Table of Contents
Sygna Suit Cynthia & Kommo-o
Despite its clunky setup phase and fierce Dragon type competition, Kommo-O's sheer lategame power and the game's current drought of top tier Special attackers are such that the pair is still an excellent option for Events and Legendary Arenas. In the Battle Villa, while Haxorus generally outclasses it in terms of reliability and longevity, if Support is set aside for it Kommo-O is very often the battering ram needed to break down a particularly difficult Stage and clear the way for a sweep. Overall, while its janky moveset and comparatively low stats keep it from the upper echelon of the game's offensive meta, once it gets going it can swing with the best of 'em, and that kind of dps can never be ignored.
Trainer
Pokemon Info
Pokemon Description
When it howls after finishing off its prey, the metallic sounds of its celebrating comrades can be heard from all around.
Table of Contents
Stats
Table of Contents
Moves
Type |
Dragon |
Category |
 |
Power |
42 / 50
|
Accuracy |
100 |
Target |
An opponent |
Cost |
|
Has a moderate chance of leaving the target paralyzed.
Category |
 |
Power |
0 / 0
|
Accuracy |
0 |
Target |
Self |
Uses |
2 |
Sharply raises the user’s Sp. Atk.
Type |
Dragon |
Category |
 |
Power |
176 / 211
|
Accuracy |
100 |
Target |
All opponents |
Cost |
|
Lowers the user’s Defense.
Category |
 |
Power |
0 / 0
|
Accuracy |
0 |
Target |
Self |
Uses |
1 |
Reduces the user’s sync move countdown by up to three based on how low their HP is. Raises the user’s critical-hit rate by up to three stat ranks based on how low their HP is.
Type |
Dragon |
Category |
|
Power |
250 / 300 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
High Five 1
Raises the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed after a sync move.
Head Start 1
Reduces the sync move countdown by 1 when the Pokémon enters a battle for the first time.
Stamina Reserves 6
Once per battle, charges the user’s move gauge by six when the user is in a pinch.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises allies’ Attack and Sp. Atk by [Value] when using Dragon-type attacks.
- Lv1: +15
- Lv2: +20
- Lv3: +25
- Lv4: +30
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Sync Grid
Sync Grid for Sygna Suit Cynthia & Kommo-o
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(-1,3) |
|
HP
+10
|
24 |
2 |
|
(-3,-5) |
|
HP
+10
|
24 |
2 |
|
(-1,-5) |
|
HP
+10
|
24 |
2 |
|
(-2,0) |
|
HP
+20
|
48 |
4 |
|
(3,7) |
|
Sp. Atk
+5
|
5 |
0 |
|
(1,-1) |
|
Sp. Atk
+5
|
5 |
0 |
|
(-1,-1) |
|
Sp. Atk
+5
|
24 |
2 |
|
(1,3) |
|
Sp. Atk
+10
|
48 |
4 |
|
(-3,-7) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+20
|
84 |
7 |
2 |
(3,9) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(2,0) |
|
Defense
+5
|
24 |
2 |
|
(1,5) |
|
Defense
+10
|
48 |
4 |
|
(3,5) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(-1,-3) |
|
Sp. Def
+5
|
24 |
2 |
2 |
(3,-3) |
|
Historymaker Clanging Scales
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Historymaker Clanging Scales
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
X Sp. Atk
:
MP Refresh 2
- Has a moderate chance of restoring one MP of the move used if the move is successful.
|
84 |
7 |
|
(-2,2) |
|
X Sp. Atk
:
MP Refresh 2
- Has a moderate chance of restoring one MP of the move used if the move is successful.
|
84 |
7 |
2 |
(-2,4) |
|
Dragon Breath
:
Hostile Environment 1
- Raises the chance of inflicting status conditions with the additional effects of moves.
|
96 |
8 |
2 |
(-1,5) |
|
Dragon Breath
:
Move Gauge Refresh 3
- Has a moderately good chance of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
2 |
(-2,-8) |
|
Dragon Breath
:
Move Gauge Refresh 3
- Has a moderately good chance of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
2 |
(-3,-9) |
|
Dragon Breath
:
Furious Brawn
- The more the user’s Attack has been raised, the more it powers up moves.
|
120 |
10 |
3 |
(-1,-9) |
|
Clanging Scales
:
Unhindered
- When the Pokémon attacks, ignores damage-reducing effects on the opponent’s field of play.
|
84 |
7 |
3 |
(2,10) |
|
Clanging Scales
:
Move Gauge Refresh 3
- Has a moderately good chance of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
2 |
(2,8) |
|
Clanging Scales
:
Move Gauge Refresh 3
- Has a moderately good chance of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
3 |
(1,9) |
|
Eyes on the Prize!
:
MP Refresh 4
- Has a good chance of restoring one MP of the move used if the move is successful.
|
144 |
12 |
3 |
(2,-6) |
|
Snow Shelter
- Protects the Pokémon from damage from a hailstorm.
|
36 |
3 |
|
(2,-2) |
|
Sand Shelter
- Protects the Pokémon from damage from a sandstorm.
|
36 |
3 |
|
(-2,-6) |
|
On the Ropes 5
- Reduces damage when the Pokémon is in a pinch and is hit by a physical attack move.
|
120 |
10 |
3 |
(3,-5) |
|
Paralysis Synergy 2
- Powers up moves when the target is paralyzed.
|
120 |
10 |
3 |
(-2,6) |
|
Adrenaline 1
- Reduces the sync move countdown by one when a sync move is used for the first time.
|
120 |
10 |
3 |
(-3,5) |
|
Last Dash 4
- Once per battle, substantially raises the user’s Speed when in a pinch.
|
96 |
8 |
2 |
(1,-5) |
|
Static Shock 5
- Powers up sync moves when the target is paralyzed.
|
96 |
8 |
2 |
(2,-4) |
|
High Five 1
- Raises the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed after a sync move.
|
120 |
10 |
3 |
(-2,-10) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Dragon Breath
:
Power
+4
|
36 |
3 |
|
(-3,1) |
|
Dragon Breath
:
Power
+4
|
36 |
3 |
2 |
(-1,-7) |
|
Dragon Breath
:
Power
+4
|
36 |
3 |
|
(-2,-4) |
|
Dragon Breath
:
Power
+4
|
36 |
3 |
2 |
(-3,3) |
|
Clanging Scales
:
Power
+2
|
48 |
4 |
2 |
(1,7) |
|
Clanging Scales
:
Power
+2
|
48 |
4 |
|
(2,4) |
|
Clanging Scales
:
Power
+2
|
48 |
4 |
|
(3,-1) |
|
Clanging Scales
:
Power
+2
|
48 |
4 |
|
(1,-3) |
|
Clanging Scales
:
Power
+2
|
48 |
4 |
|
(2,6) |