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Sygna Suit Elesa & Rotom

Table of Contents

Support Tier 1
Analysis by Svidrigailov

Trainer

Pokemon Info

Type Electric
Weak Vs Dark
Role Support
Base Potential
Gender Genderless

Pokemon Description

Research continues on this Pokémon, which could be the power source of a unique motor.

Table of Contents

Stats

5★
HP 99
ATK 6
DEF 17
Sp. ATK 13
Sp. DEF 17
Speed 14
HP 479
ATK 99
DEF 261
Sp. ATK 204
Sp. DEF 261
Speed 280
Bulk 696

Table of Contents

Pokemon Analysis

Overview

Rotom is an immensely bulky Support Pair with a powerful set of tools in its moveset that allow it to be an excellent enabler for most Specially offensive Strikers. Its Passive “Look Alive 9” combines with its titanic bulk to give it some of the best longevity of any Support in the game, making it ideal for Supporting frailer Tech Pairs and Strikers. On top of being one of the game’s premier meat shields, Rotom also packs a pair of incredible buffing Moves in X Sp.Atk and “Breathtaking!”. Not many other pairs can raise Accuracy or lower Sync Move count, let alone while also raising the immensely important Sp.Atk and Critical Hit Chance stats.

Strengths

Versatile Buffs

While Sp.Atk and Accuracy are extremely useful Buffs, not all Sync Pairs can benefit from them, so buffing them can lower a Support’s versatility. However, Rotom also provides two universal and extremely powerful Stat Boosts on top of those two: Critical Hit Chance and Sync Move Count. 

Great Survivability

Rotom has two major factors contributing to its incredible longevity. Firstly, its Passive “Look Alive 9” quickly adds up to a massive Evasion boost that allows it to dodge attacks more often than not. Past that, just being one of the game’s bulkiest pairs by virtue of its sheer defense stats gives it the ability to easily weather a great deal of damage even before its passive kicks in.

Weaknesses

Lack of Gauge Boost/Defense Buffs

Rotom’s buffs are quite versatile, but it is rarely optimal on teams that can already get their Striker to +6 Atk/Sp.Atk and Maximum Critical Chance without it. This is because it has no way to Increase its ally’s Defenses or replenish the move Gauge, and all of its Buffs except the Sync Move wait reduction are lost on those teams.

Team Synergy

Rotom is a great fit for a wide variety of teams built around Special Attacking Strikers. It on its own can provide them with both the Crit Chance and Sp.Atk to deal the damage they need to all by itself, leaving a third slot for another Support on Move Gauge replenishing or Defense Buffing duty.

Table of Contents

Moves

Type Electric
Category
Power
17 / 20
Accuracy 100
Target An opponent
Cost
Has a very small chance of leaving the target paralyzed.
Category
Power
0 / 0
Accuracy 0
Target All allies
Uses 2
Sharply raises the Sp. Atk of all allied sync pairs.
Category
Power
0 / 0
Accuracy 0
Target An ally
Uses 1
Reduces the sync move countdown of an allied sync pair by two and raises the accuracy and critical-hit rate of the sync pair selected. Sharply raises accuracy and critical-hit rate when the user’s team has a sync buff.
Type Electric
Category
Power
124 / 148
Accuracy 70
Target An opponent
Cost
Never misses when the weather is rainy. Has a moderate chance of leaving the target paralyzed.

Sync Move

Type Electric
Category
Power
250 / 300
Accuracy -
Target An opponent
Effect Tag -

No additional effect.

Passive Skills

Look Alive 9

Increases the user’s evasiveness when the user is hit by an attack move.

Fast Runner

Evasiveness cannot be lowered.

Sync Grid

Link to Sync Grid Planner Tool
Icon Bonus Sync Orb Cost Energy Cost Req Sync Level Grid Pos (X,Y)
HP +10 5 0 (1,1)
HP +20 60 5 3 (-1,7)
HP +20 60 5 2 (2,-8)
HP +30 120 10 2 (3,9)
Sp. Atk +5 5 0 (-1,-1)
Sp. Atk +5 5 0 (1,-1)
Sp. Atk +5 24 2 (1,3)
Sp. Atk +5 36 3 (-3,3)
Sp. Atk +5 36 3 (-2,2)
Sp. Atk +10 48 4 3 (1,-9)
Sp. Atk +10 60 5 2 (-2,-6)
Sp. Atk +10 60 5 2 (-3,-5)
Speed +5 5 0 (0,2)
Speed +5 24 2 (1,-5)
Speed +5 24 2 (2,-4)
Speed +10 48 4 2 (2,8)
Defense +5 5 0 (0,-2)
Defense +5 24 2 (2,4)
Defense +5 24 2 (1,5)
Defense +5 24 2 (1,-3)
Defense +10 60 5 2 (3,-9)
Sp. Def +5 5 0 (-1,1)
Sp. Def +5 24 2 (3,5)
Sp. Def +10 60 5 (3,-5)
Sp. Def +10 60 5 3 (1,9)
High Fashion Thunderbolt : Power +25 60 5 3 (0,6)
High Fashion Thunderbolt : Power +25 60 5 3 (0,-6)
Thunder Shock : Hostile Environment 1 - Raises the chance of inflicting status conditions with the additional effects of moves. 96 8 3 (-1,-7)
Thunder Shock : Move Gauge Refresh 3 - Has a moderately good chance of charging the user’s move gauge by one when a move is successful. 84 7 (-2,-4)
X Sp. Atk All : MP Refresh 2 - Has a moderate chance of restoring one MP of the move used if the move is successful. 84 7 (2,-6)
X Sp. Atk All : MP Refresh 2 - Has a moderate chance of restoring one MP of the move used if the move is successful. 84 7 2 (1,-7)
Thunder : Move Gauge Refresh 4 - Has a good chance of charging the user’s move gauge by one when a move is successful. 84 7 (-2,4)
Breathtaking! : MP Refresh 3 - Has a moderately good chance of restoring one MP of the move used if the move is successful. 84 7 (2,6)
Breathtaking! : Selfless - Makes opponents target the user for a short time when a move is successful in a pinch. 60 5 (3,7)
Paralysis Synergy 5 - Powers up moves when the target is paralyzed. 120 10 3 (-3,-7)
Agile Entry 1 - Raises the user’s evasiveness when the Pokémon enters a battle. 60 5 2 (1,7)
Ridicure 2 - Has a moderate chance of restoring the user’s HP when an opponent’s attack move targeting the user misses. 120 10 3 (2,10)
Third Act 4 - Once per battle, has a good chance of reducing the user’s sync move countdown by one when in a pinch. (In a co-op battle, will reduce the sync move countdown for all allied sync pairs once per battle). 120 10 3 (2,-10)
Leg Up 2 - Once per battle, has a moderate chance of reducing the user’s sync move countdown by one when the Pokémon enters the battle. 120 10 (3,-7)
Starting Node 0 0 (0,0)
Thunder : Accuracy +20 120 10 3 (-3,7)
Thunder Shock : Power +4 24 2 (-3,-3)
Thunder Shock : Power +3 24 2 (-1,-3)
Thunder Shock : Power +4 24 2 2 (-1,-5)
Thunder Shock : Power +3 24 2 (-2,-2)
Thunder : Power +4 60 5 2 (-1,5)
Thunder : Power +4 60 5 2 (-3,5)
Thunder : Power +4 60 5 2 (-2,6)
Thunder : Power +4 60 5 (-1,3)