Table of Contents
Sygna Suit Blue & Blastoise
Other Forms
Trainer
Pokemon Info
Pokemon Description
Blastoise has water spouts that protrude from its shell. The water spouts are very accurate. They can shoot bullets of water with enough accuracy to strike empty cans from a distance of over 160 feet.
Stats
Moves
Type
|
Water
|
Category
|
|
Power
|
47
/
56
|
Accuracy
|
100
|
Target
|
An opponent
|
Cost
|
|
Has a chance (20%) of leaving the target confused.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
All allies
|
Uses
|
2
|
Raises the Defense of all allied sync pairs by 2 stat ranks.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Allied side
|
Uses
|
2
|
Applies the Move Gauge Acceleration effect to the allied field of play. Raises the critical-hit rate of all allied sync pairs by 1 stat rank.
Type
|
Water
|
Category
|
|
Power
|
178
/
213
|
Accuracy
|
90
|
Target
|
An opponent
|
Cost
|
|
Type |
Water |
Category |
|
Power |
160 / 192 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Become Mega Blastoise until the end of battle. The more the user’s Defense is raised, the greater the power of this attack.
Force Field 4
Has a chance (50%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user’s Pokémon uses a move.
Team Shout 9
Raises the Attack or Sp. Atk—or both—of all allied sync pairs by one stat rank when the user is hit by an attack move.
Safety Net
Applies the Enduring effect to all allied sync pairs the first time the user’s sync move is used each battle.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +30
- Lv2: +40
- Lv3: +50
- Lv4: +60
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +4
- Lv2: +7
- Lv3: +10
- Lv4: +13
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +4
- Lv2: +7
- Lv3: +10
- Lv4: +13
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +6
- Lv2: +9
- Lv3: +12
- Lv4: +15
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +6
- Lv2: +9
- Lv3: +12
- Lv4: +15
Sync Grid
Sync Grid for Sygna Suit Blue & Blastoise
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(1,3) |
|
HP
+10
|
24 |
2 |
|
(-1,3) |
|
Sp. Atk
+5
|
5 |
0 |
|
(-1,-1) |
|
Sp. Atk
+5
|
5 |
0 |
|
(1,-1) |
|
Sp. Atk
+5
|
24 |
2 |
|
(1,-5) |
|
Sp. Atk
+10
|
48 |
4 |
|
(2,0) |
|
Sp. Atk
+10
|
48 |
4 |
2 |
(-3,-5) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(-3,-3) |
|
Speed
+5
|
24 |
2 |
|
(1,5) |
|
Speed
+5
|
24 |
2 |
2 |
(-1,5) |
|
Speed
+5
|
24 |
2 |
2 |
(3,9) |
|
Speed
+5
|
24 |
2 |
|
(1,-3) |
|
Speed
+5
|
24 |
2 |
|
(-2,2) |
|
Speed
+5
|
24 |
2 |
|
(-2,-2) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(-1,-3) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+10
|
48 |
4 |
2 |
(-3,5) |
|
Triumphant Hydro Cannon
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Triumphant Hydro Cannon
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Water Pulse
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
|
(2,6) |
|
Water Pulse
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
3 |
(2,2) |
|
X Defense All
:
MP Refresh 3
- Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
|
(-3,3) |
|
Hydro Cannon
:
Move Gauge Refresh 4
- Has a chance (50%) of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
2 |
(3,-9) |
|
Hydro Cannon
:
Propulsion 2
- Has a chance (30%) of reducing the user’s sync move countdown by one when the user’s move is successful.
|
180 |
15 |
3 |
(2,-10) |
|
To the Top!
:
Move Gauge Refresh 9
- Charges the user’s move gauge by one when its move is successful.
|
84 |
7 |
3 |
(-3,-7) |
|
To the Top!
:
MP Refresh 3
- Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
2 |
(-1,-5) |
|
To the Top!
