Tier List Change Log
Latest Changes - 11/29/2021
- Damage Dealer - Having risen above even the Tier 0 Sync Pairs, Lusamine & Necrozma get their own exclusive Tier Ultra. This a unique situation and this Tier will be removed once it's not necessary, but while there is a visible difference between the Tier 1 and 0 units and Tier 0 and SS Lusamine, this shall remain. SS Erika and Leon move up inside their sub-groups on Tier 1, while Alder drops to tier 2 and Anniversary Lillie moves up to Tier 1. Top sub-group for Tier 2 has Giovanni, SC Hilda, and Holiday Leon added to it, Marnie drops a sub-group, and Bea drops to Tier 3 while Hala and SS Leon move to bottom of Tier 2. On Tier 3, Diantha moves above SC Guzma and joins the same sub-group. Tier 4 has a sub-group added between NY Lance and Zinnia. On Tier 5, Hilda moves to the top sub-group above Summer Steven, while SS Grims raises one spot. Elesa and Olivia switch places. On Tier 7, Pryce moves above Iris and Plumeria is moved from Hybrid to above Pryce in Damage Dealer.
- Hybrid - Archie and Maxie switch places on Tier 0. Serena drops to the lowest sub-group on Tier 2. Tier 3 has been reordered and Kimono Grimsley has been added to it. On Tier 4, Holiday Nessa and Classic Elesa are added to their own sub-group at the top, while Darach is moved below Sidney and joins their sub-group. BP Zinnia, Holiday Skyla and Dawn keep their overall positions but are being moved down to Tier 5, while Misty is moved from Utility to Hybrid and placed below Dawn. Candice is moved from Utility to bottom of Tier 6 in Hybrid. Sophocles is moved from Utility to mid Tier 6 in Hybrid, above Flannery.
- Utility - Sonia is added to Tier 0, which is now ordered as follows: Sonia > Ingo > SS Blue. Hilbert and Spring Burgh drop from Tier 0 to their own sub-group at the top of Tier 1. Palentine Dawn moves up two spots and joins the same sub-group as Phoebe and Cobalion.
Want to comment on our latest changes and help refining our ever-evolving Tier List? We're always looking for more thoughts and constructive feedback to improve our analysis and articles so make sure to drop a comment in the latest Change Log post linked below!
Tier List Overview
This Tier List is primarily for Single Player content. Our Pokémon Masters Tier List is ever evolving with each update as we continue to evaluate information from the game. Check back for updates!
The color of the background of the units indicates their sub-group. Sub-groups are like tiers inside the tiers, where pairs that share the same color are very close in power level and can even be interchangeable on their positions to some extent. Since Tier 0 represents the best of the best of each tier, it will never have more than one sub-group.
Further details on the rules and formatting of the list can be found just below!
Tier Lists
Damage Dealer Tier List
This is the Tier List for Damage Dealers. Here, you'll find Sync Pairs that focus on doing the heavy work of lowering the enemy's HP with their strong hits rather than trying to disrupt them or offer different kinds of support for the team. Sync Pairs here are often Strikers (by their in-game role), although we also include other roles as they fit the description. Also, damage dealing here is their main function, but not their only one - characters like Classic Blue, for example, has most of his kit focused on striking, but still can buff the team's critical hit rate as a bonus, which is also weighted here.
Sygna Suit Red, simply put, has everything you would want on a striker. Extremely high DPS, one of the best AoE Sync Nukes in the entire game (if not the best), very good gauge, and good self buffs - and even its high HP means it can take hits better than most strikers provided you can deal with his self defense debuffs. While Red doesn't do as many things as some other units can, he just does what he's supposed to do extremely well, earning him a spot at the top of the list.
With one of the best AoE moves in the game, a strong Sync Move, decent self buffs, good gauge during the rain weather, and access to the move Rain Dance, May shows herself as a great damage dealer that can also make her Water-type partners stronger. Being a Hoenn unit also grants her a superb synergy with Archie & Kyogre, both activating Theme Skills and boosting Hoenn Spirit. May has a good enough bulk to also work as a tank in a pinch, and is only held back a bit due to a lack of a stronger single target option, which is not enough to take her out from the highest tier.
Leon & Charizard is a pretty polarizing Sync Pair: on one hand, they have the single highest realistic damage per turn, with Inferno on sun already matching behemoths like Mega Charizard X and Palkia, while Burn Synergy 3 puts him on a level of his own. On the other hand, Leon is pretty reliant on his teammates to excel, needing gauge support alongside Special Attack and crit buffs, with sunny weather allowing him to reach his max potential. Leon also offers a Sync Move that does good damage, and despite the set up being based on the opponent status rather than his own, Inferno makes it easy to reach the condition at least for the main target. MP Rekindle also makes Leon superb in Battle Villa by being capable of refreshing his trainer moves at any time. Although Leon lacks the versatility common to the other top tier damage dealers and often sees hard competition with other strong sun sync pairs, his sheer damage output gives him a spot at the lower end of Tier 1.
