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Wallace & Milotic

Table of Contents

Tech Tier 2

Trainer

Pokemon Info

Type Water
Weak Vs Electric
Role Tech
Base Potential
Gender Female

Pokemon Description

While Milotic is said to be the most beautiful Pokémon, Trainers who like Feebas and have raised it are seemingly disappointed by Milotic.

Table of Contents

Stats

5★
HP 128
ATK 9
DEF 14
Sp. ATK 12
Sp. DEF 16
Speed 16
HP 740
ATK 102
DEF 134
Sp. ATK 300
Sp. DEF 164
Speed 224
Bulk 567

Table of Contents

Moves

Type Water
Category
Power
38 / 45
Accuracy 100
Target An opponent
Cost
Its power is doubled if the target’s HP is at half or below.
Type Water
Category
Power
38 / 45
Accuracy 85
Target An opponent
Cost
Leaves the target trapped.
Category
Power
0 / 0
Accuracy 0
Target Allied side
Uses 1
Activates the Status Condition Reflection effect on the allied field of play. Makes the user able to endure the next hit it takes.
Type Psychic
Category
Power
100 / 120
Accuracy 100
Target An opponent
Cost
The user takes up a counterattacking posture. Using this move again will cause the user to leave this posture. No other actions can be taken while in this posture. The user will attack if hit by a special move while it is in this counterattacking posture, then the user leaves this posture. The more damage the user has taken from the opponent’s move, the greater the power of this move.

Sync Move

Type Water
Category
Power
200 / 240
Accuracy -
Target An opponent
Effect Tag -

Its power increases if the target is trapped.

Passive Skills

Stationary Target 5

Powers up moves when the target is trapped.

Pokey Trap 5

Increases the amount of damage the target takes from being trapped.

Recuperation 2

Restores the user’s HP after using a sync move.

Sync Grid

Link to Sync Grid Planner Tool
Icon Bonus Sync Orb Cost Energy Cost Req Sync Level Grid Pos (X,Y)
HP +10 5 0 (1,1)
HP +10 24 2 (2,0)
HP +10 24 2 (-2,0)
HP +10 24 2 (1,5)
HP +20 48 4 2 (-2,-4)
Sp. Atk +5 5 0 (1,-1)
Sp. Atk +5 5 0 (-1,-1)
Sp. Atk +5 24 2 (-1,5)
Sp. Atk +5 24 2 (1,3)
Speed +5 5 0 (0,2)
Speed +5 24 2 (2,4)
Defense +5 5 0 (0,-2)
Defense +5 24 2 (-1,-3)
Defense +5 24 2 (-1,3)
Sp. Def +5 5 0 (-1,1)
Sp. Def +5 24 2 (-3,-1)
Aquatic Prince Hydro Pump : Power +25 60 5 3 (0,-6)
Aquatic Prince Hydro Pump : Power +25 60 5 3 (0,6)
Mirror Coat : Move Gauge Refresh 3 - Has a moderately good chance of charging the user’s move gauge by one when a move is successful. 72 6 (2,6)
Mirror Coat : Catalytic Cure 2 - Has a moderate chance of restoring the user’s HP when a move is successful. 96 8 2 (-3,-5)
Whirlpool : Move Gauge Refresh 3 - Has a moderately good chance of charging the user’s move gauge by one when a move is successful. 72 6 (-2,4)
Brine : Move Gauge Refresh 3 - Has a moderately good chance of charging the user’s move gauge by one when a move is successful. 72 6 (2,-2)
Brine : Dire Rain 1 - Critical hits land more easily when an attack move is used while the weather is rainy. 96 8 3 (2,-6)
Grand Illusion! : Inspire Ire - Makes opponents target the user for a short time when a move is successful. 60 5 (-2,-2)
Grand Illusion! : Shielded Squad 2 - Sharply raises the Defense of all allied sync pairs when a move is successful. 84 7 3 (-2,-6)
Superduper Effective 2 - Powers up moves that are super effective. 120 10 2 (3,9)
First Aid 4 - Restores a bit of the Pokémon’s HP once during battle when the Pokémon is in a pinch. 120 10 3 (-1,9)
Unyielding 2 - When the user has endured the most recent hit and has 1 HP remaining, has a moderate chance of allowing the user to endure an additional hit. 120 10 3 (-1,-5)
Indomitable 1 - Has a small chance of raising the user’s Sp. Atk if any of the user’s stats have been lowered. 84 7 2 (-3,9)
Grand Entry 1 - Raises the user’s Sp. Atk when the Pokémon enters a battle. 72 6 2 (2,-4)
Revenge Boost 4 - Has a good chance of charging the user’s move gauge by one when the user is hit by an attack move. 84 7 3 (2,10)
Stationary Target 3 - Powers up moves when the target is trapped. 120 10 2 (3,-5)
Healthy Healing - Makes the user gradually heal itself if its HP is full when it enters a battle. 84 7 2 (-3,-3)
Pokey Trap 1 - Increases the amount of damage the target takes from being trapped. 84 7 3 (-2,10)
Sterner Stuff 2 - Reduces damage when the user is hit by a physical attack move. 120 10 3 (1,9)
Starting Node 0 0 (0,0)
Whirlpool : Accuracy +10 60 5 (-2,6)
Whirlpool : Power +4 24 2 (-3,5)
Whirlpool : Power +4 24 2 (-3,7)
Whirlpool : Power +4 36 3 2 (-2,8)
Whirlpool : Power +4 36 3 2 (-1,7)
Brine : Power +4 24 2 (3,-1)
Brine : Power +4 24 2 (1,-3)
Brine : Power +4 36 3 3 (1,-5)
Brine : Power +4 36 3 2 (3,-3)
Mirror Coat : Power +20 36 3 2 (1,7)
Mirror Coat : Power +10 36 3 (3,7)
Mirror Coat : Power +20 36 3 2 (2,8)
Mirror Coat : Power +10 36 3 (3,5)