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Sygna Suit Blue & Blastoise

Table of Contents

Other Forms

Trainer

Pokemon Info

Type Water
Weak Vs Electric
Role Support
Base Potential
Gender Male

Pokemon Description

Blastoise has water spouts that protrude from its shell. The water spouts are very accurate. They can shoot bullets of water with enough accuracy to strike empty cans from a distance of over 160 feet.

Table of Contents

Stats

5★
HP 89
ATK 14
DEF 25
Sp. ATK 13
Sp. DEF 25
Speed 14
HP 620
ATK 150
DEF 270
Sp. ATK 170
Sp. DEF 270
Speed 150
Bulk 765

Table of Contents

Moves

Type Water
Category
Power
47 / 56
Accuracy 100
Target An opponent
Cost
Has a small chance of leaving the target confused.
Category
Power
0 / 0
Accuracy 0
Target All allies
Uses 2
Sharply raises the Defense of all allied sync pairs.
Category
Power
0 / 0
Accuracy 0
Target Allied side
Uses 2
Makes move gauges accelerate on the allied field of play. Raises the critical-hit rate of all allied sync pairs.
Type Water
Category
Power
178 / 213
Accuracy 90
Target An opponent
Cost
No additional effect.

Sync Move

Type Water
Category
Power
160 / 192
Accuracy -
Target An opponent
Effect Tag -

Become Mega Blastoise until the end of battle. The more the user’s Defense has been raised, the greater the power of this move.

Passive Skills

Force Field 4

Has a good chance of raising the Sp. Def of all allied sync pairs when the user’s Pokémon uses a move.

Team Shout 9

Raises the Attack or Sp. Atk—or both—of all allied sync pairs when the user is hit by an attack move.

Safety Net

Makes all allied sync pairs able to endure the next hit they take when a sync move is used for the first time.

Sync Grid

Link to Sync Grid Planner Tool
Icon Bonus Sync Orb Cost Energy Cost Req Sync Level Grid Pos (X,Y)
HP +10 5 0 (1,1)
HP +10 24 2 (1,3)
HP +10 24 2 (-1,3)
Sp. Atk +5 5 0 (-1,-1)
Sp. Atk +5 5 0 (1,-1)
Sp. Atk +5 24 2 (1,-5)
Sp. Atk +10 48 4 2 (-3,-5)
Speed +5 5 0 (0,2)
Speed +5 24 2 (-3,-3)
Speed +5 24 2 (1,5)
Speed +5 24 2 2 (-1,5)
Speed +5 24 2 2 (3,9)
Speed +5 24 2 (1,-3)
Speed +5 24 2 (-2,2)
Speed +5 24 2 (-2,-2)
Defense +5 5 0 (0,-2)
Defense +5 24 2 (-1,-3)
Sp. Def +5 5 0 (-1,1)
Sp. Def +10 48 4 2 (-3,5)
Triumphant Hydro Cannon : Power +25 60 5 3 (0,6)
Triumphant Hydro Cannon : Power +25 60 5 3 (0,-6)
Water Pulse : Move Gauge Refresh 3 - Has a moderately good chance of charging the user’s move gauge by one when a move is successful. 72 6 (2,6)
X Defense All : MP Refresh 3 - Has a moderately good chance of restoring one MP of the move used if the move is successful. 84 7 (-3,3)
Hydro Cannon : Move Gauge Refresh 4 - Has a good chance of charging the user’s move gauge by one when a move is successful. 72 6 2 (3,-9)
Hydro Cannon : Propulsion 2 - Has a moderate chance of reducing the user’s sync move countdown by one when the user’s move is successful. 180 15 3 (2,-10)
To the Top! : Move Gauge Refresh 9 - Charges the user’s move gauge by one when a move is successful. 84 7 3 (-3,-7)
To the Top! : MP Refresh 3 - Has a moderately good chance of restoring one MP of the move used if the move is successful. 84 7 2 (-1,-5)
Impervious - Stats cannot be lowered. 120 10 3 (-3,7)
Endurance - If the Pokémon enters battle with full HP, allows it to endure a single overwhelming attack with 1 HP left. 120 10 3 (2,10)
Racing Rain 2 - Quickly charges the move gauge when the weather is rainy. 96 8 2 (-2,-6)
Raging Rain 3 - Powers up moves when the weather is rainy. 96 8 3 (-1,-7)
Quick Cure - Removes the confused, flinching, and trapped conditions from the user once during battle. 60 5 (-2,4)
Natural Remedy - Once per battle, removes all status conditions from the user when the user is inflicted by any status condition. 60 5 (-2,-4)
Refreshing Rain 1 - Restores the Pokémon’s HP whenever it takes an action when the weather is rainy. 96 8 3 (1,-9)
Smart Cookie - The more the user’s Sp. Def has been raised, the more it powers up moves. 84 7 2 (-2,6)
Wise Entry 2 - Sharply raises the user’s Sp. Def when the Pokémon enters a battle. 120 10 3 (-1,7)
Party Crashers - Ensures the next attack of all allied sync pairs will be a critical hit when the Pokémon enters the battle for the first time. 180 15 3 (1,9)
Starting Node 0 0 (0,0)
Hydro Cannon : Accuracy +10 84 7 (2,-6)
Water Pulse : Power +5 36 3 (3,7)
Water Pulse : Power +5 36 3 (2,4)
Water Pulse : Power +5 36 3 2 (2,8)
Water Pulse : Power +5 36 3 (3,5)
Water Pulse : Power +5 36 3 2 (1,7)
Hydro Cannon : Power +3 48 4 (3,-5)
Hydro Cannon : Power +3 48 4 2 (1,-7)
Hydro Cannon : Power +3 48 4 (3,-7)
Hydro Cannon : Power +3 48 4 (2,-4)
Hydro Cannon : Power +3 48 4 2 (2,-8)