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Pokemon Masters Best Sync Pairs and Tier List - Single Player Content

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Community Tier Lists

Community Tier Lists made by members of the Pokemon Masters community can be found here.

Co-op Tier List

Tier List Change Log / Latest Changes

Latest Changes

4/14/2020: Completely overhauled the Tier List, adding new Sync Pairs, updating explanations, and accounting for Sync Grids and changes to the meta in the placements themselves. 

4/30/2020: I update this thing far too often to keep a running changelog at this point, as explanations constantly need updating and pairs are constantly being added. If you have any questions, comments, or criticisms about the Tier List you can email me at [email protected] and I'll get back to you as soon as I can. 
-Svidrigailov

Introduction: Tier List Overall Rules

This tier list is primarily for Single Player content. Our Pokémon Masters tier list is ever evolving post-release as we continue to evaluate information from the game. Check back for updates!

Tier List Overview

Support Tier List


Support
Support Tier 1

Dire Hit All + makes Dusknoir the ONLY pair in the game with the ability to max out any other pair's Critical Hit Chance quickly and easily. This makes it one of the game's most versatile Supports, since using it allows nearly any Striker to be viable and turns pairs like Metagross and Dragonite who have high stats but poor self-buffing into powerhouses. Additionally, "Unbreakable Bonds!" allows it to easily max any Physical Striker's Attack stat on its own in addition to the Crit bonuses, leaving another team slot open for a utility Support or Tech pair. An excellent Support since day one, and the yardstick against which all new Supports are measured. 

Skyla & Swanna

With the addition of its Sync Grid, Swanna has gone from a powerful tank with good healing and versatile buffs to one of the most powerful defensive pairs in the game. Potion Mp Refresh and Master Healer allow teams that include it to last almost indefinitely in Battle Villa, and "Take Flight!" combined with Swanna's good promoted bulk and aforementioned great healing make it one of the game's finest Single Player Event backup tanks. 

Player & Torchic
A powerful all-purpose support capable of increasing Attack (+2) for all allies, as well as Sp. Atk (+2) and Critical Hit Rate (+1) for all allies. Furthermore, they are free to acquire for all players by clearing the Main Story, making them easily accessible. Their flexibility make them a solid addition to any team.

With buffs to both Sp.Atk and Critical Hit Chance as well as incredible survivability and the unique ability to Speed up the Sync Move countdown, Rotom is one of the game's very best options for supporting Specially offensive Strikers. It can generally fill the role of a Support with offensive buffs on any team that needs one, but its Evasiveness bonus, Sync Countdown reduction, and huge Bulk on top of that are what push it over the top and make it a top tier Support. 

Alakazam is one of the few Supports who can take a Striker with absolutely no Self Buffing capability and bring it to a great position to deal damage without another offensive Support. In fact, not only can it bring a Specially Offensive Striker to +6 Sp.Atk and +2 Critical Hit Chance (4/5 moves will Crit), it can also Heal, boost Accuracy, and provide Damage Reduction through Reflect. These things make Alakazam not only one of the game's most powerful offensive Supports, it also makes it incredibly versatile and allows it to be effective on quite literally ANY Specially offensive team, and a fair few Physically offensive ones on top of that.

Support Tier 2
Rosa & Delibird
A solid Physical Support for the party, providing Attack (+2) buffs to the entire party. "All the Presents!" provides an extremely potent move gauge acceleration effect, which has a greater effect in Co-op battles, and in addition raises Speed of all allies, and can randomly sharply raise a myriad of other stats for all allies. Combined with their high bulk, they make for a great support for the team, particularly for teams based around Physical damage.
Misty & Starmie

Starmie's Grid is finally here, and with the increased healing and array of buffs it brought, Starmie has emerged alongside Glalie as one of the game's best backup tanks. A versatile kit, powerful buffs for its team and itself, and even the potential to deal decent damage make Starmie a solid Support and then some. 

This Pair is the Support for increasing overall Bulk. Drake’s Trainer Moves are all about raising Defensive capabilities while also giving Recovering the Move Gauge. This makes Drake & Salamence a great Sync Pair when facing off against Heavy Damage dealers. They are definitely a top contender among Supports.

Rosa & Serperior

The Queen of F2P, Rosa & Serperior are very Bulky. They’re great at Defense and even give Move Gauge refills twice with “Time To Energize!”. Special Strike Sync Pairs get Boosted Offense through “Sp. ATK  All”, raising all Allies’ Special Attack by +2 Stages. 

When it comes to Serperior, her Moves are somewhat lacking, but her Bulkiness makes up for that. She also has the Passive Skill, “Stalwart”, that gives her immunity to any Sp. DEF lowering Attacks, so Enemies will always have trouble trying to get through her.

