Table of Contents
Maxie & Groudon
Sharing similarities with Kyogre, Groudon also is another Pokémon that excels both at offensives and supportive capabilities. Although not the offensive behemoth that Kyogre is with its better Trainer Move and stronger move in rain-boosted Origin Pulse, Groudon ends up being even more versatile in terms of helping other units, with its Master Passive helping a multitude of physical attacker, like Spring May, Anniversary Steven, and Zinnia, and the sun summon on entry and extension being perfect for Fire and multiple Grass units, like Sygna Suit Red and Brendan. Groudon's Solar Beam also is an excellent move at 3/5, not only giving Groudon a good damaging single target option that's gauge efficient, but additionally debuffing the enemy's Special Defense with Mind Games 9, further boosting not only its own, but also the damage for its partners.
Trainer
Pokemon Info
Pokemon Description
Groudon is said to be the personification of the land itself. Legends tell of its many clashes against Kyogre, as each sought to gain the power of nature.
Stats
Pokemon Analysis
Tier List Explanation
Sharing similarities with Kyogre, Groudon also is another Pokémon that excels both at offensives and supportive capabilities. Although not the offensive behemoth that Kyogre is with its better Trainer Move and stronger move in rain-boosted Origin Pulse, Groudon ends up being even more versatile in terms of helping other units, with its Master Passive helping a multitude of physical attacker, like Spring May, Anniversary Steven, and Zinnia, and the sun summon on entry and extension being perfect for Fire and multiple Grass units, like Sygna Suit Red and Brendan. Groudon's Solar Beam also is an excellent move at 3/5, not only giving Groudon a good damaging single target option that's gauge efficient, but additionally debuffing the enemy's Special Defense with Mind Games 9, further boosting not only its own, but also the damage for its partners.
Moves
Type
|
Ground
|
Category
|
|
Power
|
189
/
226
|
Accuracy
|
85
|
Target
|
All opponents
|
Cost
|
|
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Self
|
Uses
|
2
|
Raises the user’s critical-hit rate by 2 stat ranks.
Type
|
Grass
|
Category
|
|
Power
|
125
/
150
|
Accuracy
|
100
|
Target
|
An opponent
|
Cost
|
|
The user gets ready to attack. Using this move again will cause the user to leave this posture, then attack. No other actions can be taken while ready to attack. The preparation period is skipped when the weather is sunny, and the user will attack right away.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Self
|
Uses
|
2
|
Raises the user’s Attack and Sp. Atk by 2 stat ranks. Lowers the user’s Defense and Sp. Def by 1 stat rank. In addition, raises the user’s Attack and accuracy by 1 stat rank when the weather is sunny. Applies the Supereffective ↑ Next effect to the user when the weather is sunny.
Type |
Ground |
Category |
|
Power |
250 / 300 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Hoenn Pride
Powers up the physical attack moves of all allied sync pairs by 20%. Reduces physical attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Hoenn theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)
Sunburst
Makes the weather sunny the first time the user enters a battle each battle.
Solar Surge 3
Quickly charges the move gauge when the weather is sunny. Powers up the user’s moves when the weather is sunny.
Drought Alert 5
Extends the duration of sunny weather when the weather turns sunny while the user is on the field.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises allies’ Attack and Sp. Atk by [Value] when using Ground-type attacks.
