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Sygna Suit Grimsley & Sharpedo

Table of Contents

Other Forms

Trainer

Pokemon Info

Type Water
Weak Vs Fairy
Role Strike (Physical)
Base Potential
Gender Male

Pokemon Description

People believe that carrying one of its discarded fangs will prevent mishaps at sea, so the fangs are made into accessories.

Table of Contents

Stats

5★
HP 82
ATK 22
DEF 9
Sp. ATK 18
Sp. DEF 9
Speed 18
HP 597
ATK 322
DEF 140
Sp. ATK 322
Sp. DEF 140
Speed 356
Bulk 613

Table of Contents

Moves

Type Water
Category
Power
45 / 54
Accuracy 100
Target An opponent
Cost
Has a small chance of making the target flinch.
Unlock Requirements
Unlocked by Default
Category
Power
0 / 0
Accuracy 0
Target Self
Uses 2
Sharply raises the user’s Attack.
Unlock Requirements
Unlocked by Default
Type Water
Category
Power
99 / 118
Accuracy 100
Target An opponent
Cost
Has a small chance of lowering the target’s Defense.
Unlock Requirements
Unlocked by Default
Category
Power
0 / 0
Accuracy 0
Target Self
Uses 1
Removes all status conditions from the user. Drastically raises the user’s evasiveness and critical-hit rate. The user takes damage equal to 90% of its remaining HP. If used by Mega Sharpedo, also radically raises the user’s Attack.
Unlock Requirements
Unlocked by Default

Sync Move

Type Water
Category
Power
160 / 192
Accuracy -
Target An opponent
Effect Tag -

Become Mega Sharpedo until the end of battle.

Passive Skills

Fast-Track 2

Has a moderate chance of raising the Pokémon’s Speed after it uses a move.

Power Flux 5

The fuller the move gauge, the more this powers up moves.

Double Down 5

Powers up sync moves that are super effective.

Sync Grid

Link to Sync Grid Planner Tool
Icon Bonus Sync Orb Cost Energy Cost Req Sync Level Grid Pos (X,Y)
Attack +5 5 0 (1,-1)
Attack +5 5 0 (-1,-1)
Attack +5 24 2 (1,5)
Attack +5 24 2 (2,4)
Attack +20 120 10 2 (3,9)
HP +10 5 0 (1,1)
HP +10 24 2 (1,3)
HP +10 24 2 (-1,-3)
HP +20 48 4 (1,-3)
HP +50 120 10 2 (2,-4)
Speed +5 5 0 (0,2)
Speed +5 24 2 (-1,-5)
Speed +5 24 2 (-2,-4)
Defense +5 5 0 (0,-2)
Defense +5 24 2 (2,0)
Defense +10 48 4 2 (3,-3)
Defense +10 48 4 (-3,1)
Sp. Def +5 5 0 (-1,1)
Sp. Def +5 24 2 (-2,0)
Sp. Def +10 48 4 (3,-1)
High-Stakes Liquidation : Power +25 60 5 3 (0,6)
High-Stakes Liquidation : Power +25 60 5 3 (0,-6)
High-Stakes Liquidation : Power +25 60 5 3 (2,10)
High-Stakes Liquidation : Power +25 60 5 3 (-2,-10)
Waterfall : Aggravation 1 - Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 120 10 2 (-1,5)
Waterfall : Move Gauge Refresh 3 - Has a moderately good chance of charging the user’s move gauge by one when a move is successful. 72 6 (-2,-6)
Waterfall : Shifty Striker 2 - Has a moderate chance of raising the user’s evasiveness when the user’s Pokémon uses a move. 84 7 2 (-3,-9)
X Attack : MP Refresh 3 - Has a moderately good chance of restoring one MP of the move used if the move is successful. 72 6 (2,6)
Liquidation : On a Roll 1 - Raises the chance of lowering stat values with the additional effects of moves. 120 10 3 (-2,6)
Liquidation : Move Gauge Refresh 3 - Has a moderately good chance of charging the user’s move gauge by one when a move is successful. 72 6 (-2,2)
Sink or Swim! : Slippery 1 - Raises the user’s evasiveness when a move is successful. 96 8 (2,-2)
Power Reserves 2 - Powers up moves in a pinch. 120 10 3 (2,-6)
Head Start 1 - Reduces the sync move countdown by 1 when the Pokémon enters a battle for the first time. 120 10 3 (-3,5)
First Aid 2 - Restores a bit of the Pokémon’s HP once during battle when the Pokémon is in a pinch. 120 10 3 (-1,-9)
Stamina Reserves 3 - Once per battle, charges the user’s move gauge by three when the user is in a pinch. 120 10 2 (1,-5)
Speedy Entry 2 - Sharply raises the user’s Speed when the Pokémon enters a battle. 96 8 (3,5)
Inertia - The higher the user’s Speed, the more it powers up sync moves. 96 8 3 (1,9)
Pressure Cooker 4 - Once per battle, has a good chance of reducing the user’s sync move countdown by one when in a pinch. 120 10 3 (3,-5)
Starting Node 0 0 (0,0)
Waterfall : Power +5 36 3 (-3,-7)
Waterfall : Power +5 36 3 2 (-1,-7)
Waterfall : Power +5 36 3 2 (-2,-8)
Waterfall : Power +5 36 3 (-3,-5)
Liquidation : Power +5 48 4 2 (-3,3)
Liquidation : Power +5 48 4 2 (-2,4)
Liquidation : Power +5 48 4 (-1,3)
Aqua Jet : Power +8 36 3 (3,7)
Aqua Jet : Power +8 36 3 2 (1,7)
Aqua Jet : Power +8 36 3 2 (2,8)