Lyra & Meganium
With a full party +1 Critical Chance buff, full party +1 Attack/Sp.Atk/Speed buff (doubled when Sunny), and ability to nullify status conditions in Sunny weather, Lyra & Meganium are built to shine in the sun while still providing a great spread of buffs to the party without the sun. Her bulk is decent at base as well, although not as high as others, and she requires 3 move gauge to use Light Screen to bring her Special damage mitigation up to par, which sets her slightly behind the other top tier supports with respect to Bulk. Even so, her ability to slot in and essentially provide one-size-fits-all buffs for any party makes her extremely useful to have in the roster.

Glalie is a heavily underrated Support who's defensive self buffing and powerful healing make it an excellent complement to a team consisting of a self-sufficient, non Mega reliant Striker and another defensive Support like Swanna or Salamence. Its ability to keep both Supports alive for extended periods of time while constantly raising its own defensive stats make cores like Swanna-Glalie nearly impenetrable, allowing the Striker more than enough time to finish off all 9 opposing Sync Pairs in Battle Villa. 

With solid bulk on top of great buffs to Physical Attack and Speed, Samurott is the quintessential physically offensive Support. Lack of utility or Critical Hit Chance buffs hurt its versatility a fair bit and keep it from the top of this list, but its effectiveness as a simple supportive tank can't be denied. 

Quick, effective buffs to Speed, Special Attack, AND Defense allows Probopass to be an effective Offensive Support for almost any Specially Offensive Striker, along with bulk and utility in the form of Defense and Wide Guard. This makes it a great choice for a HUGE variety of teams, although it can't quite reach the total offensive coverage of Alakazam and as such isn't rated quite as highly.

Steelix's sheer physical bulk and useful Moveset make it a great pair in Single Player Events, but its lack of Sp.Def, a One Bar Move, healing, or any buffs outside of its Trainer Moves makes it extremely difficult to use in battle Villa. 

Dawn & Torterra

Solid bulk and an interesting Passive in Power Siphon make Torterra a great Main Tank in both BV and Single Player Event formats, although Good As New's low Mp can stop it from outlasting 3v9s without a backup tank. Overall, worth investing in for Events but rarely the best Battle Villa choice over pairs like Swanna and Mew who don't require additional Support (unless, of course, your team has space for a backup in which case it can perform in BV just as well). 

Support Tier 3
Leaf & Eevee

A great Co-op Support with its powerful Self Buffs and ability to transfer them to its teammates, but this set of skills is not nearly as useful in Single Player. However, it is still a highly useful healer in Battle Villa with its spammable One Bar Tackle, multiple Potions, and occasionally match-stealing Sync Move. 

Liza & Lunatone

This Sync Pair can provide both Attack and Special Attack buffs to all allies, which makes them a decent support pair to slot into almost any team if other alternatives are not available.

As a side note, they are also one of the few Support Pairs who have the potential to deal devastating amounts of damage with their Passive Skill called “Power Chain 3”, which powers them up during Unity Attacks, making them an excellent Support for co-op where they might be part of a Super Effective Unity Attack. 

When facing a Special Strike Enemy, Liza & Lunatone also have the Passive Skill, “Stalwart”, which prevents them from losing any Special Defense. When combined with Liza’s Trainer Move, “X Sp. DEF All”, it would be possible for Liza to increase all Allies’ Special Defense by +2 Stages. This makes them a great wall against Special Strike Enemies.

Currently, Support type Sync Pairs are extremely powerful, so the upper tiers of Support are crowded. Cheren’s kit includes a full party Move Gauge +2 skill that also provides gradual HP recovery. Furthermore, they can heal Status Conditions for an ally on demand. Their ability to boost their own damage depending on the Status Conditions they are inflicted with is quite gimmicky, as not all enemies will be using moves that inflict Status Conditions, and in most cases players will not be using their Support as primary DPS anyway. Think of it as a small, conditional bonus, but it doesn’t change too much.
Support Tier 4

“We’re Standing Strong!” is the primary reason to be interested in Marley & Arcanine, as it allows Marley to clear Allies’ field of any bad Status Conditions and prevents them from receiving any in the future. This skill is very situational, but the moment Status Condition heavy Enemy Team is encountered, Marley & Arcanine are a top pick. Otherwise, the pair has a very solid Speed boost to the entire team, and an added bonus of being immune to Speed stat decreases.

Cheryl & Blissey

A Support Sync Pair is supposed to be a Bulky front liner. Sadly, this isn’t the case with Cheryl While she has some Offensive and Supportive capabilities, Blissey just doesn’t have the necessary Bulk. 

Instead, she’s just a giant pool of Health points with both Defensive stats low enough to make her surprisingly quick to die.

Because of this, other Supports are preferable. 

A Pair that was once one of the best ways to buff Physical Attack and Critical Hit Chance, so many better options for these things now exist that outside of niche situations in which Team-wide Sure Hit is useful, Medicham should really never be used over Torchic, Samurott, or Dusknoir. 

Support Tier 5

This Pair has the right Moves. He can taunt Enemies and endure Hits, but the issue is a lack of Bulk. If Rosa & Serperior had his Moves, they would be really strong. 

Marlon is ranked low because he has the tools, but not the stats to survive reliably.

