GamePress

Sygna Suit Cynthia & Kommo-o

Table of Contents

Trainer

Pokemon Info

Type Dragon
Weak Vs Fairy
Role Strike (Special)
Base Potential
Gender Male

Pokemon Description

When it howls after finishing off its prey, the metallic sounds of its celebrating comrades can be heard from all around.

Table of Contents

Stats

5★
HP 84
ATK 22
DEF 12
Sp. ATK 24
Sp. DEF 12
Speed 16
HP 480
ATK 360
DEF 148
Sp. ATK 370
Sp. DEF 148
Speed 185
Bulk 470

Table of Contents

Moves

Type Dragon
Category
Power
42 / 50
Accuracy 100
Target An opponent
Cost
Has a moderate chance of leaving the target paralyzed.
Unlock Requirements
Unlocked by Default
Category
Power
0 / 0
Accuracy 0
Target Self
Uses 2
Sharply raises the user’s Sp. Atk.
Unlock Requirements
Unlocked by Default
Type Dragon
Category
Power
176 / 211
Accuracy 100
Target All opponents
Cost
Lowers the user’s Defense.
Unlock Requirements
Unlocked by Default
Category
Power
0 / 0
Accuracy 0
Target Self
Uses 1
Reduces the user’s sync move countdown by up to three based on how low their HP is. Raises the user’s critical-hit rate by up to three stat ranks based on how low their HP is.
Unlock Requirements
Unlocked by Default

Sync Move

Type Dragon
Category
Power
250 / 300
Accuracy -
Target An opponent
Effect Tag -

No additional effect.

Passive Skills

High Five 1

Raises the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed after a sync move.

Head Start 1

Reduces the sync move countdown by 1 when the Pokémon enters a battle for the first time.

Stamina Reserves 6

Once per battle, charges the user’s move gauge by six when the user is in a pinch.

Sync Grid

Link to Sync Grid Planner Tool
Icon Bonus Sync Orb Cost Energy Cost Req Sync Level Grid Pos (X,Y)
HP +10 5 0 (1,1)
HP +10 24 2 (-2,0)
HP +10 24 2 (-1,3)
HP +10 24 2 (-3,-5)
HP +10 24 2 (-1,-5)
HP +20 48 4 (3,7)
Sp. Atk +5 5 0 (1,-1)
Sp. Atk +5 5 0 (-1,-1)
Sp. Atk +5 24 2 (1,3)
Sp. Atk +10 48 4 (-3,-7)
Speed +5 5 0 (0,2)
Speed +20 84 7 2 (3,9)
Defense +5 5 0 (0,-2)
Defense +5 24 2 (2,0)
Defense +5 24 2 (1,5)
Defense +10 48 4 (3,5)
Sp. Def +5 5 0 (-1,1)
Sp. Def +5 24 2 2 (3,-3)
Sp. Def +5 24 2 (-1,-3)
Historymaker Clanging Scales : Power +25 60 5 3 (0,6)
Historymaker Clanging Scales : Power +25 60 5 3 (0,-6)
X Sp. Atk : MP Refresh 2 - Has a moderate chance of restoring one MP of the move used if the move is successful. 84 7 2 (-2,4)
X Sp. Atk : MP Refresh 2 - Has a moderate chance of restoring one MP of the move used if the move is successful. 84 7 (-2,2)
Dragon Breath : Hostile Environment 1 - Raises the chance of inflicting status conditions with the additional effects of moves. 96 8 2 (-1,5)
Dragon Breath : Move Gauge Refresh 3 - Has a moderately good chance of charging the user’s move gauge by one when a move is successful. 72 6 2 (-2,-8)
Dragon Breath : Move Gauge Refresh 3 - Has a moderately good chance of charging the user’s move gauge by one when a move is successful. 72 6 2 (-3,-9)
Dragon Breath : Furious Brawn - The more the user’s Attack has been raised, the more it powers up moves. 120 10 3 (-1,-9)
Clanging Scales : Unhindered - When the Pokémon attacks, ignores damage-reducing effects on the opponent’s field of play. 84 7 3 (2,10)
Clanging Scales : Move Gauge Refresh 3 - Has a moderately good chance of charging the user’s move gauge by one when a move is successful. 72 6 2 (2,8)
Clanging Scales : Move Gauge Refresh 3 - Has a moderately good chance of charging the user’s move gauge by one when a move is successful. 72 6 3 (1,9)
Eyes on the Prize! : MP Refresh 4 - Has a good chance of restoring one MP of the move used if the move is successful. 144 12 3 (2,-6)
Snow Shelter - Protects the Pokémon from damage from a hailstorm. 36 3 (2,-2)
Sand Shelter - Protects the Pokémon from damage from a sandstorm. 36 3 (-2,-6)
On the Ropes 5 - Reduces damage when the Pokémon is in a pinch and is hit by a physical attack move. 120 10 3 (3,-5)
Paralysis Synergy 2 - Powers up moves when the target is paralyzed. 120 10 3 (-2,6)
Adrenaline 1 - Reduces the sync move countdown by one when a sync move is used for the first time. 120 10 3 (-3,5)
Last Dash 4 - Once per battle, substantially raises the user’s Speed when in a pinch. 96 8 2 (1,-5)
Static Shock 5 - Powers up sync moves when the target is paralyzed. 96 8 2 (2,-4)
High Five 1 - Raises the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed after a sync move. 120 10 3 (-2,-10)
Starting Node 0 0 (0,0)
Dragon Breath : Power +4 36 3 (-3,1)
Dragon Breath : Power +4 36 3 2 (-1,-7)
Dragon Breath : Power +4 36 3 (-2,-4)
Dragon Breath : Power +4 36 3 2 (-3,3)
Clanging Scales : Power +2 48 4 (2,6)
Clanging Scales : Power +2 48 4 2 (1,7)
Clanging Scales : Power +2 48 4 (2,4)
Clanging Scales : Power +2 48 4 (3,-1)
Clanging Scales : Power +2 48 4 (1,-3)