)
Defense +5 24 2 (1,-3)
Defense +5 24 2 (2,0)
Defense +5 24 2 (3,-1)
Sp. Def +5 5 0 (-1,1)
Sp. Def +5 24 2 2 (-3,3)
Sp. Def +5 24 2 (-1,3)
Sp. Def +20 84 7 2 (-3,-9)
Cute Factor Disarming Voice : Power +25 60 5 3 (0,6)
Cute Factor Disarming Voice : Power +25 60 5 3 (0,-6)
Cute Factor Disarming Voice : Power +25 60 5 3 (-3,5)
Cute Factor Disarming Voice : Power +25 60 5 3 (3,-5)
Dazzling Gleam : Critical Strike 3 - Powers up attacks if they become critical hits. 84 7 3 (-2,6)
Dazzling Gleam : Move Gauge Refresh 3 - Has a moderately good chance of charging the user’s move gauge by one when a move is successful. 72 6 (-1,-5)
Play Rough : On a Roll 4 - Raises the chance of lowering stat values with the additional effects of moves. 120 10 3 (2,-6)
Play Rough : Move Gauge Refresh 3 - Has a moderately good chance of charging the user’s move gauge by one when a move is successful. 72 6 (2,6)
Play Rough : Move Gauge Refresh 3 - Has a moderately good chance of charging the user’s move gauge by one when a move is successful. 72 6 2 (2,8)
Dire Hit : MP Refresh 3 - Has a moderately good chance of restoring one MP of the move used if the move is successful. 84 7 2 (-2,4)
Solo Act! : MP Refresh 2 - Has a moderate chance of restoring one MP of the move used if the move is successful. 84 7 (2,-2)
Solo Act! : MP Refresh 2 - Has a moderate chance of restoring one MP of the move used if the move is successful. 84 7 (-2,2)
Solo Act! : Master Healer 6 - Increases the amount of HP restored by the user’s healing moves. 120 10 2 (-1,5)
Fast-Track 2 - Has a moderate chance of raising the Pokémon’s Speed after it uses a move. 72 6 2 (3,-3)
Pressure Cooker 4 - Once per battle, has a good chance of reducing the user’s sync move countdown by one when in a pinch. 96 8 3 (-1,-9)
Good Night-mare 5 - Powers up moves when the target is asleep. 120 10 3 (-2,-10)
Rude Awakening 5 - Powers up sync moves when the target is asleep. 96 8 2 (1,-5)
Starting Node 0 0 (0,0)
Play Rough : Accuracy +10 96 8 3 (1,9)
Dazzling Gleam : Power +4 36 3 (-2,-6)
Dazzling Gleam : Power +4 36 3 (-3,-7)
Dazzling Gleam : Power +4 36 3 2 (-1,-7)
Dazzling Gleam : Power +4 36 3 (-2,-4)
Dazzling Gleam : Power +4 36 3 2 (-2,-8)
Play Rough : Power +2 36 3 (1,5)
Play Rough : Power +2 36 3 (3,5)
Play Rough : Power +3 48 4 2 (3,9)
Play Rough : Power +3 48 4 3 (2,10)
Play Rough : Power +3 48 4 (3,7)
Play Rough : Power +3 48 4 2 (1,7)