Strike (Physical) Tier List


Strike (Physical)
Strike (Physical) Tier 1

Lycanroc is a great Damage dealing Pokemon due to her stats and Stone Edge (100 Power), which can be increased to a Power of 120. Although it has 80 Accuracy, Olivia conveniently has “Hard as Diamonds!”, which sharply raises Lycanroc’s Accuracy while also increasing Critical Hit Rate. 

Furthermore, whenever Lycanroc lands a Critical Strike, her Amped Up 1 Passive Skill will increase Lycanroc’s Speed, turning her into a fighting machine like no other. 

Palossand and Garchomp's Sync Grids are both here, and with their addition the Chompossand has shot up from being a gimmick at best to one of the most powerful team cores in the game, comparable to Rotom-Charizard. Palossand and Garchomp's grids work together so well it's clear that Dena designed them to be used together on purpose, and it pays off in a big way every time they tear apart a high level Battle Villa stage in a single attempt. 

Sceptile is one of the only few Pokemon that can max out its own Critical Hit rate and offensive stats on its own, making it a highly self-sufficient Sync Pair. If the player has Dire Hit (+) support, players only need to spend a maximum of 2 turns at the start of the battle before it starts its rampage, regardless of battle mode. When matched with Dauntless, Sceptile gets a relatively consequence-free 132 Base Power Move to make up for its loss of appeal to the inevitable power creep.

The main problem Sceptile has that cannot be "permanently" fixed is its high utility of the Move Gauge. While players can mitigate that in shorter battles through well-timed refills, longer battles like in the case of the Battle Villa can cause huge problems.

Metagross would already be an incredible Single Player Striker with just its Stats and Mega Evolution. Add to that powerful Buffs, a devastating attacking move in Iron Head that even has a chance to Flinch, and the ability to Buff itself with guaranteed Crits and even more Attack, and you have one of game's best Strikers in terms of sheer power. Its one weakness comes in the form of it needing additional Support to be able to score Critical Hits consistently, but its raw potential for Damage is more than enough to make it worth it on any team that can afford it. 

Strike (Physical) Tier 2

Gallade's solid Sync Grid passives and unique kit make it an excellent option for most Single Player teams, but it simply doesn't match the versatility of a pair like Sceptile or sheer power of Metagross or Garchomp. Still, mixed Attacking and debuffing capability on a Striker is a rare thing and Gallade's great stats complement it well, so this pair can and will still tear through opposing teams with ease.  

Mega Pinsir is one of the highest Damage dealers and fastest Pairs in the game--especially after Noland uses “Bring it On!”, which further increases Mega Pinsir’s Speed. Pinsir lives up to expectations and is ready to take all Enemies down. 

Fury Cutter is a spammable Move which only costs one Move Gauge slot and gets further powered up after each use. It quickly ends up being one of the highest Damage dealing Moves in the game.

Mega Lucario has a decent Attack value, and  “Power-Up Punch” further increases Attack. Mega Lucario can also raise her Critical Hit Rate, so Teaming up with a Support Sync Pair who has "Dire Hit All" would allow Mega Lucario to achieve 100% Critical Hit Rate. This makes Korrina & Lucario a solid Sync Pair choice when looking for Physical Strike Offense.

Golisopod, among Bug Type Strikers in Single Player, represents the blazing fast early game assassin to Mega Pinsir's late game powerhouse. First Impression combined with efficient Critical Chance buffs, the ability to raise its own Attack, and great stats make it a great choice for stages where quickly eliminating specific pairs is important. However, despite these positives, Golisopod is just too niche a pair to be placed in the same tier as pairs like Metagross and Sceptile who can be just as powerful early while also being unstoppable later in the game, where it's still strong but outclassed by other pairs. 

Iris & Haxorus

The Lucky Skill Lessen Confusion 9 has finally given Haxorus what it's always wanted: mitigation of the effects of Confusion without losing all the bonuses. Now that it finally has that, it's started to see a great amount of use as a totally self-sufficient Striker who makes up for its lackluster Stats through a monstrously powerful Moveset and Sync Grid, 

Kris & Feraligatr are doing an excellent job, all things considered. Usually, they would be hated because Feraligatr has a Normal Move but because of their Passive Skill, the Move counts as a Water Type. Sadly, this is still not enough. 

Since Feraligatr is very Bulky, they might have been more successful as a Support Pair. An Offense Sync Pair is meant to focus on damage dealing, and Feraligatr just doesn't. This Sync Pair is like a student in the wrong classroom.

Strike (Physical) Tier 3
Hilda & Emboar
Hilda & Emboar are one of the strongest Fire-type Strikers in the game, with high physical attack, a high power move ready to go turn 1, and an extremely high HP pool. They are self-sufficient, although additional buffs will further improve Emboar's performance. A big drawback to the pair is being heavily reliant on a Recoil move for damage. They do have high health, Potion, and a self-healing passive to help offset the detriment of Recoil, but these are still in limited quantity. In a drawn-out battle, Emboar will fall to recoil damage. She also performs more poorly against enemies with AoE attacks, as this will chip away at her HP pool, and can cause her to go out of commission earlier than hoped due to recoil.
Bruno & Machamp

Bruno & Marchamp is the Critical Sync Pair. All of Machamp’s Moves have a built-in +1 Critical Hit Rate increase, which means +2 is all they need to get a Critical Hit Rate of 100%.

