Table of Contents
Wallace & Milotic
Although the pair borderline requires a fully invested Sync Grid for use (and its 6 star ex form in order to reach its real potential), that investment is often well worth it as a properly set up Milotic is one of the most versatile and powerful offensive tanks in the game. Unearthly levels of healing, the immensely powerful sterner stuff, the ability to block opposing status while applying its own trapped condition, and a massive number of damage boosts combine to allow the pair to achieve such ridiculous feats as soling certain Legendary Arenas and 2v9ing most full force battles with ease. Although the setup and commitment it requires is immense, the rewards Wallace & Milotic are capable of providing more often than not make it all worth it.
Trainer
Pokemon Info
Pokemon Description
While Milotic is said to be the most beautiful Pokémon, Trainers who like Feebas and have raised it are seemingly disappointed by Milotic.
Table of Contents
Stats
Table of Contents
Moves
Type |
Water |
Category |
 |
Power |
38 / 45
|
Accuracy |
100 |
Target |
An opponent |
Cost |
|
Its power is doubled if the target’s HP is at half or below.
Type |
Water |
Category |
 |
Power |
38 / 45
|
Accuracy |
85 |
Target |
An opponent |
Cost |
|
Leaves the target trapped.
Category |
 |
Power |
0 / 0
|
Accuracy |
0 |
Target |
Allied side |
Uses |
1 |
Applies the Status Condition Reflection effect to the allied field of play. Makes the user able to endure the next hit it takes that would reduce it to 0 HP.
Type |
Psychic |
Category |
 |
Power |
100 / 120
|
Accuracy |
100 |
Target |
An opponent |
Cost |
|
The user takes up a counterattacking posture. Using this move again will cause the user to leave this posture. No other actions can be taken while in this posture. The user will attack if hit by a special move while it is in this counterattacking posture, then the user leaves this posture. The more damage the user has taken from the opponent’s move, the greater the power of this move.
Type |
Water |
Category |
|
Power |
200 / 240 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
This move’s power increases if the target is trapped.
Pokey Trap 5
Increases the amount of damage the target takes from being trapped.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +12
- Lv2: +16
- Lv3: +20
- Lv4: +24
Raises allies’ Attack and Sp. Atk by [Value] when using Water-type attacks.
- Lv1: +12
- Lv2: +16
- Lv3: +20
- Lv4: +24
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +3
- Lv3: +5
- Lv4: +7
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +2
- Lv3: +3
- Lv4: +4
Sync Grid
Sync Grid for Wallace & Milotic
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(-2,0) |
|
HP
+10
|
24 |
2 |
|
(1,5) |
|
HP
+10
|
24 |
2 |
|
(2,0) |
|
HP
+20
|
48 |
4 |
2 |
(-2,-4) |
|
Sp. Atk
+5
|
5 |
0 |
|
(1,-1) |
|
Sp. Atk
+5
|
5 |
0 |
|
(-1,-1) |
|
Sp. Atk
+5
|
24 |
2 |
|
(1,3) |
|
Sp. Atk
+5
|
24 |
2 |
|
(-1,5) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(2,4) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(-1,3) |
|
Defense
+5
|
24 |
2 |
|
(-1,-3) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(-3,-1) |
|
Aquatic Prince Hydro Pump
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Aquatic Prince Hydro Pump
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Mirror Coat
:
Move Gauge Refresh 3
- Has a moderately good chance of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
|
(2,6) |
|
Mirror Coat
:
Catalytic Cure 2
- Has a moderate chance of restoring the user’s HP when a move is successful.
|
96 |
8 |
2 |
(-3,-5) |
|
Whirlpool
:
Move Gauge Refresh 3
- Has a moderately good chance of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
|
(-2,4) |
|
Brine
:
Move Gauge Refresh 3
- Has a moderately good chance of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
|
(2,-2) |
|
Brine
:
Dire Rain 1
- Critical hits land more easily when an attack move is used while the weather is rainy.
|
96 |
8 |
3 |
(2,-6) |
|
Grand Illusion!
:
Inspire Ire
- Makes opponents target the user for a short time when a move is successful.
|
60 |
5 |
|
(-2,-2) |
|
Grand Illusion!
:
Shielded Squad 2
- Sharply raises the Defense of all allied sync pairs when a move is successful.
|
84 |
7 |
3 |
(-2,-6) |
|
Superduper Effective 2
- Powers up moves that are super effective.
|
120 |
10 |
2 |
(3,9) |
|
First Aid 4
- Once per battle, restores the user’s HP when in a pinch.
|
120 |
10 |
3 |
(-1,9) |
|
Unyielding 2
- When the user has endured the most recent hit and has 1 HP remaining, has a moderate chance of allowing the user to endure an additional hit that would reduce it to 0 HP.
|
120 |
10 |
3 |
(-1,-5) |
|
Indomitable 1
- Has a small chance of raising the user’s Sp. Atk if any of the user’s stats have been lowered.
|
84 |
7 |
2 |
(-3,9) |
|
Grand Entry 1
- Raises the user’s Sp. Atk when the Pokémon enters a battle.
|
72 |
6 |
2 |
(2,-4) |
|
Revenge Boost 4
- Has a good chance of charging the user’s move gauge by one when the user is hit by an attack move.
|
84 |
7 |
3 |
(2,10) |
|
Stationary Target 3
- Powers up moves when the target is trapped.
|
120 |
10 |
2 |
(3,-5) |
|
Healthy Healing
- Makes the user gradually heal itself if its HP is full when it enters a battle.
|
84 |
7 |
2 |
(-3,-3) |
|
Pokey Trap 1
- Increases the amount of damage the target takes from being trapped.
|
84 |
7 |
3 |
(-2,10) |
|
Sterner Stuff 2
- Reduces damage when the user is hit by a physical attack move.
|
120 |
10 |
3 |
(1,9) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Whirlpool
:
Accuracy
+10
|
60 |
5 |
|
(-2,6) |
|
Whirlpool
:
Power
+4
|
24 |
2 |
|
(-3,5) |
|
Whirlpool
:
Power
+4
|
24 |
2 |
|
(-3,7) |
|
Whirlpool
:
Power
+4
|
36 |
3 |
2 |
(-1,7) |
|
Whirlpool
:
Power
+4
|
36 |
3 |
2 |
(-2,8) |
|
Brine
:
Power
+4
|
24 |
2 |
|
(3,-1) |
|
Brine
:
Power
+4
|
24 |
2 |
|
(1,-3) |
|
Brine
:
Power
+4
|
36 |
3 |
3 |
(1,-5) |
|
Brine
:
Power
+4
|
36 |
3 |
2 |
(3,-3) |
|
Mirror Coat
:
Power
+20
|
36 |
3 |
2 |
(1,7) |
|
Mirror Coat
:
Power
+10
|
36 |
3 |
|
(3,7) |
|
Mirror Coat
:
Power
+20
|
36 |
3 |
2 |
(2,8) |
|
Mirror Coat
:
Power
+10
|
36 |
3 |
|
(3,5) |