Table of Contents
Trainer
Pokemon Info
Type | Grass |
---|---|
Weak Vs | Poison |
Role | ![]() |
Base Potential | ![]() |
Gender |
Female![]() |
Max Potential |
![]() |
Stats
Pokemon Analysis
Similar to May & Swampert, Sygna Suit Erika is another damage dealer with hybrid-like qualities, providing sun over rain this time. Although Erika is not as tanky as May, she does stand out by being even more impressive offensively: Solar Blade is an incredible move that gets 200 BP (higher than Steel Beam!) for only 3 gauges and having its drawback negated with sunny weather itself, but on top of that, Erika has a good single target sync move and a spectacular Trainer Move that gives her +2 Attack and +1 Critical Hit rate - if that wasn't enough, using it while the sunny weather is active transforms it into a whooping +4 Attack and +2 Critical Hit rate with Gradual Healing on top of it. Overall, SS Erika feels like a mix between Brendan and May that creates one more top tier unit.
Moves
Type |
![]() |
---|---|
Category |
![]() |
Power |
200
/
240
|
Accuracy | 100 |
Target | An opponent |
Cost |
|
Category |
![]() |
---|---|
Power |
0
/
0
|
Accuracy | 0 |
Target | Self |
Uses | 2 |
Sync Move
Type | ![]() |
---|---|
Category | ![]() |
Power | 200 / 240 |
Accuracy | - |
Target | An opponent |
Effect Tag | - |
Critical hits land more easily. This attack’s power increases when the weather is sunny.
Passive Skills
Has a chance (30%) of reducing the user’s sync move countdown by one when the user’s move is successful while the weather is sunny.
Quickly charges the move gauge when the weather is sunny.
Powers up the user’s moves when the weather is sunny.
Team Skills
- Lv1: +12
- Lv2: +16
- Lv3: +20
- Lv4: +24
Raises allies’ Attack and Sp. Atk by [Value] when using Grass-type attacks.
- Lv1: +12
- Lv2: +16
- Lv3: +20
- Lv4: +24
- Lv1: +1
- Lv2: +3
- Lv3: +5
- Lv4: +7
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +2
- Lv3: +3
- Lv4: +4
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +3
- Lv3: +4
- Lv4: +5
- Lv1: +1
- Lv2: +3
- Lv3: +5
- Lv4: +7
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +2
- Lv3: +3
- Lv4: +4
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +3
- Lv3: +4
- Lv4: +5