A Support Sync Pair with “Dire Hit All” is sure to give Machamp the Critical Hit Rate he needs. Bruno can also raise Machamp’s Critical Hit Rate with “Dire Hit”, but with a Teammate also raising it, Machamp can immediately go all-out on Offense while a Support applies the Critical Hit Rate Buffs. Machamp’s Passive Skill “Critical Strike 2”  further raises the Power of all Moves if they are a Critical Hit.

Elesa & Zebstrika's performance is great for encounters that require an Electric-type Physical Striker. However, she suffers from her primary damage-dealing move having Recoil, and does not have as many HP recovery options as other Recoil damage dealers such as Hilda. Her HP recovery move is also tied to a Sure Critical buff, which ends up being an opportunity cost decision the player will have to make. As a result she can be more of a liability and can fall prematurely if the player does not plan out for her Recoil damage carefully, and is targeted by enemies or hit by an AoE move.

A decent enough Striker with a unique typing, but nothing in the way of Stats or Moves to really set it apart from other Strikers. Nice Buffs combined with a Chance to Poison and inoffensive Stats make it a fine choice for a Poison Type Striker.  

Strike (Physical) Tier 4

“Beehold my Research!” raises the user’s Speed and drastically raises their Evasiveness.  “Fell Stinger” drastically raises the user’s Attack when it knocks out a target. Bugsy’s other Trainer Move, “Sure Crit”, makes sure Mega Beedrill’s next Move is Critical. This can ensure the next “Fell Stinger” will deal a great amount of Damage and achieve the Attack Up bonus.

Beedrill’s performance increases with each Enemy he can take out and snowballs in a prolonged Battle, making the Pair a great Offensive force. 

Conkeldurr is another great example of this game having amazing Sync Pairs with amazing toolkits who lack the stats to do the job. Conkeldurr has a lot of Offensive stat Buffs from Marshal’s Trainer Movess but doesn’t have the base stats for them to be as effective as they could be.

Tate & Solrock

A decent Offensive Sync Pair who has Passive Skills that prevents them from losing Attack or Defense. This and “Zen Headbutt”, which can cause the Enemy to Flinch make Solrock a good Offensive choice.

Tate’s “X Attack” and “All as One!”, which doubles all raised stats, make it easy for Solrock to achieve +6 Attack and +3 Critical Hit Rate if Teamed up with a “Dire Hit All” Support. Overall, Solrock is a solid Damage dealer.

Norman & Slaking

This Sync Pair is cursed with being a Normal Type. This means they will never be able to deal super effective Damage and this is a huge flaw in a game where elemental advantage doubles Damage. As a result, there are very few cases where Norman & Slaking make for a good Team option. This is why he is not currently ranked higher on this list.  

While definitely one of the cooler Physical Strikers in the game, the kind of Recoil that knocks out your Team's Striker after only three to four Attacks is simply not worth Rampardos' not all that impressive Damage output. 

Strike (Physical) Tier 5

Avalugg is an Offensive Pokemon, which means they are supposed to deal lots of Damage. “Avalanche” requires that Avalugg wait until he is Attacked first before lashing out. This contradicts with the entire idea of being a Damage dealer. 

Avalugg might have better suited the Support Role, which would have made him great since it is much easier to be targeted by AI when a Sync Pair is Bulky. 

A pair that had a great amount of potential, but that can only be called mediocre at best. The two main things that weigh it down are a lack of a permanent Crit Buff, and the major weakness that its main gimmick (counterattacking with Beak Blast) will almost never work in Single Player, and even if it does will very quickly lead to the loss your Team's only Striker. Even if the Stage you're using it on is weak to Flying, you're better off with literally any other Flying Type, or even any more competent Striker, even if it doesn't deal Supereffective Damage. 

With dumpster Stats and a depressing lack of Self-Buffs, the painfully slow and actually quite weak combo of "Rock Solid Finisher!" and Rock Slide is its only claim to "fame". Unsuitable for any kind of use on Stages more difficult than Supercourses. 

Hapu & Mudsdale

Mudsdale comes with a lot of Power and Hapu can raise Mudsdale’s Attack. However, Mudsdale doesn’t have the best base Attack value compared to all other Physical Strike Pokemon. This is a big flaw and is enough to put Hapu & Mudsdale on the lower end of the bracket.

Strike (Special) Tier List


Strike (Special)
Strike (Special) Tier 1

With the game's fastest route to Mega Evolution, access to both Damage Types as well as Aoe and a Four Bar Move, incredible all-around Stats, and the ability to quickly max out its Critical Chance and Sp.Atk, Charizard is quite simply the Ultimate Striker. It can be easily slotted onto any Team due to its self sufficiency, and its sheer power and efficiency mean it more often that not SHOULD be slotted onto any team. 

