Table of Contents
Sygna Suit Blue & Blastoise
Other Forms
Trainer
Pokemon Info
Pokemon Description
Blastoise has water spouts that protrude from its shell. The water spouts are very accurate. They can shoot bullets of water with enough accuracy to strike empty cans from a distance of over 160 feet.
Table of Contents
Stats
Table of Contents
Moves
Type |
Water |
Category |
 |
Power |
47 / 56
|
Accuracy |
100 |
Target |
An opponent |
Cost |
|
Has a small chance of leaving the target confused.
Category |
 |
Power |
0 / 0
|
Accuracy |
0 |
Target |
All allies |
Uses |
2 |
Sharply raises the Defense of all allied sync pairs.
Category |
 |
Power |
0 / 0
|
Accuracy |
0 |
Target |
Allied side |
Uses |
2 |
Makes move gauges accelerate on the allied field of play. Raises the critical-hit rate of all allied sync pairs.
Type |
Water |
Category |
 |
Power |
178 / 213
|
Accuracy |
90 |
Target |
An opponent |
Cost |
|
Type |
Water |
Category |
|
Power |
160 / 192 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Become Mega Blastoise until the end of battle. The more the user’s Defense has been raised, the greater the power of this move.
Force Field 4
Has a good chance of raising the Sp. Def of all allied sync pairs when the user’s Pokémon uses a move.
Team Shout 9
Raises the Attack or Sp. Atk—or both—of all allied sync pairs when the user is hit by an attack move.
Safety Net
Makes all allied sync pairs able to endure the next hit they take that would reduce them to 0 HP when a sync move is used for the first time.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +30
- Lv2: +40
- Lv3: +50
- Lv4: +60
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +4
- Lv2: +7
- Lv3: +10
- Lv4: +13
Sync Grid
Sync Grid for Sygna Suit Blue & Blastoise
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(1,3) |
|
HP
+10
|
24 |
2 |
|
(-1,3) |
|
Sp. Atk
+5
|
5 |
0 |
|
(-1,-1) |
|
Sp. Atk
+5
|
5 |
0 |
|
(1,-1) |
|
Sp. Atk
+5
|
24 |
2 |
|
(1,-5) |
|
Sp. Atk
+10
|
48 |
4 |
2 |
(-3,-5) |
|
Sp. Atk
+10
|
48 |
4 |
|
(2,0) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
2 |
(-1,5) |
|
Speed
+5
|
24 |
2 |
2 |
(3,9) |
|
Speed
+5
|
24 |
2 |
|
(1,-3) |
|
Speed
+5
|
24 |
2 |
|
(-2,2) |
|
Speed
+5
|
24 |
2 |
|
(-2,-2) |
|
Speed
+5
|
24 |
2 |
|
(-3,-3) |
|
Speed
+5
|
24 |
2 |
|
(1,5) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(-1,-3) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+10
|
48 |
4 |
2 |
(-3,5) |
|
Triumphant Hydro Cannon
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Triumphant Hydro Cannon
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Water Pulse
:
Move Gauge Refresh 3
- Has a moderately good chance of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
|
(2,6) |
|
Water Pulse
:
Move Gauge Refresh 3
- Has a moderately good chance of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
3 |
(2,2) |
|
X Defense All
:
MP Refresh 3
- Has a moderately good chance of restoring one MP of the move used if the move is successful.
|
84 |
7 |
|
(-3,3) |
|
Hydro Cannon
:
Move Gauge Refresh 4
- Has a good chance of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
2 |
(3,-9) |
|
Hydro Cannon
:
Propulsion 2
- Has a moderate chance of reducing the user’s sync move countdown by one when the user’s move is successful.
|
180 |
15 |
3 |
(2,-10) |
|
To the Top!
:
Move Gauge Refresh 9
- Charges the user’s move gauge by one when a move is successful.
|
84 |
7 |
3 |
(-3,-7) |
|
To the Top!
:
MP Refresh 3
- Has a moderately good chance of restoring one MP of the move used if the move is successful.
|
84 |
7 |
2 |
(-1,-5) |
|
To the Top!
:
Pep Rally 1
- Raises the Speed of all allied sync pairs when a move is successful.
|
72 |
6 |
|
(-3,-1) |
|
Impervious
- Stats cannot be lowered.
|
120 |
10 |
3 |
(-3,7) |
|
Endurance
- If the Pokémon enters battle with full HP, allows it to endure the next hit it takes that would reduce it to 0 HP.
|
120 |
10 |
3 |
(2,10) |
|
Racing Rain 2
- Quickly charges the move gauge when the weather is rainy.
|
96 |
8 |
2 |
(-2,-6) |
|
Raging Rain 3
- Powers up moves when the weather is rainy.
|
96 |
8 |
3 |
(-1,-7) |
|
Quick Cure
- Removes the confused, flinching, and trapped conditions from the user once during battle.
|
60 |
5 |
|
(-2,4) |
|
Natural Remedy
- Once per battle, removes all status conditions from the user when the user is inflicted by any status condition.
|
60 |
5 |
|
(-2,-4) |
|
Adrenaline 1
- Reduces the sync move countdown by one when a sync move is used for the first time.
|
120 |
10 |
2 |
(2,-2) |
|
Refreshing Rain 1
- Restores the Pokémon’s HP whenever it takes an action when the weather is rainy.
|
96 |
8 |
3 |
(1,-9) |
|
Smart Cookie
- The more the user’s Sp. Def has been raised, the more it powers up moves.
|
84 |
7 |
2 |
(-2,6) |
|
Wise Entry 2
- Sharply raises the user’s Sp. Def when the Pokémon enters a battle.
|
120 |
10 |
3 |
(-1,7) |
|
Party Crashers
- Ensures the next attack of all allied sync pairs will be a critical hit when the Pokémon enters the battle for the first time.
|
180 |
15 |
3 |
(1,9) |
|
Team Fist Bump 2
- Has a moderate chance of restoring the HP of all allied sync pairs when an attack is successful.
|
96 |
8 |
2 |
(-2,0) |
|
Team Triage Tank 2
- Has a moderate chance of restoring the HP of all allied sync pairs when the user is hit by an attack move.
|
96 |
8 |
3 |
(-3,1) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Hydro Cannon
:
Accuracy
+10
|
84 |
7 |
|
(2,-6) |
|
Water Pulse
:
Power
+5
|
36 |
3 |
|
(3,5) |
|
Water Pulse
:
Power
+5
|
36 |
3 |
2 |
(1,7) |
|
Water Pulse
:
Power
+5
|
36 |
3 |
|
(3,7) |
|
Water Pulse
:
Power
+5
|
36 |
3 |
|
(2,4) |
|
Water Pulse
:
Power
+5
|
36 |
3 |
2 |
(2,8) |
|
Hydro Cannon
:
Power
+3
|
48 |
4 |
2 |
(1,-7) |
|
Hydro Cannon
:
Power
+3
|
48 |
4 |
|
(3,-7) |
|
Hydro Cannon
:
Power
+3
|
48 |
4 |
|
(2,-4) |
|
Hydro Cannon
:
Power
+3
|
48 |
4 |
2 |
(2,-8) |
|
Hydro Cannon
:
Power
+3
|
48 |
4 |
|
(3,-5) |