GamePress

Morty & Drifblim

Table of Contents

Trainer

Pokemon Info

Type Ghost
Weak Vs Electric
Role Strike (Physical)
Base Potential
Gender Male

Pokemon Description

There’s a rumor that if you catch a Drifblim floating on the wind at dusk, you’ll be carried away to the afterlife.

Table of Contents

Stats

5★
HP 104
ATK 18
DEF 9
Sp. ATK 18
Sp. DEF 9
Speed 17
HP 700
ATK 343
DEF 102
Sp. ATK 283
Sp. DEF 102
Speed 300
Bulk 458

Table of Contents

Moves

Type Ghost
Category
Power
99 / 118
Accuracy 100
Target An opponent
Cost
Has a small chance of lowering the target’s Sp. Def.
Unlock Requirements
Unlocked by Default
Category
Power
0 / 0
Accuracy 0
Target Self
Uses 2
Sharply raises the user’s critical-hit rate.
Unlock Requirements
Unlocked by Default
Type Ghost
Category
Power
160 / 192
Accuracy 100
Target An opponent
Uses 3
The user takes on a phantom presence stance. After a set time, this presence fades and the user attacks. No other actions can be taken while in phantom presence. Opponents’ moves will not hit the user while it is in this presence. If the user is hit by a sync move while in phantom presence, the presence will fade.
Unlock Requirements
Unlocked by Default
Category
Power
0 / 0
Accuracy 0
Target Self
Uses 2
Sharply raises the user’s Attack. Substantially raises the user’s Attack if the user is affected by a status condition. Raises the user’s Sp. Atk and evasiveness. Sharply raises the user’s Sp. Atk and evasiveness if the user is affected by a status condition.
Unlock Requirements
Unlocked by Default

Sync Move

Type Ghost
Category
Power
250 / 300
Accuracy -
Target An opponent
Effect Tag -

No additional effect.

Passive Skills

Shook 2

Sharply raises the user’s Speed when the user’s HP drops to half or below for the first time in a battle.

Last Word

The Pokémon uses Explosion immediately before fainting.

Benefactor

Transfers this sync pair’s stat increases to the sync pair that will switch in when this sync pair switches out.

Sync Grid

Link to Sync Grid Planner Tool
Icon Bonus Sync Orb Cost Energy Cost Req Sync Level Grid Pos (X,Y)
Attack +5 5 0 (1,-1)
Attack +5 24 2 (2,4)
Attack +5 24 2 (-1,-5)
Attack +10 60 5 2 (-2,4)
HP +10 5 0 (1,1)
HP +10 24 2 (-1,-3)
HP +20 48 4 (-1,3)
HP +20 48 4 2 (-1,5)
Sp. Atk +5 5 0 (-1,-1)
Sp. Atk +5 24 2 (1,5)
Speed +5 5 0 (0,2)
Speed +5 24 2 (1,3)
Speed +10 48 4 (1,-3)
Defense +5 5 0 (0,-2)
Defense +10 48 4 (3,5)
Defense +20 96 8 (-3,-7)
Sp. Def +5 5 0 (-1,1)
Sp. Def +10 48 4 2 (-2,-8)
Sp. Def +20 96 8 (3,7)
Mystic Seer Phantom Force : Power +25 60 5 3 (0,6)
Mystic Seer Phantom Force : Power +25 60 5 3 (0,-6)
Mystic Seer Phantom Force : Power +25 60 5 3 (2,10)
Mystic Seer Phantom Force : Power +25 60 5 3 (-2,-10)
MP Refresh 3 - Has a moderately good chance of restoring one MP of the move used if the move is successful. 84 7 2 (1,-5)
MP Refresh 3 - Has a moderately good chance of restoring one MP of the move used if the move is successful. 84 7 3 (1,9)
Shadow Ball : Move Gauge Refresh 3 - Has a moderately good chance of charging the user’s move gauge by one when a move is successful. 72 6 (-2,-4)
Dire Hit + : MP Refresh 3 - Has a moderately good chance of restoring one MP of the move used if the move is successful. 84 7 (2,0)
Pierce the Veil! : MP Refresh 3 - Has a moderately good chance of restoring one MP of the move used if the move is successful. 84 7 (-2,0)
Mad Strength 2 - Has a moderate chance of raising the Pokémon’s Attack when one of its attacks is successful. 120 10 3 (-2,6)
Gritty 5 - Powers up moves if the Pokémon is affected by a status condition. 96 8 3 (2,-6)
Power Flux 3 - The fuller the move gauge, the more this powers up moves. 120 10 3 (-1,-9)
Special Reserves 2 - Once per battle, sharply raises the user’s Sp. Atk when in a pinch. 96 8 2 (-3,-9)
Blind Spot - The more the user’s evasiveness has been raised, the more it powers up sync moves. 120 10 2 (2,-4)
Shifty Striker 1 - Has a small chance of raising the user’s evasiveness when the user’s Pokémon uses a move. 120 10 3 (3,-5)
Pressure Cooker 9 - Once per battle, reduces the user’s sync move countdown by one when in a pinch. 120 10 3 (-3,5)
Demoralize 1 - Lowers the Attack of all opposing sync pairs after using a sync move. 60 5 2 (3,9)
Starting Node 0 0 (0,0)
Power +2 48 4 2 (1,7)
Power +2 48 4 2 (2,8)
Power +2 48 4 (3,-1)
Power +2 48 4 (2,-2)
Power +2 48 4 (2,6)
Power +2 48 4 2 (3,-3)
Shadow Ball : Power +2 48 4 (-3,1)
Shadow Ball : Power +3 48 4 2 (-1,-7)
Shadow Ball : Power +2 48 4 (-2,2)
Shadow Ball : Power +2 48 4 (-3,-5)
Shadow Ball : Power +3 48 4 2 (-3,3)
Shadow Ball : Power +2 48 4 (-2,-6)