The ability to max its own Crit combined with its huge Special Attack stat without the need of a Mega Evolution makes Mewtwo incredibly versatile. It can easily be slotted onto any team with even the slightest amount of Special Attacking buffing, and once it receives those buffs it puts that monstrous 440 Special Attack and dual typing to good use. The fact that it can start dealing damage so quickly without needing to Sync first is a cherry on top of the wonderful Striker wedding cake that is Mewtwo. 

Strike (Special) Tier 2

Tied with Charizard X for highest Sp.Atk in the game, and with decent Self Buffs and great Speed on top of it, you'd think Pidgeot would be the dominating force of Master's Special Strikers in a vacuum. Unfortunately for it, Charizard X's downright insane Passives and buffing potential completely outclass it in its main niche, and it simply can't compare to something like Mewtwo or Sceptile in the early game with its 2 bar moves before Mega. Still, its late game damage potential cannot be denied and makes it an excellent choice for any Specially offensive team, even if Charizard is usually a better one. 

Infernape is a prime example of how big an effect Sync Grids can have on a Pair's viability. While before its mediocre Stats and Buffs condemned it to the lower tiers, Infernape's newfound Accuracy, Speed Boosts, Crit Boosts, and Move Power from its Sync Grid have given it a new lease on life as a powerful yet versatile Special Striker with Mixed Attacking capabilities. 

Karen & Mega Houndoom are placed in this tier for the immense firepower they bring to the team. They currently have among the highest, if not the highest damage cap in the game. Their ability to potentially maximize their own Sp. Atk without external help, combined with Critical Rate boosts and extremely high raw stats make them one of the best Stikers in the current roster. AoE damage and the ability to cause Flinch or lower all opponents’ Sp. Atk (indirectly allowing them to bolster the defense of the team) is just icing on the cake. Furthermore, their Sp. Atk self buff scales with damage sustained, which makes it a good option for reapplying buffs quickly after an opponent's Sync Move. With additional assistance like further Critical Rate boosts and Move Gauge boosts, they become even more potent.
Silver & Ho-Oh

While mediocre stats keep Ho-oh out of the upper echelon of the game's Strikers, there is no denying the incredible DPS potential of Charging Sun+Charging Sun as a lucky skill+Speeding Sun+A two bar 125 power move in Solar Beam. Additionally, permanent sun allows Ho-oh to make use of the full potential of powerful Supports and Tech pairs like Vileplume and Meganium as teammates, something most Strikers aren't capable of. 

Although Solgaleo's moves are immensely powerful and it is capable of great amounts of Damage when properly supported, it cannot be called one of the game's best Strikers when it takes Six Bars of Gauge to Buff itself and can't even increase its own Crit. Chance. Still an excellent Pair with an impressive Damage ceiling if you're willing to commit both of your other Team Slots to supporting it though. 

The incredibly powerful Hyper Beam combined with Dragonite's excellent stats give it the potential to deal excellent damage, but it's complete lack of self buffing means it requires a huge amount of Support from its team to accomplish this. Not the most versatile Striker in the world, but make it work for you and the damage you'll deal will rival most tier 1 Strikers. 

Strike (Special) Tier 3

With a fairly unique typing, above average stats, and powerful buffing moves Salazzle is a versatile yet powerful Striker. Lack of a way to boost its own Critical Hit Chance or some other factor that sets it apart from other Strikers keeps it off the very top, but it remains a solid choice on a wide variety of Team Comps. 

A pair that had a great potential as an extremely quick aoe Sun Striker, but ultimately is condemned to mediocrity by poor base stats and a lack of powerful Self Buffs. Still, with the Charging Sun Lucky Skill and Alakazam's healing and buffs Sun Setter-Tyhplosian-Alakazam teams have the potential to be highly effective, so Typhlosion is usable and even quite strong for those willing to properly Support it. 

Hau & Raichu are the most recommended F2P Sync Pair (unlocked in Chapter 11). Discharge deals a lot of AoE Damage. He isn’t the annoying cousin who walks up to you in a very horrible spot where you desperately want a Pokemon Center before facing him, which is fine, because he Heals your Team with First Aid 4 first.

Pryce & Dewgong

Dewgong fulfills a useful niche as the game's premier Ice Type Striker, but unfortunately lacks the raw power necessary to be useful outside of the context of Stages with Weaknesses to Icy Type Damage. Powerful Buffs, Aoe, and decent Sync Grid make up for its lackluster Stats enough for it to be competent, but the only thing setting it apart from other Pairs with similar roles is its Ice Typing. 

Mediocre stats, mediocre Attacking moves, and poor self buffing. Rayquaza's dumbing down in Pokemon Master's is one of the game's great tragedies. Really dedicated fans who took the time to grind out its 20 Power Ups will find a pair that, while usable with the specific Dauntless Lucky skill and a huge amount of team Support, is still never a better option than just using Dragonite. 

Shauntel & Chandelure are a very good Ghost Type Sync Pair, who excel at raising Sp. ATK and Speed. Their most powerful Move has the chance to lower an Enemy’s Sp. DEF for additional Damage.

