Table of Contents
Sygna Suit Cynthia & Kommo-o
With the introduction of the excellent aoe Paralysis spreader Whimsicott, Kommo-O has finally found a way to easily access its incredibly potent damage multipliers against Paralyzed targets. Combined with a support like Blastoise capable of covering the pair's offensive stat buffs and lack of a defensive presence in one slot, and you've got the kind of team comp that easily competes with Garchomp Sand in terms of sheer aoe damage. Not much more to say, really; Kommo-O may not be the most versatile pair in the game, but it's real difficult to argue with an immensely powerful aoe four bar on top of a brutal sync nuke, especially when backed up not only by Unhindered but also Whimsicott's aoe Paralysis and surprisingly potent Moonblasts.
Trainer
Pokemon Info
Pokemon Description
When it howls after finishing off its prey, the metallic sounds of its celebrating comrades can be heard from all around.
Table of Contents
Stats
Table of Contents
Moves
Type |
Dragon |
Category |
 |
Power |
42 / 50
|
Accuracy |
100 |
Target |
An opponent |
Cost |
|
Has a moderate chance of leaving the target paralyzed.
Category |
 |
Power |
0 / 0
|
Accuracy |
0 |
Target |
Self |
Uses |
2 |
Sharply raises the user’s Sp. Atk.
Type |
Dragon |
Category |
 |
Power |
176 / 211
|
Accuracy |
100 |
Target |
All opponents |
Cost |
|
Lowers the user’s Defense.
Category |
 |
Power |
0 / 0
|
Accuracy |
0 |
Target |
Self |
Uses |
1 |
Reduces the user’s sync move countdown by up to three based on how low their HP is. Raises the user’s critical-hit rate by up to three stat ranks based on how low their HP is.
Type |
Dragon |
Category |
|
Power |
250 / 300 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
High Five 1
Raises the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed after a sync move.
Head Start 1
Reduces the sync move countdown by 1 when the Pokémon enters a battle for the first time.
Stamina Reserves 6
Once per battle, charges the user’s move gauge by six when the user is in a pinch.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises allies’ Attack and Sp. Atk by [Value] when using Dragon-type attacks.
- Lv1: +15
- Lv2: +20
- Lv3: +25
- Lv4: +30
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Battle Facility Foe Strike
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +3
- Lv2: +5
- Lv3: +7
- Lv4: +9
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +3
- Lv2: +5
- Lv3: +7
- Lv4: +9
Sync Grid
Sync Grid for Sygna Suit Cynthia & Kommo-o
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(-1,3) |
|
HP
+10
|
24 |
2 |
|
(-3,-5) |
|
HP
+10
|
24 |
2 |
|
(-1,-5) |
|
HP
+10
|
24 |
2 |
|
(-2,0) |
|
HP
+20
|
48 |
4 |
|
(3,7) |
|
Sp. Atk
+5
|
5 |
0 |
|
(1,-1) |
|
Sp. Atk
+5
|
5 |
0 |
|
(-1,-1) |
|
Sp. Atk
+5
|
24 |
2 |
|
(1,3) |
|
Sp. Atk
+10
|
48 |
4 |
|
(-3,-7) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+20
|
84 |
7 |
2 |
(3,9) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(2,0) |
|
Defense
+5
|
24 |
2 |
|
(1,5) |
|
Defense
+10
|
48 |
4 |
|
(3,5) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(-1,-3) |
|
Sp. Def
+5
|
24 |
2 |
2 |
(3,-3) |
|
Historymaker Clanging Scales
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Historymaker Clanging Scales
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
X Sp. Atk
:
MP Refresh 2
- Has a moderate chance of restoring one MP of the move used if the move is successful.
|
84 |
7 |
|
(-2,2) |
|
X Sp. Atk
:
MP Refresh 2
- Has a moderate chance of restoring one MP of the move used if the move is successful.
|
84 |
7 |
2 |
(-2,4) |
|
Dragon Breath
:
Hostile Environment 1
- Raises the chance of inflicting status conditions with the additional effects of moves.
|
96 |
8 |
2 |
(-1,5) |
|
Dragon Breath
:
Move Gauge Refresh 3
- Has a moderately good chance of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
2 |
(-2,-8) |
|
Dragon Breath
:
Move Gauge Refresh 3
- Has a moderately good chance of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
2 |
(-3,-9) |
|
Dragon Breath
:
Furious Brawn
- The more the user’s Attack has been raised, the more it powers up moves.
|
120 |
10 |
3 |
(-1,-9) |
|
Clanging Scales
:
Unhindered
- When the Pokémon attacks, ignores damage-reducing effects on the opponent’s field of play.
|
84 |
7 |
3 |
(2,10) |
|
Clanging Scales
:
Move Gauge Refresh 3
- Has a moderately good chance of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
2 |
(2,8) |
|
Clanging Scales
:
Move Gauge Refresh 3
- Has a moderately good chance of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
3 |
(1,9) |
|
Eyes on the Prize!
:
MP Refresh 4
- Has a good chance of restoring one MP of the move used if the move is successful.
|
144 |
12 |
3 |
(2,-6) |
|
Snow Shelter
- Protects the Pokémon from damage from a hailstorm.
|
36 |
3 |
|
(2,-2) |
|
Sand Shelter
- Protects the Pokémon from damage from a sandstorm.
|
36 |
3 |
|
(-2,-6) |
|
On the Ropes 5
- Reduces damage when the Pokémon is in a pinch and is hit by a physical attack move.
|
120 |
10 |
3 |
(3,-5) |
|
Paralysis Synergy 2
- Powers up moves when the target is paralyzed.
|
120 |
10 |
3 |
(-2,6) |
|
Adrenaline 1
- Reduces the sync move countdown by one when a sync move is used for the first time.
|
120 |
10 |
3 |
(-3,5) |
|
Last Dash 4
- Once per battle, substantially raises the user’s Speed when in a pinch.
|
96 |
8 |
2 |
(1,-5) |
|
Static Shock 5
- Powers up sync moves when the target is paralyzed.
|
96 |
8 |
2 |
(2,-4) |
|
High Five 1
- Raises the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed after a sync move.
|
120 |
10 |
3 |
(-2,-10) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Dragon Breath
:
Power
+4
|
36 |
3 |
2 |
(-1,-7) |
|
Dragon Breath
:
Power
+4
|
36 |
3 |
|
(-2,-4) |
|
Dragon Breath
:
Power
+4
|
36 |
3 |
2 |
(-3,3) |
|
Dragon Breath
:
Power
+4
|
36 |
3 |
|
(-3,1) |
|
Clanging Scales
:
Power
+2
|
48 |
4 |
2 |
(1,7) |
|
Clanging Scales
:
Power
+2
|
48 |
4 |
|
(2,4) |
|
Clanging Scales
:
Power
+2
|
48 |
4 |
|
(3,-1) |
|
Clanging Scales
:
Power
+2
|
48 |
4 |
|
(1,-3) |
|
Clanging Scales
:
Power
+2
|
48 |
4 |
|
(2,6) |