While it's classified as a Dragon-type Sync Pair due to its Sync Move, Cyrus & Palkia only show their true potential while using Hydro Pump. Being one of the premier choices for rain teams, Cyrus matches the damage of the high-end damage dealers like Red & Mega Charizard X, Emmet & Archeops, and Lear & Hoopa despite using only three gauges instead of four! An excellent trainer move that boosts both Special Attack and Speed by three stages with a drawback that can easily be offset by its (multiple) regeneration options also makes Cyrus very good and fast at setting up granted it has critical hit rate support. Cyrus also notably is arguably the best striker to pair with Professor Sycamore on the Battle Villa, getting critical hit rate buffs without using MP via Spacial Rend: Critical Focus 2 and Healthy Healing maintaing its HP high. All in all, if you need a unit with high DPS that sets up fast, Cyrus might be your guy.
As one of the few Damage Dealers on Tier 1 that has absolutely no influence on Terrain or Weather teams, Alder still carves itself a niche on the bottom end of the group by providing one the best gauges any four gauge striker can have due to his amazing trainer move, maximizing his Special Attack in a single turn and getting +2 Speed alongside a good base Speed and innate Rejuvenate 6. Although Volcarona's damage doesn't quite reach the weather damage dealers, it still gets a respectable number that can be further boosted via Overpower if the player wishes so. Devastation lets Alder sync nuke and uses the same debuff as Overpower, but both multipliers can be a bit situational. In short, Alder is a Damage Dealer that trusts in their offensive versatility to outweight its less impressive output compared to its fellow Tier 1 members.
Marnie & Morpeko are another versatile Damage Dealer on Tier 2. Power Trip provides good damage by an extremely cheap cost at two gauges while being easy to cap in damage. Marnie also doesn't ask for much support, seeing as the standard Speed buffs that most teams have today allows Marnie to max her Attack by herself, while some smaller self crit buffs too. One thing that Marnie excels at is her Sync Move: rivaling even Palentine Serena as a Sync Nuker, Marnie gets an easy to setup nuke that can even one shot Master Mode centers with no prior damage and neutral damage. Although Marnie's output can be a bit inconsistent due to Hunger Switch, she still earns a spot at the higher end of Tier 2.
Hybrid Tier List
This is the Tier List for Hybrid units. Here, you'll find Sync Pairs that provide a mix of supportive and striking capabilities for the team, with both their damage and the utility they provide for the team being key components of what defines their niche. Sync Pairs here are often Techs (by their in-game role), although we also include other roles as they fit the description. Also, while pairs here offer both striking capabilities and supportive ones in a relatively balanced manner, it does not mean they can't be more geared to one side or another - for example, Dawn & Torterra are a Hybrid unit that are closer to the supportive end of the spectrum, while Lysandre & Yveltal are a hybrid unit that have more offensive aspects. This classification is not black and white, so some pairs from other lists also can have valid arguments to be moved to Hybrids.
Archie & Kyogre have an unbelievably good kit both in offensive terms and defensive ones. Origin Pulse is one of the highest BP moves in the entire game that can be further boosted by rain, which Kyogre not only summons on entry, but also extends its duration every time it is summoned to almost double its time. Shower Surge 3 also means that Kyogre's damage is further boosted on rain and also makes its gauge considerably faster. Hoenn Pride is an amazing Master Passive that boosts the entire team's SpA by 20% by default and can be further boosted by a whooping 50% with 2 more Hoenn units, which is not really hard to do considering Kyogre's self sufficiency and the general quality of the Hoenn units, like May, Roxanne, Zinnia, etc. Finally, Kyogre's Trainer Move gives it +3 critical hit rate, +2 Special Attack, +2 accuracy to make Origin Pulse fully accurate, and gradual healing all in a single turn at the cost of -2 to both defenses. Although Kyogre does lack a strong Sync Nuke, the combined offensive and defensive capabilities it offers is unmatched by almost everyone except a very few select units in the entire game.
Utility Tier List
This is the Tier List for Utility units. Here, you'll find Sync Pairs that focus on helping the team by providing buffs and making your partners stronger or disrupting the enemy with debuffs and status rather than directly inflicting damage. Sync Pairs here are often Supports (by their in-game role), although we also include other roles as they fit the description. Also, supporting here is their main function, but not their only one - characters like Hop & Zamazenta, for example, have most of their kit focused on supporting the team with buffs and heals, but can still do decent damage with Behemoth Bash, which is also weighted here.
As arguably the most universal Sync Pair in the game, Sygna Suit Blue & Mega Blastoise does almost everything as a support: he buffs both attacks, he buffs both defenses, he buffs critical hit rate, he makes the gauge, he can tank, and even do damage with Hydro Cannon on rain. Although Sygna Suit Blue doesn't specialize in anything in particular, with most of its buffs being fairly slow and not very reliable as a unit to fully buff your striker by itself, the sheer amount of thing he does makes him at least a decent choice for almost every team and never a deadweight, earning him a spot as one of the top utility units in the game.