Shauntel's “A Tale of Triumph!” also raises Chandelure’s Speed by 3 levels and Evasiveness by 2, albeit with the detriment of leaving Chandelure burned.

Barry & Empoleon

Empoleon's Sync Grid has come a decent way towards fixing its cripplingly weak moveset, but still not nearly enough to make it a significant part of the meta. While Friendly Care and On A Roll give it somewhat of a niche as a healing and debuffing pseudo-tech pair, it's completely outclassed by other pairs in those roles and its lack of a three bar over still completely gimps it as an attacker. Still, it is certainly usable with Agile Entry and Hunter's Instinct combined with the aforementioned Grid Skills, just almost never optimal. 

“Leaf Storm” reduces the user’s Sp. ATK and is well worth the high Move cost. Gardenia’s “Believe in Nature!” Restores 2 Move Gauge slots while also Sp. ATK stat Debuffs to Buffs.

The egg starters are all placed fairly low on the tier list because they have the same weakness. They all suffer a complete lack of anything to set them apart from other Special Strikers, like Dragonite's powerful Hyper Beam move or Mewtwo's colossal Special Attack stat. Mediocre stats, even taking affinity into account, along with mediocre self-buffing ability (satisfactory for dealing good damage, but not fast or versatile enough to set it apart), result in mediocre Strikers. 

The egg starters are all placed fairly low on the tier list because they have the same weakness. They all suffer a complete lack of anything to set them apart from other Special Strikers, like Dragonite's powerful Hyper Beam move or Mewtwo's colossal Special Attack stat. Mediocre stats, even taking affinity into account, along with mediocre self-buffing ability (satisfactory for dealing good damage, but not fast or versatile enough to set it apart), result in mediocre Strikers. 

The egg starters are all placed fairly low on the tier list because they have the same weakness. They all suffer a complete lack of anything to set them apart from other Special Strikers, like Dragonite's powerful Hyper Beam move or Mewtwo's colossal Special Attack stat. Mediocre stats, even taking affinity into account, along with mediocre self-buffing ability (satisfactory for dealing good damage, but not fast or versatile enough to set it apart), result in mediocre Strikers. 

Strike (Special) Tier 4

Mediocre stats and buffs mean it'll take a LOT of Support from its other Team Slots to be even usable, so why even bother when Mega Gengar is a Four Star with better stats and access to Status? I can't think of a reason. 

Player & Pikachu

The “Potion” is nice and “Jump Start!” sharply raises the user’s Sp. ATK and Speed, which sounds awesome, so why the low ranked placement? Largely, Pikachu's moveset is holding the Sync Pair back. The Move Power is low, which does a disservice to Pikachu's Sp. Atk. Furthermore, it hits only a single opponent. However, it does have a small chance of inflicting Paralysis. For players who do not have alternative sources of Electric-type damage, Pikachu can still do a decent job.

Once a merely competent Pair with nothing setting apart from other Strikers, rising standards for what Strikers should be able to do along with a host of better options being introduced have left Reuniclus in the dust. Mediocre Damage, mediocre Stats, and mediocre Buffs mean that there will almost always be another Pair in your roster who can do its job better. 

At first glance, Siebold & Clawitzer look like they would be a strong Sync Pair: Self-Heal, Self-Buff and even inflicted Debuffs. While Siebold & Clawitzer have the tools, they lack talent and skill. 

Clawitzer’s stats are low and poorly distributed for his strengths. This means that a Special Strike Pokemon who doesn’t have the proper toolkit but does have better stat distribution will outperform Siebold & Clawitzer.

Clair & Kingdra

Similar to Gardenia & Rosegade, this Sync Pair uses a devastating Special Move (Draco Meteor) but reduces their own Sp. ATK with each use. “Victory Is Mine!” removes stat Debuffs and increases Kingdra’s Critical Hit Rate by +1 and “X Sp. ATK” sharply raises Kingdra’s Sp. ATK by +2. These Trainer Moves may look great, but they actually come with a drawback.  Compared to Gardenia’s “Believe In Nature!”, Clair’s “Victory Is Mine!” is clearly inferior. 

Also, Kingdra’s stat Buffs from Draco Meteor and “X Sp. ATK” will be nullified by “Victory Is Mine!”. This Sync Pair’s toolkit is actively contradicting itself.

I honestly thought the datamine was a joke when i first saw this pair. Dumpster buffs, mediocre stats, dumpster attacking moves. Even against fairy weak enemies just use literally anything else. 

Tech Tier List


Tech
Tech Tier 1

Powerful buffs along with easy access to Status (something becoming more and more important now that Single Player teams have more space due to Strikers gaining more powerful Buffs themselves) along with decent Bulk make a Torkoal a fine choice as a Status user/Off-tank for Single Player teams that have space for it. Its Sync Grid also can give it plenty of bonuses in the sun, making it an even more effective choice on teams that already rely on Sunny Weather. 

