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Flannery & Torkoal

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Table of Contents

Tech Tier 1
Analysis by mysegp

Trainer

Pokemon Info

Type Fire
Weak Vs Water
Role Tech
Base Potential
Gender Female

Pokemon Description

You can tell how it’s feeling by the smoke spouting from its shell. Tremendous velocity is a sign of good health.

Table of Contents

Stats

3★
4★
5★
HP 70
ATK 7
DEF 8
Sp. ATK 7
Sp. DEF 8
Speed 9
HP 448
ATK 79
DEF 194
Sp. ATK 207
Sp. DEF 172
Speed 190
Bulk 724

Table of Contents

Pokemon Analysis

Overview

Flannery & Torkoal are a rather interesting Sync Pair as they are the Player’s first introduction to the Passive Skills through Impervious. 

She can double her Sync Move’s Damage output by Burning the target beforehand, but her relatively high Bulk makes her a target in single-player mode, where she is used most often.

Strengths

This Passive Skill means that Torkoal retains all of its stat Boosts, which is great when paired with Allies like Roxanne, who Buffs her Special Attack, Speed, and Defense. Torkoal also has decent Bulk, meaning that it can take a few hits before it faints.

Torkoal’s Sync Move doubles in Power if the target is inflicted with Burn, which she can accomplish on her own through Will-O-Wisp.

As a Fire Type, the Damage can be increased by Blaine’s Ponyta changing the weather with Sunny Day.

Torkoal’s Will-O-Wisp puts the Enemy on a timer since they get Damaged for each Move that they use.

This can come in handy against Enemies who are just that bit too Bulky and usually avoid KOs with a sliver of Health left.

Weaknesses

Her only attacking Move is Ember, which is pretty darn weak. Players will depend heavily on the Sync Move to do any significant Damage, which is a grind. On the bright side, Ember is a cheap Move so it’s easy to spam until the Sync Move is charged.

While Burn is nice, most of the EX stages Enemies are immune, making her lose a lot of the potential Damage.

As a Tech Sync Pair, they have relatively low Base Special Attack. This can be patched up through Impervious or Potential Upgrading, but the latter is not recommended due to there being better options to Potential Upgrade.

Team Synergy

Teams that specifically benefit from the Enemy having Status afflictions are her best option since that’s the only thing Torkoal can really do beyond Tank.

Roxanne works well to help Buff all the stats that Torkoal needs to maintain her Damage output. Otherwise, Players can consider throwing her on Sunny Day Teams.

Table of Contents

Moves

Type Fire
Category
Power
17 / 20
Accuracy 100
Target An opponent
Cost
Has a very small chance of leaving the target burned.
Unlock Requirements
Unlocked by Default
Category
Power
0 / 0
Accuracy 0
Target Self
Uses 2
Sharply raises the user’s Sp. Atk.
Unlock Requirements
Unlocked by Default
Type Fire
Category
Power
0 / 0
Accuracy 90
Target An opponent
Cost
Leaves the target burned.
Move Unlock Requirements
Category
Power
0 / 0
Accuracy 0
Target Self
Uses 2
Sharply raises the user’s Defense. Raises the user’s critical-hit rate.

Sync Move

Type Fire
Category
Power
200 / 240
Accuracy -
Target An opponent
Effect Tag -

Its power increases if the target is burned.

Sync Grid

Link to Sync Grid Planner Tool
Icon Bonus Sync Orb Cost Energy Cost Req Sync Level Grid Pos (X,Y)
Accuracy +10 84 7 3 (-1,-5)
Ember : Power +4 24 2 1 (1,5)
Ember : Power +4 24 2 1 (2,4)
Ember : Power +4 36 3 1 (1,-3)
Ember : Power +4 36 3 2 (1,7)
Ember : Power +4 36 3 1 (3,7)
Ember : Power +4 36 3 1 (-3,5)
Ember : Power +4 36 3 1 (3,5)
Ember : Power +4 36 3 1 (-1,-3)
Ember : Power +4 36 3 1 (-1,5)
HP +10 5 0 1 (1,1)
HP +10 36 3 1 (-1,3)
HP +20 48 4 2 (-2,-4)
HP +20 48 4 1 (-2,6)
HP +20 72 6 2 (2,-4)
Sp. Atk +5 5 0 1 (-1,-1)
Sp. Atk +5 5 0 1 (1,-1)
Sp. Atk +5 24 2 1 (1,3)
Sp. Atk +5 24 2 1 (-2,0)
Sp. Atk +10 48 4 2 (-1,7)
Sp. Atk +10 60 5 3 (-2,-6)
Sp. Atk +10 60 5 2 (3,-3)
Sp. Atk +20 120 10 3 (2,-6)
Speed +5 5 0 1 (0,2)
Speed +5 24 2 1 (2,0)
Speed +20 60 5 2 (-3,-3)
Defense +5 5 0 1 (0,-2)
Defense +10 60 5 1 (-3,7)
Sp. Def +5 5 0 1 (-1,1)
Sp. Def +10 48 4 1 (3,-1)
Sp. Def +10 60 5 2 (-2,8)
Fiery Passion Overheat : Power +25 60 5 3 (0,-6)
Fiery Passion Overheat : Power +25 60 5 3 (0,6)
X Sp. Atk : MP Refresh 3 - Has a moderately good chance of restoring one MP of the move used if the move is successful. 84 7 1 (2,6)
Ember : Move Gauge Refresh 4 - Has a good chance of charging the user’s move gauge by one when a move is successful. 72 6 2 (2,8)
Too Hot to Handle! : MP Refresh 3 - Has a moderately good chance of restoring one MP of the move used if the move is successful. 84 7 1 (2,-2)
Will-O-Wisp : Move Gauge Refresh 3 - Has a moderately good chance of charging the user’s move gauge by one when a move is successful. 60 5 1 (-2,4)
Will-O-Wisp : Move Gauge Refresh 3 - Has a moderately good chance of charging the user’s move gauge by one when a move is successful. 60 5 1 (-2,-2)
Pass It On - Transfers half the amount of this sync pair’s raised stats to the sync pair that will switch in when this sync pair faints. 120 10 2 (3,-5)
Critical Strike 5 - Powers up attacks if they become critical hits. 120 10 2 (-3,9)
Solar Shield - The Pokémon is not affected by status conditions when the weather is sunny. 84 7 3 (-1,9)
Power Chain 1 - Powers up moves when unity bonus is in effect. 60 5 3 (2,10)
Power Chain 1 - Powers up moves when unity bonus is in effect. 60 5 3 (1,9)
Power Chain 1 - Powers up moves when unity bonus is in effect. 60 5 2 (3,9)
Fortuitous 4 - Has a good chance of raising the user’s Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness at random when an attack is successful. 120 10 3 (-2,10)
Burn Synergy 5 - Powers up moves when the target is burned. 96 8 1 (-3,-1)
Burn Synergy 5 - Powers up moves when the target is burned. 120 10 2 (-3,-5)
Healing Sun 1 - Restores the Pokémon’s HP whenever it takes an action while the weather is sunny. 72 6 3 (1,-5)
Starting Node 0 0 1 (0,0)