Table of Contents
N (Anniversary 2021) & Reshiram
Anniversary N & Reshiram is a interesting and powerful pair in the game with high versatility. While a first look at its stats and lack of multipliers may make one think that its damage output is low, this doesn't tell whole story: Even if Blue Flare does not get close to the likes of Blast Burn or Inferno against a single opponent, its high BP, access to a field boost in Sun, and unique to him, the passive Extend Range means that Reshiram has the strongest AoE move in the game, surpassing even Kyogre's Origin Pulse. On top of that, N has high self sufficiency with fast buffs, innate Mind Games 9 for a guaranteed AoE Sp. Def debuffs against the opponent, can work as a gauge support to the team with Move Gauge Acceleration and Pep Rally on the grid, and has one of the strongest Sync Nukes in the game, surpassing even the likes of Champion Iris. Although less used, N can also debuff the opponent offensively via Noble Roar, which can be useful to improve the team's less longevity alongside his Master Passive, with his unimpressive damage output against a single target and the need of less than ideal supports for maxing out his Sync Nuke being his only weakness, creates this top tier Sync Pair.
Trainer
Pokemon Info
Pokemon Description
This legendary Pokémon can scorch the world with fire. It helps those who want to build a world of truth.
Stats
Pokemon Analysis
Tier List Explanation
Anniversary N & Reshiram is a interesting and powerful pair in the game with high versatility. While a first look at its stats and lack of multipliers may make one think that its damage output is low, this doesn't tell whole story: Even if Blue Flare does not get close to the likes of Blast Burn or Inferno against a single opponent, its high BP, access to a field boost in Sun, and unique to him, the passive Extend Range means that Reshiram has the strongest AoE move in the game, surpassing even Kyogre's Origin Pulse. On top of that, N has high self sufficiency with fast buffs, innate Mind Games 9 for a guaranteed AoE Sp. Def debuffs against the opponent, can work as a gauge support to the team with Move Gauge Acceleration and Pep Rally on the grid, and has one of the strongest Sync Nukes in the game, surpassing even the likes of Champion Iris. Although less used, N can also debuff the opponent offensively via Noble Roar, which can be useful to improve the team's less longevity alongside his Master Passive, with his unimpressive damage output against a single target and the need of less than ideal supports for maxing out his Sync Nuke being his only weakness, creates this top tier Sync Pair.
Moves
Type
|
Fire
|
Category
|
|
Power
|
184
/
220
|
Accuracy
|
85
|
Target
|
An opponent
|
Cost
|
|
Has a chance (20%) of leaving the target burned.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Self
|
Uses
|
2
|
Raises the user’s critical-hit rate by 2 stat ranks.
Type
|
Normal
|
Category
|
|
Power
|
0
/
0
|
Accuracy
|
100
|
Target
|
An opponent
|
Cost
|
|
Lowers the target’s Attack and Sp. Atk by 1 stat rank.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Allied side
|
Uses
|
2
|
Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user’s Sp. Atk by 3 stat ranks. Raises the user’s accuracy by 1 stat rank.
Type |
Fire |
Category |
|
Power |
200 / 240 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
The more the target’s stats have been lowered, the greater the power of this attack.
Unova Flag Bearer
Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Unova theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
Extend Range
When a move used by the user’s Pokémon that targets itself or an ally is successful, the target becomes all allied sync pairs. When a move used by the user’s Pokémon that targets an opponent is successful, the target becomes all opposing sync pairs. The power and chance of applying additional effects of moves affected by this passive skill are not lowered even if there are multiple targets.
Piercing Blows
Grants all of the following effects when the user is attacking: Ignores the target’s passive skills that would reduce the damage of attacks. Ignores the target’s passive skills that would protect the target against a critical hit. Ignores the target’s Enduring effect.
Mind Games 9
Lowers the target’s Sp. Def by one stat rank when the user’s attack move against it is successful.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +12
- Lv2: +16
- Lv3: +20
- Lv4: +24
Raises allies’ Attack and Sp. Atk by [Value] when using Fire-type attacks.
