Table of Contents
N & Zekrom
Zekrom, in many ways, is the single target equivalent to Garchomp. Although both are nothing more than above average but not totally self-sufficient damage pumps, each gains access to some of the highest dps numbers in the game when combined with the Tech they were built to work with (in this case, Luxray). The only thing keeping the monster that is a Zekrom on Electric Terrain out of the very top of this list is the one glaring weakness of the Zekray core: a complete lack of buffs to Critical Hit Chance. Without access to this essential offensive tool, and shackled at all times to a specific pair in order to reach its maximum potential for damage, Zekrom simply has very few options outside of Blastoise for tanking, healing, and crit boosting all in one slot. Nonetheless, in situations where all the right pairs are available, Zekrom's sheer potential for damage is undeniably one of the game's best.
Trainer
Pokemon Info
Pokemon Description
This legendary Pokémon can scorch the world with lightning. It assists those who want to build an ideal world.
Table of Contents
Stats
Table of Contents
Moves
Type |
Electric |
Category |
 |
Power |
189 / 226
|
Accuracy |
85 |
Target |
An opponent |
Cost |
|
Has a small chance of leaving the target paralyzed.
Category |
 |
Power |
0 / 0
|
Accuracy |
0 |
Target |
Self |
Uses |
2 |
Sharply raises the user’s Attack.
Type |
Dragon |
Category |
 |
Power |
115 / 138
|
Accuracy |
100 |
Target |
An opponent |
Cost |
|
Leaves the user confused.
Category |
 |
Power |
0 / 0
|
Accuracy |
0 |
Target |
Self |
Uses |
2 |
Sharply raises the user’s Speed. Raises the user’s accuracy. Lowers the user’s Defense. If the user does not have a sync buff, also powers up the user’s next supereffective attack.
Type |
Electric |
Category |
|
Power |
250 / 300 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Entry Freebie
Applies the Free Move Next effect to the user when the Pokémon enters a battle.
Sync Freebie
Applies the Free Move Next effect to the user after using a sync move.
Piercing Blows
Grants all of the following effects when the user is attacking with a move or sync move: Ignores passive skills that would reduce the damage of attacks. Ignores passive skills that would protect the target against a critical hit. Opponents cannot endure the attack.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises allies’ Attack and Sp. Atk by [Value] when using Electric-type attacks.
- Lv1: +15
- Lv2: +20
- Lv3: +25
- Lv4: +30
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Sync Grid
Sync Grid for N & Zekrom
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
Attack
+5
|
5 |
0 |
|
(1,-1) |
|
Attack
+5
|
5 |
0 |
|
(-1,-1) |
|
Attack
+5
|
24 |
2 |
|
(-2,-4) |
|
Attack
+5
|
24 |
2 |
|
(1,-3) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(1,5) |
|
HP
+30
|
84 |
7 |
3 |
(-2,-10) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(-1,-3) |
|
Speed
+5
|
24 |
2 |
|
(2,0) |
|
Speed
+5
|
24 |
2 |
|
(2,6) |
|
Speed
+5
|
24 |
2 |
|
(1,3) |
|
Speed
+5
|
24 |
2 |
|
(-3,1) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(2,4) |
|
Defense
+5
|
24 |
2 |
|
(2,-2) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(-1,3) |
|
Sp. Def
+5
|
24 |
2 |
|
(-1,-5) |
|
Sp. Def
+5
|
24 |
2 |
|
(-2,0) |
|
Bridging Bolt Strike
:
Power
+25
|
60 |
5 |
2 |
(2,-4) |
|
Bridging Bolt Strike
:
Power
+25
|
60 |
5 |
3 |
(-2,6) |
|
Bridging Bolt Strike
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Bridging Bolt Strike
:
Power
+25
|
60 |
5 |
3 |
(2,-6) |
|
Bridging Bolt Strike
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Bridging Bolt Strike
:
Power
+25
|
60 |
5 |
2 |
(-2,4) |
|
X Attack
:
MP Refresh 2
- Has a moderate chance of restoring one MP of the move used if the move is successful.
|
84 |
7 |
|
(-2,2) |
|
Outrage
:
Move Gauge Refresh 3
- Has a moderately good chance of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
|
(-2,-6) |
|
Outrage
:
Paralysis Synergy 3
- Powers up moves when the target is paralyzed.
|
96 |
8 |
2 |
(-3,-9) |
|
Outrage
:
Confusion Boon 3
- Powers up moves when the user is confused.
|
96 |
8 |
2 |
(-3,3) |
|
Bolt Strike
:
Hostile Environment 1
- Raises the chance of inflicting status conditions with the additional effects of moves.
|
96 |
8 |
2 |
(3,9) |
|
Bolt Strike
:
Move Gauge Refresh 2
- Has a moderate chance of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(2,8) |
|
Bolt Strike
:
Move Gauge Refresh 3
- Has a moderately good chance of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
3 |
(2,10) |
|
Ideals Will Prevail!
:
MP Refresh 2
- Has a moderate chance of restoring one MP of the move used if the move is successful.
|
84 |
7 |
2 |
(3,-3) |
|
Lithe
- Prevents the Pokémon from getting paralyzed.
|
48 |
4 |
|
(3,-1) |
|
Clearheaded
- Prevents the Pokémon from becoming confused.
|
96 |
8 |
3 |
(-1,-9) |
|
Adrenaline 1
- Reduces the sync move countdown by one when a sync move is used for the first time.
|
120 |
10 |
3 |
(3,-5) |
|
Static Shock 3
- Powers up sync moves when the target is paralyzed.
|
96 |
8 |
3 |
(-3,5) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Bolt Strike
:
Accuracy
+5
|
48 |
4 |
2 |
(1,7) |
|
Bolt Strike
:
Power
+1
|
48 |
4 |
|
(3,5) |
|
Bolt Strike
:
Power
+1
|
48 |
4 |
|
(3,7) |
|
Bolt Strike
:
Power
+1
|
48 |
4 |
2 |
(-1,5) |
|
Bolt Strike
:
Power
+2
|
60 |
5 |
3 |
(1,9) |
|
Outrage
:
Power
+2
|
48 |
4 |
2 |
(-1,-7) |
|
Outrage
:
Power
+2
|
48 |
4 |
2 |
(1,-5) |
|
Outrage
:
Power
+2
|
48 |
4 |
2 |
(-2,-8) |
|
Outrage
:
Power
+2
|
48 |
4 |
|
(-3,-5) |
|
Outrage
:
Power
+2
|
48 |
4 |
|
(-3,-7) |