Will & Xatu

This is one of the strongest Tech Pokemon when it comes to Offense. Xatu has a Passive Skill that makes him immune to any stat Debuffs. As a result, every Buff he gets will stay for the remainder of the Battle. This makes Will & Xatu a very strong Sync Pair to fill the Team’s Offense Role.

For a long, long time Palossand was nothing more than an enabler for Garchomp. However, with the addition of its Sync Grid, it has become on the of the game's best Support substitute Tech Pairs with the ability to raise its team's Attack and Critical Hit Rate through Sandstorm Banner and Focus Group. On top of this, it can be extremely hard to knock out since Soothing Sand, Sand Shelter, and "Over Here!" give it access to so much Healing and damage resistance. Finally, it can still fulfill its role as a Garchomp enabler better than ever, and since that team has emerged as one of the game's strongest with advent of Garchomp's Sync Grid, Palossand's place on this tier list well deserved. 

With decent Bulk, massive Evasion boosts, and the incredible First Aid 4  on top of the debuffs it provides, Mew is an incredibly effective tank on teams that have space for it. It even has the added utility of doing all this without requiring buffs, making it excellent at sweeping through Battle Villa halls when used with Swanna or Pikachu.

One of the strongest Special Strike Tech Sync Pairs in the game, it’s good to Mega Gengar and Mega Houndoom to illustrate how strong the former actually is. Mega Gengar has 339 Special Attack compared to Mega Houndoom’s 336 and Shadow Ball has 118 Power compared to Mega Houndoom's 114 Dark Pulse. 

By merit of numbers, Mega Gengar has more Offensive capabilities. The main reason Mega Gengar isn’t as favored over Karen & Houndoom is that Agatha & Mega Gengar don’t have a Critical Hit Rate Buff. If they Team up with a Support Pair with “Dire Hit All”, Gengar will still only get a 50% Critical Hit Rate Buff instead of 100%. Otherwise, They’re still a strong Sync Pair and can hold their ground. 

Tech Tier 2

Floatzel is one of the very few Tech Pairs capable of maxing out its own Atk Stat and boosting its own Critical Hit chance to a usable amount. This, along with its fairly rare Typing, makes it one of the few Tech Pairs capable of warranting a Slot as a Damage Dealer on Single Player teams. Lackluster Stats and moves that focus more on Rng than damage or reliable Status hold it back, but it is still a capable Offensive Sync Pair in the right hands.

“Hurricane” is pretty powerful but only has 70% Accuracy. Luckily, “Rain Dance” makes “Hurricane” a sure hit every single time. Outside of some temporary Buffs, however,  Pelipper has nothing else and pales in comparison to Blue & Pidgeot.

Milotic is quite a bulky Sync Pair, certainly, and has the ability to deal a... not irrelevant amount of damage through Trapping when factoring in its Sync Grid Passives. But do these things justify giving it a slot on a team over a Support like Salamence or Swanna who could provide more survivability as well as some other utlility? Does the barely-mediocre amount of damage its Trap deals justify taking Gauge away from your main Striker? The answers to these questions are up to you, but the fact that they need to be asked keeps Milotic off the top of this list.

Lack of reliable Status or a practical way to deal Damage hurts Rapidash's applicability, but its Status as the only Sync Pair capable of setting Sunny Weather allows it see use on Teams with Strikers who benefit from the weather like Rayquaza.

“The Power of Science!” drastically raises Togedemaru’s Attack and Speed, making them a good Offensive Sync Pair. They can also inflict Paralysis or make the Enemy Flinch while still doing a decent amount of Damage. 

A powerful and easy to use way to inflict Paralysis without using too much Gauge, along with a great Sync grid that gives it plenty of Bulk and a great amount of Synergy with sun teams makes Vileplume one of Single Player's best Status spreaders. 

Tech Tier 3

A decent Sync Grid and the ability to steal opposing Pair's buffs make Liepard extremely useful against bosses that rely on Stat Boosts to pose a threat, but almost completely useless except as a completely ineffectual Striker outside of this scenario. 

Kukui & Lycanroc

Without the Stats, Damage, or Buffs to make it as a wannabe Striker or the Bulk to be a Support who also deals damage, Lycanroc is stuck without a niche in a highly competitive Single Player metagame. Can be used on certain Sand Teams as an extra source of Damage in exchange for Bulk, but very rarely should be. 

In the very niche situation of a Single Player Team covering all of its Striker's offensive needs and gaining access to Defense Buffs in only two Team Slots, Heliolisk is a highly unique option for a third Pair. Not all teams who fit this description can afford the losing the Gauge necessary for Heliolisk to apply its debuffs, but for those few who can Heliolisk's debuffs can prove quite useful. The fact that it is only even usable to this tiny subset of Teams combined with the fact that it isn't even always the best pick for that purpose keep it out of higher Tiers, but it remains an interesting option. 

Abomasnow’s Offensive capabilities are very low, meaning Abomasnow is meant to play more of a Defensive Role. But as a Tank, Abomasnow can increase her Sp. DEF, but her Moves are costly and may not always be worth it.