:
Pep Rally 1
- Raises the Speed of all allied sync pairs by 1 stat rank when the user’s move is successful.
|
72 |
6 |
|
(-3,-1) |
|
Impervious
- The user’s stats cannot be lowered.
|
120 |
10 |
3 |
(-3,7) |
|
Endurance
- When the user enters battle with full HP, applies the Enduring effect to it.
|
120 |
10 |
3 |
(2,10) |
|
Racing Rain 2
- Quickly charges the move gauge when the weather is rainy.
|
96 |
8 |
2 |
(-2,-6) |
|
First Aid 4
- Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
|
120 |
10 |
4 |
(0,8) |
|
Raging Rain 3
- Powers up the user’s moves when the weather is rainy.
|
96 |
8 |
3 |
(-1,-7) |
|
Quick Cure
- Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
|
60 |
5 |
|
(-2,4) |
|
Natural Remedy
- Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
|
60 |
5 |
|
(-2,-4) |
|
Adrenaline 1
- Reduces the sync move countdown by 1 the first time the user’s sync move is used each battle.
|
120 |
10 |
2 |
(2,-2) |
|
Refreshing Rain 1
- Restores the user’s HP whenever its Pokémon takes an action while the weather is rainy.
|
96 |
8 |
3 |
(1,-9) |
|
Smart Cookie
- The more the user’s Sp. Def is raised, the more it powers up the user’s moves.
|
84 |
7 |
2 |
(-2,6) |
|
Wise Entry 2
- Raises the user’s Sp. Def by 2 stat ranks when it enters a battle.
|
120 |
10 |
3 |
(-1,7) |
|
Party Crashers
- Applies the Critical Hit Next effect to all allied sync pairs the first time the user enters a battle each battle.
|
180 |
15 |
3 |
(1,9) |
|
Team Fist Bump 2
- Has a chance (30%) of restoring the HP of all allied sync pairs when the user’s attack move is successful.
|
96 |
8 |
2 |
(-2,0) |
|
Team Triage Tank 2
- Has a chance (30%) of restoring the HP of all allied sync pairs when the user is hit by an attack move.
|
96 |
8 |
3 |
(-3,1) |
|
Team Fierce Entry 1
- Raises the Attack of all allied sync pairs by 1 stat rank when the user enters a battle.
|
84 |
7 |
2 |
(0,4) |
|
Team Grand Entry 1
- Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user enters a battle.
|
84 |
7 |
2 |
(0,-4) |
|
Freevenge 4
- Has a chance (50%) of applying the Free Move Next effect to the user when it is hit by an attack move.
|
120 |
10 |
5 |
(-2,8) |
|
Status Immunity
- Status conditions cannot be inflicted on the user.
|
120 |
10 |
4 |
(0,-8) |
|
Team Rain Coat
- Protects all allied sync pairs against critical hits when the weather is rainy.
|
108 |
9 |
5 |
(-2,-8) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Hydro Cannon
:
Accuracy
+10
|
84 |
7 |
|
(2,-6) |
|
Water Pulse
:
Power
+5
|
36 |
3 |
|
(3,7) |
|
Water Pulse
:
Power
+5
|
36 |
3 |
|
(2,4) |
|
Water Pulse
:
Power
+5
|
36 |
3 |
2 |
(2,8) |
|
Water Pulse
:
Power
+5
|
36 |
3 |
|
(3,5) |
|
Water Pulse
:
Power
+5
|
36 |
3 |
2 |
(1,7) |
|
Hydro Cannon
:
Power
+3
|
48 |
4 |
|
(3,-5) |
|
Hydro Cannon
:
Power
+3
|
48 |
4 |
2 |
(1,-7) |
|
Hydro Cannon
:
Power
+3
|
48 |
4 |
|
(3,-7) |
|
Hydro Cannon
:
Power
+3
|
48 |
4 |
|
(2,-4) |
|
Hydro Cannon
:
Power
+3
|
48 |
4 |
2 |
(2,-8) |