|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(1,3) |
|
HP
+10
|
24 |
2 |
|
(-1,3) |
|
Sp. Atk
+5
|
5 |
0 |
|
(1,-1) |
|
Sp. Atk
+5
|
5 |
0 |
|
(-1,-1) |
|
Sp. Atk
+5
|
24 |
2 |
|
(1,-5) |
|
Sp. Atk
+10
|
48 |
4 |
2 |
(-3,-5) |
|
Sp. Atk
+10
|
48 |
4 |
|
(2,0) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(-2,2) |
|
Speed
+5
|
24 |
2 |
|
(-2,-2) |
|
Speed
+5
|
24 |
2 |
|
(-3,-3) |
|
Speed
+5
|
24 |
2 |
|
(1,5) |
|
Speed
+5
|
24 |
2 |
2 |
(-1,5) |
|
Speed
+5
|
24 |
2 |
2 |
(3,9) |
|
Speed
+5
|
24 |
2 |
|
(1,-3) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(-1,-3) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+10
|
48 |
4 |
2 |
(-3,5) |
|
Triumphant Hydro Cannon
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Triumphant Hydro Cannon
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Water Pulse
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
3 |
(2,2) |
|
Water Pulse
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
|
(2,6) |
|
X Defense All
:
MP Refresh 3
- Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
|
(-3,3) |
|
Hydro Cannon
:
Move Gauge Refresh 4
- Has a chance (50%) of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
2 |
(3,-9) |
|
Hydro Cannon
:
Propulsion 2
- Has a chance (30%) of reducing the user’s sync move countdown by one when the user’s move is successful.
|
180 |
15 |
3 |
(2,-10) |
|
To the Top!
:
Move Gauge Refresh 9
- Charges the user’s move gauge by one when its move is successful.
|
84 |
7 |
3 |
(-3,-7) |
|
To the Top!
:
MP Refresh 3
- Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
2 |
(-1,-5) |
|
To the Top!
:
Pep Rally 1
- Raises the Speed of all allied sync pairs by 1 stat rank when the user’s move is successful.
|
72 |
6 |
|
(-3,-1) |
|
Impervious
- The user’s stats cannot be lowered.
|
120 |
10 |
3 |
(-3,7) |
|
Endurance
- When the user enters battle with full HP, applies the Enduring effect to it.
|
120 |
10 |
3 |
(2,10) |
|
Racing Rain 2
- Quickly charges the move gauge when the weather is rainy.
|
96 |
8 |
2 |
(-2,-6) |
|
First Aid 4
- Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
|
120 |
10 |
4 |
(0,8) |
|
Raging Rain 3
- Powers up the user’s moves when the weather is rainy.
|
96 |
8 |
3 |
(-1,-7) |
|
Quick Cure
- Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
|
60 |
5 |
|
(-2,4) |
|
Natural Remedy
- Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
|
60 |
5 |
|
(-2,-4) |
|
Adrenaline 1
- Reduces the sync move countdown by 1 the first time the user’s sync move is used each battle.
|
120 |
10 |
2 |
(2,-2) |
|
Refreshing Rain 1
- Restores the user’s HP whenever its Pokémon takes an action while the weather is rainy.
|
96 |
8 |
3 |
(1,-9) |
|
Smart Cookie
- The more the user’s Sp. Def is raised, the more it powers up the user’s moves.
|
84 |
7 |
2 |
(-2,6) |
|
Wise Entry 2
- Raises the user’s Sp. Def by 2 stat ranks when it enters a battle.
|
120 |
10 |
3 |
(-1,7) |
|
Party Crashers
- Applies the Critical Hit Next effect to all allied sync pairs the first time the user enters a battle each battle.
|
180 |
15 |
3 |
(1,9) |
|
Team Fist Bump 2
- Has a chance (30%) of restoring the HP of all allied sync pairs when the user’s attack move is successful.
|
96 |
8 |
2 |
(-2,0) |
|
Team Triage Tank 2
- Has a chance (30%) of restoring the HP of all allied sync pairs when the user is hit by an attack move.
|
96 |
8 |
3 |
(-3,1) |
|
Team Fierce Entry 1
- Raises the Attack of all allied sync pairs by 1 stat rank when the user enters a battle.
|
84 |
7 |
2 |
(0,4) |
|
Team Grand Entry 1
- Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user enters a battle.
|
84 |
7 |
2 |
(0,-4) |
|
Freevenge 4
- Has a chance (50%) of applying the Free Move Next effect to the user when it is hit by an attack move.
|
120 |
10 |
5 |
(-2,8) |
|
Status Immunity
- Status conditions cannot be inflicted on the user.
|
120 |
10 |
4 |
(0,-8) |
|
Team Rain Coat
- Protects all allied sync pairs against critical hits when the weather is rainy.
|
108 |
9 |
5 |
(-2,-8) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Hydro Cannon
:
Accuracy
+10
|
84 |
7 |
|
(2,-6) |
|
Water Pulse
:
Power
+5
|
36 |
3 |
2 |
(1,7) |
|
Water Pulse
:
Power
+5
|
36 |
3 |
|
(3,7) |
|
Water Pulse
:
Power
+5
|
36 |
3 |
|
(2,4) |
|
Water Pulse
:
Power
+5
|
36 |
3 |
2 |
(2,8) |
|
Water Pulse
:
Power
+5
|
36 |
3 |
|
(3,5) |
|
Hydro Cannon
:
Power
+3
|
48 |
4 |
|
(3,-7) |
|
Hydro Cannon
:
Power
+3
|
48 |
4 |
|
(2,-4) |
|
Hydro Cannon
:
Power
+3
|
48 |
4 |
2 |
(2,-8) |
|
Hydro Cannon
:
Power
+3
|
48 |
4 |
|
(3,-5) |
|
Hydro Cannon
:
Power
+3
|
48 |
4 |
2 |
(1,-7) |