Bronzong is a niche Pokémon with the unique Passive Skill. “Aggravation  1”, which raises the chance of inflicting Flinching, Confusion, or Trap in addition to the other effects of his Moves. In an encounter where the primary goal is to wear down the Enemy, this is pretty efficient. Otherwise, they are a very situational Sync Pair. 

Masquerain’s passive is a handy Attack decrease for all enemies, while the remainder of her kit gives her the appearance of being a Striker that specializes in trapping the opponent, followed by dealing the finishing blow via bonus damage for trapped opponents with her Sync Move. Her high bulk, Sp. Def buffs, and gradual healing enable her to be more likely to reach her win condition. However, a stall team centered around Masquerain’s method of play is likely slower than the 2x Support 1x Striker team composition.
Koga & Crobat
What used to be a powerful alternative to a Striker as the team's damage dealer has since been power crept into obscurity by rising Standard for raw from a team's Damage dealer. Still a fun Pair to mess around with using its Speed and Crit buffs to Poison easily in Co-op, but rarely usable in Single Player these days.
Calem & Meowstic

Decent for spreading status, but without the stats to make it offensively or the kit to be a tank it's difficult to find a reason to use over a pair with a wider range of strengths on anything harder than the main story. 

Classic case of not enough Offensive Stats to be an alternative Damage Dealer, while using too much Gauge and not being Bulky enough to make it as a Support. Use Garchomp if available, if not can still make for an interesting choice against Stages weak to Groud with proper Support. 

With a debuff that is occasionally extremely useful but usually awful and a Passive that you should never want to activate being its only unique qualities, Voltorb is a niche pick at best that can occasionally be used against Stages with extremely bulky Special Attacking Bosses.

Nanu & Persian
Nanu & Persian have self-buffs for Speed and Evasion, and furthermore can give themselves 100% Critical Hit Rate for one move (two times). Persian has the capability of setting up deadly combinations, with usage of 100% Critical Hit chance, a Bite with boosted Flinch on Crit due to their passive, followed by their Sync Move, which deals bonus damage to Flinching opponents. He requires setup to function well, but due to his low base stats, his damage ceiling is not quite high enough to place him in higher tiers.

Brycen & Cryogonal have a lot of Bulk-centric Moves, but their stats don’t make the cut. Brycen has some amazing Trainer Moves, but they don’t do much when the Pokémon can’t deliver, which is why Brycen & Cryogonal is ranked so low. 

Mina & Granbull

This is the very first Fairy Trainer Sync, but the majority of Mina & Granbull’s toolkit is all about waiting for Enemies to get Buffed so Granbull can mirror their Buffs, which means it takes a long time to set her up. Otherwise, Mina & Granbull don’t bring much to the table. Their Offensive capabilities are so low that utilizing Granbull as a Damage dealer may not be the best option.

Not entirely garbage buffs combined with its not quite THAT embarrassing 75 percent accurate Status move make it just possible for die hard Victreebel fans to find a use for it with a huge amount of carefully planned team Support backing it up. But why bother when so many better options exist? And what kind of person considers themself a "die hard Victreebel fan" anyway? You must find the answers to these questions on your own path, my child, but what's for certain is that this Sync Pair is not very good. 

Aside from Potion, it is basically a budget Lycanroc that is more energy costly. Has a chance to create a last hurrah scenario with its Power Reserve 2 boosted Sync Move, but players still have to justify both its placement and its energy cost.
Tech Tier 4
Grant & Aurorus

A Tech Pair that requires a Three Bar move to be used constantly to apply its main Status, forcing it into the role of wannabe Striker, but without the Attack Stat or Buffs to make using it in that role anywhere close to viable. 

Lorelei & Lapras

A very similar Pair to Aurorus, with nearly identical Weaknesses. Requires multiple uses of a Three Bar Move to apply its Status Condition, pushing it into the role of pretend Striker, but without the Stats or Buffs to make using it for that even close to viable. 

Without the Attack needed to be an efficient Damage Dealer, and with a gimmick that doesn't serve much purpose in Single Player were the offensive Pair should always be protected by Supports, Aegislash is unfortunately nothing more than a mediocre at best wannabe Striker. 

Janine & Ariados

Ariados' lack of a way to consistently apply Status along with its lackluster Stats and uselesness as a Damage dealer make it a highly impractical Pair that is hard to find a place for on any kind of Team Comp. 

In Pokemon Masters, this Sync Pair is somewhat different from it’s frightening main game counterpart. They are a Sync Pair that focus on Debuffs and inflicting Status Conditions. Unfortunately, Normal Type Moves mean they are unable to deal super effective Damage.

Brock & Onix

This Sync Pair has weak Moves and poor stat distribution. The Sygna Suit variant was released together with the standard version, but it’s hard to say anything positive about Onix. 

Without the stats, buffs, or moves to be a makeshift Striker or a consistent enough method of applying Status Effects to have that be its main role, it's much harder to find reasons to use Octillery than it is to save some space in your brain by forgetting it exists. 

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