- Lv1: +15
- Lv2: +20
- Lv3: +25
- Lv4: +30
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +3
- Lv2: +5
- Lv3: +7
- Lv4: +9
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +3
- Lv2: +5
- Lv3: +7
- Lv4: +9
Sync Grid
Sync Grid for Maxie & Groudon
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
Attack
+5
|
5 |
0 |
|
(1,-1) |
|
Attack
+10
|
24 |
2 |
2 |
(3,9) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(-2,0) |
|
HP
+10
|
24 |
2 |
|
(-1,-3) |
|
HP
+10
|
24 |
2 |
|
(2,4) |
|
Sp. Atk
+5
|
5 |
0 |
|
(-1,-1) |
|
Sp. Atk
+5
|
24 |
2 |
|
(3,-1) |
|
Sp. Atk
+5
|
24 |
2 |
|
(-3,-5) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(-3,1) |
|
Speed
+5
|
24 |
2 |
|
(2,0) |
|
Speed
+5
|
24 |
2 |
|
(-2,2) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(1,3) |
|
Defense
+5
|
24 |
2 |
|
(-1,3) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(-2,-4) |
|
Sp. Def
+5
|
24 |
2 |
|
(1,5) |
|
Groundbreaking Precipice Blades
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Groundbreaking Precipice Blades
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Dire Hit +
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
|
(-2,-6) |
|
Dire Hit +
:
Critical Eye 1
- Raises the user’s critical-hit rate by 1 stat rank when its move is successful.
|
96 |
8 |
2 |
(-1,-7) |
|
Solar Beam
:
Critical Strike 1
- Powers up the user’s attacks when they become critical hits.
|
84 |
7 |
2 |
(3,-3) |
|
Solar Beam
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(2,-4) |
|
Solar Beam
:
Charging Sun 5
- Powers up the user’s moves when the weather is sunny.
|
108 |
9 |
3 |
(2,-6) |
|
Solar Beam
:
Mind Games 9
- Lowers the target’s Sp. Def by one stat rank when the user’s attack move against it is successful.
|
108 |
9 |
3 |
(3,-5) |
|
Precipice Blades
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(2,8) |
|
Expand the Land!
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
2 |
(-2,4) |
|
Endurance
- When the user enters battle with full HP, applies the Enduring effect to it.
|
120 |
10 |
3 |
(1,9) |
|
Superduper Effective 1
- Powers up moves that are super effective.
|
120 |
10 |
3 |
(2,10) |
|
Solar Flare 5
- Powers up the user’s sync move when the weather is sunny.
|
120 |
10 |
3 |
(-1,-9) |
|
Healing Sun 1
- Restores the user’s HP whenever its Pokémon takes an action while the weather is sunny.
|
96 |
8 |
2 |
(-3,-9) |
|
Solar Propulsion 1
- Has a chance (20%) of reducing the user’s sync move countdown by one when its move is successful while the weather is sunny.
|
120 |
10 |
3 |
(-3,5) |
|
One with the Sun
- Prevents the user from flinching, becoming confused, or becoming trapped when the weather is sunny.
|
96 |
8 |
2 |
(-2,-8) |
|
Super Sun 4
- Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its Pokémon uses a move while the weather is sunny.
|
120 |
10 |
3 |
(-2,6) |
|
Solar Sync
- Makes the weather sunny the first time the user’s sync move is used each battle.
|
180 |
15 |
3 |
(-2,-10) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Solar Beam
:
Power
+3
|
48 |
4 |
|
(-3,-7) |
|
Solar Beam
:
Power
+3
|
48 |
4 |
2 |
(1,-5) |
|
Solar Beam
:
Power
+3
|
48 |
4 |
|
(2,-2) |
|
Solar Beam
:
Power
+3
|
48 |
4 |
|
(-1,-5) |
|
Solar Beam
:
Power
+3
|
48 |
4 |
|
(1,-3) |
|
Precipice Blades
:
Accuracy
+10
|
60 |
5 |
|
(3,5) |
|
Precipice Blades
:
Power
+2
|
48 |
4 |
|
(2,6) |
|
Precipice Blades
:
Power
+2
|
48 |
4 |
|
(3,7) |
|
Precipice Blades
:
Power
+2
|
48 |
4 |
2 |
(-1,5) |
|
Precipice Blades
:
Power
+2
|
48 |
4 |
2 |
(1,7) |
|
Precipice Blades
:
Power
+2
|
48 |
4 |
2 |
(-3,3) |