Table of Contents
Serena & Delphox
Delphox continued the tradition of powerful Fire Type Tech pairs by instantly becoming one of the game's most centralizing damage dealers as well as by far its most powerful status spreader immediately upon release. Even without considering its excellent potential DPS, the sheer power of Go Viral allows Delphox the incredibly supportive utility to see use on almost any team. This isn't to discount that DPS though; a quick look at the pair's Sync Grid reveals one of the most potent Strikers we've ever seen with all sorts of multipliers turning its Dauntless Overheats into what is likely the most powerful unbuffed Move in the game. In conclusion, this may be the first pair since the days of Garchomp and Charizard that can truly be called meta-defining and it absolutely deserves its place on top of this list.
Other Forms
Trainer
Pokemon Info
Pokemon Description
It gazes into the flame at the tip of its branch to achieve a focused state, which allows it to see into the future.
Table of Contents
Stats
Table of Contents
Moves
Type |
Fire |
Category |
 |
Power |
38 / 45
|
Accuracy |
85 |
Target |
An opponent |
Cost |
|
Leaves the target trapped.
Type |
Psychic |
Category |
 |
Power |
0 / 0
|
Accuracy |
75 |
Target |
An opponent |
Cost |
|
Puts the target to sleep.
Category |
 |
Power |
0 / 0
|
Accuracy |
0 |
Target |
Self |
Uses |
2 |
Removes all status conditions from the user. Sharply raises the user’s Sp. Atk. Raises the user’s accuracy.
Type |
Fire |
Category |
 |
Power |
136 / 163
|
Accuracy |
90 |
Target |
An opponent |
Cost |
|
Sharply lowers the user’s Sp. Atk.
Type |
Fire |
Category |
|
Power |
200 / 240 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
This move’s power increases if the opponent is asleep.
Stat Leech 4
Has a good chance of lowering the target’s Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness at random when an attack is successful. Raises the user’s stat by the same amount.
Go Viral 9
When a status move is used to inflict a status condition on an opponent, inflicts the same status condition on all opposing sync pairs.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +12
- Lv2: +16
- Lv3: +20
- Lv4: +24
Raises allies’ Attack and Sp. Atk by [Value] when using Fire-type attacks.
- Lv1: +12
- Lv2: +16
- Lv3: +20
- Lv4: +24
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +3
- Lv3: +5
- Lv4: +7
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +2
- Lv3: +3
- Lv4: +4
Sync Grid
Sync Grid for Serena & Fennekin
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
Fire Spin
:
Power
+4
|
36 |
3 |
2 |
(-3,9) |
|
Fire Spin
:
Power
+5
|
36 |
3 |
|
(-2,0) |
|
Fire Spin
:
Power
+5
|
36 |
3 |
2 |
(-3,-5) |
|
Fire Spin
:
Power
+5
|
36 |
3 |
|
(-3,7) |
|
Fire Spin
:
Power
+5
|
36 |
3 |
2 |
(-3,-3) |
|
Fire Spin
:
Power
+5
|
36 |
3 |
|
(-2,4) |
|
Overheat
:
Power
+3
|
48 |
4 |
2 |
(3,9) |
|
Overheat
:
Power
+3
|
48 |
4 |
|
(2,0) |
|
Overheat
:
Power
+3
|
48 |
4 |
2 |
(3,-5) |
|
Overheat
:
Power
+3
|
48 |
4 |
|
(3,7) |
|
Overheat
:
Power
+3
|
48 |
4 |
|
(2,4) |
|
Overheat
:
Power
+3
|
48 |
4 |
2 |
(3,-3) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
2 |
(1,7) |
|
HP
+10
|
24 |
2 |
|
(-1,3) |
|
HP
+20
|
48 |
4 |
3 |
(1,-5) |
|
HP
+30
|
84 |
7 |
3 |
(-1,9) |
|
Sp. Atk
+5
|
5 |
0 |
|
(1,-1) |
|
Sp. Atk
+5
|
5 |
0 |
|
(-1,-1) |
|
Sp. Atk
+5
|
24 |
2 |
|
(1,3) |
|
Sp. Atk
+5
|
36 |
3 |
|
(2,6) |
|
Sp. Atk
+20
|
84 |
7 |
3 |
(1,9) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(1,5) |
|
Speed
+10
|
48 |
4 |
2 |
(-1,7) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(-1,5) |
|
Defense
+10
|
48 |
4 |
|
(1,-3) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+10
|
48 |
4 |
|
(-1,-3) |
|
Sp. Def
+20
|
84 |
7 |
3 |
(-1,-5) |
|
Mystical Fire of Positivity
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Mystical Fire of Positivity
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Fire Spin
:
Move Gauge Refresh 3
- Has a moderately good chance of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
|
(-3,-1) |
|
Fire Spin
:
Mind Games 4
- Has a good chance of lowering the target’s Sp. Def when an attack is successful.
|
84 |
7 |
2 |
(-2,8) |
|
Hypnosis
:
Move Gauge Refresh 3
- Has a moderately good chance of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
|
(3,5) |
|
Overheat
:
Move Gauge Refresh 3
- Has a moderately good chance of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
|
(3,-1) |
|
Can’t Stop Us!
:
MP Refresh 3
- Has a moderately good chance of restoring one MP of the move used if the move is successful.
|
84 |
7 |
|
(-3,5) |
|
Impervious
- Stats cannot be lowered.
|
120 |
10 |
3 |
(2,-6) |
|
HP Advantage 4
- The more HP the user has remaining, the more it powers up moves.
|
96 |
8 |
2 |
(2,-4) |
|
On the Run 2
- Once per battle, sharply raises the user’s evasiveness in a pinch.
|
84 |
7 |
|
(-2,6) |
|
Stationary Target 5
- Powers up moves when the target is trapped.
|
120 |
10 |
2 |
(-2,-4) |
|
Pokey Trap 3
- Increases the amount of damage the target takes from being trapped.
|
120 |
10 |
3 |
(-2,-6) |
|
Good Night-mare 2
- Powers up moves when the target is asleep.
|
96 |
8 |
3 |
(2,10) |
|
Good Night-mare 2
- Powers up moves when the target is asleep.
|
96 |
8 |
3 |
(-2,10) |
|
Rude Awakening 5
- Powers up sync moves when the target is asleep.
|
96 |
8 |
|
(-2,-2) |
|
Dynamic Entry
- Makes the user’s next attack a sure hit when the Pokémon enters a battle.
|
72 |
6 |
|
(2,-2) |
|
Bedazzle 1
- Lowers the accuracy of all opposing sync pairs when the Pokémon enters a battle.
|
96 |
8 |
2 |
(2,8) |
|
Starting Node
|
0 |
0 |
|
(0,0) |