- Lv1: +12
- Lv2: +16
- Lv3: +20
- Lv4: +24
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +3
- Lv3: +5
- Lv4: +7
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +2
- Lv3: +3
- Lv4: +4
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +3
- Lv3: +5
- Lv4: +7
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +2
- Lv3: +3
- Lv4: +4
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +3
- Lv3: +4
- Lv4: +5
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +3
- Lv3: +4
- Lv4: +5
Sync Grid
Sync Grid for N (Anniversary 2021) & Reshiram
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
Blue Flare
:
Accuracy
+10
|
60 |
5 |
|
(2,4) |
|
Blue Flare
:
Power
+2
|
48 |
4 |
2 |
(-3,-3) |
|
Blue Flare
:
Power
+2
|
48 |
4 |
|
(2,6) |
|
Blue Flare
:
Power
+2
|
48 |
4 |
2 |
(1,7) |
|
Blue Flare
:
Power
+2
|
48 |
4 |
2 |
(-2,-4) |
|
Blue Flare
:
Power
+2
|
48 |
4 |
|
(3,7) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(-2,4) |
|
HP
+10
|
24 |
2 |
|
(-3,7) |
|
HP
+20
|
48 |
4 |
|
(3,5) |
|
Sp. Atk
+5
|
5 |
0 |
|
(1,-1) |
|
Sp. Atk
+5
|
5 |
0 |
|
(-1,-1) |
|
Sp. Atk
+5
|
24 |
2 |
|
(-2,6) |
|
Sp. Atk
+5
|
24 |
2 |
|
(-3,-1) |
|
Sp. Atk
+5
|
24 |
2 |
|
(1,5) |
|
Sp. Atk
+5
|
24 |
2 |
|
(-1,3) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(2,0) |
|
Speed
+5
|
24 |
2 |
|
(1,-3) |
|
Speed
+10
|
48 |
4 |
|
(-3,5) |
|
Speed
+10
|
48 |
4 |
2 |
(-3,-5) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(1,3) |
|
Defense
+5
|
24 |
2 |
|
(2,-2) |
|
Defense
+10
|
48 |
4 |
2 |
(-1,7) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(-1,5) |
|
Sp. Def
+5
|
24 |
2 |
|
(-2,0) |
|
Sp. Def
+10
|
48 |
4 |
|
(3,-1) |
|
Blue Flare to Change the World
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Blue Flare to Change the World
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Dire Hit +
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
2 |
(2,-4) |
|
Noble Roar
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(-2,8) |
|
Noble Roar
:
Might Afflicter 4
- Has a chance (50%) of lowering the Attack of all opposing sync pairs by one stat rank when a status move used by the user’s Pokémon is successful.
|
120 |
10 |
3 |
(-2,10) |
|
Noble Roar
:
Mind Afflicter 4
- Has a chance (50%) of lowering the Sp. Atk of all opposing sync pairs by one stat rank when a status move used by the user’s Pokémon is successful.
|
120 |
10 |
3 |
(-1,9) |
|
Blue Flare
:
Hostile Environment 1
- Raises the chance of inflicting status conditions with the additional effects of moves.
|
96 |
8 |
2 |
(3,9) |
|
Blue Flare
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(2,8) |
|
Blue Flare
:
Pep Rally 1
- Raises the Speed of all allied sync pairs by 1 stat rank when the user’s move is successful.
|
108 |
9 |
3 |
(2,10) |
|
Truth Will Prevail!
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
|
(-2,-2) |
|
Piercing Gaze
- Moves never miss.
|
120 |
10 |
3 |
(2,-6) |
|
Superduper Effective 1
- Powers up moves that are super effective.
|
120 |
10 |
3 |
(1,9) |
|
Quick Cure
- Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
|
84 |
7 |
2 |
(3,-3) |
|
Sharp Entry 1
- Raises the user’s critical-hit rate by 1 stat rank when it enters a battle.
|
84 |
7 |
2 |
(-3,9) |
|
Natural Remedy
- Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
|
108 |
9 |
|
(-1,-3) |
|
Adrenaline 1
- Reduces the sync move countdown by 1 the first time the user’s sync move is used each battle.
|
120 |
10 |
3 |
(-1,-5) |
|
Pecking Order
- The more the target’s Attack is lowered, the more it powers up the user’s sync move.
|
96 |
8 |
2 |
(3,-5) |
|
Devastation
- The more the target’s Sp. Atk is lowered, the more it powers up the user’s sync move.
|
96 |
8 |
3 |
(1,-5) |
|
Healthy Superhit
- Applies the Supereffective ↑ Next effect to the user if its HP is full when it enters a battle.
|
96 |
8 |
3 |
(-2,-6) |
|
Starting Node
|
0 |
0 |
|
(0,0) |