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Plumeria & Salazzle

Table of Contents

Strike (Special) Tier 3

Trainer

Pokemon Info

Type Poison
Weak Vs Water
Role Strike (Special)
Base Potential
Gender Female

Pokemon Description

Salazzle lives deep in caves and forces the Salandit it has attracted with its pheromones to serve it.

Table of Contents

Stats

5★
HP 80
ATK 7
DEF 9
Sp. ATK 22
Sp. DEF 9
Speed 20
HP 476
ATK 100
DEF 141
Sp. ATK 272
Sp. DEF 141
Speed 404
Bulk 571

Table of Contents

Pokemon Analysis

Table of Contents

Moves

Type Poison
Category
Power
21 / 25
Accuracy 70
Target An opponent
Cost
Has a moderately good chance of leaving the target poisoned.
Unlock Requirements
Unlocked by Default
Category
Power
0 / 0
Accuracy 0
Target Self
Uses 2
Increases the user’s move gauge by three.
Unlock Requirements
Unlocked by Default
Type Poison
Category
Power
97 / 116
Accuracy 100
Target All opponents
Cost
Has a very small chance of leaving the target poisoned.
Unlock Requirements
Unlocked by Default
Category
Power
0 / 0
Accuracy 0
Target Self
Uses 2
Raises the user’s Sp. Atk and Speed by up to three stat ranks based on the amount remaining in the user’s move gauge.
Unlock Requirements
Unlocked by Default

Sync Move

Type Poison
Category
Power
250 / 300
Accuracy -
Target An opponent
Effect Tag -

No additional effect.

Passive Skills

Antitoxin

Prevents the Pokémon from getting poisoned or badly poisoned.

Sync Grid

Link to Sync Grid Planner Tool
Icon Bonus Sync Orb Cost Energy Cost Req Sync Level Grid Pos (X,Y)
HP +10 5 0 (1,1)
HP +10 24 2 (-3,1)
HP +10 24 2 (-1,-3)
HP +10 24 2 (-2,-6)
HP +20 48 4 (-1,3)
Sp. Atk +5 5 0 (1,-1)
Sp. Atk +5 5 0 (-1,-1)
Sp. Atk +5 24 2 (2,4)
Sp. Atk +5 24 2 (1,5)
Sp. Atk +5 24 2 (-2,0)
Sp. Atk +30 120 10 3 (-2,6)
Speed +5 5 0 (0,2)
Speed +5 24 2 (1,3)
Defense +5 5 0 (0,-2)
Defense +5 24 2 (2,0)
Defense +5 24 2 (-2,-4)
Defense +10 48 4 2 (-3,3)
Defense +20 84 7 (3,-1)
Sp. Def +5 5 0 (-1,1)
Sp. Def +5 24 2 (-1,-5)
Sp. Def +5 24 2 (1,-3)
Sp. Def +20 84 7 2 (1,-5)
Wicked Enforcer Acid Downpour : Power +25 60 5 3 (0,6)
Wicked Enforcer Acid Downpour : Power +25 60 5 3 (0,-6)
Sludge Wave : Move Gauge Refresh 2 - Has a moderate chance of charging the user’s move gauge by one when a move is successful. 60 5 2 (-2,-8)
Sludge Wave : Move Gauge Refresh 2 - Has a moderate chance of charging the user’s move gauge by one when a move is successful. 60 5 (-3,-5)
Move Gauge Boost : Move Gauge Refresh 9 - Charges the user’s move gauge by one when a move is successful. 120 10 2 (-2,4)
Move Gauge Boost : MP Refresh 3 - Has a moderately good chance of restoring one MP of the move used if the move is successful. 84 7 (-2,2)
Smog : Move Gauge Refresh 4 - Has a good chance of charging the user’s move gauge by one when a move is successful. 72 6 2 (2,8)
Smog : Staggering 4 - Has a good chance of making the target flinch when an attack is successful. 120 10 2 (3,-3)
Outta My Way! : MP Refresh 3 - Has a moderately good chance of restoring one MP of the move used if the move is successful. 84 7 (2,-2)
Endurance - If the Pokémon enters battle with full HP, allows it to endure a single overwhelming attack with 1 HP left. 84 7 3 (3,-5)
Agile Entry 2 - Sharply raises the user’s evasiveness when the Pokémon enters a battle. 84 7 2 (2,-4)
Inertia - The higher the user’s Speed, the more it powers up sync moves. 84 7 3 (-3,5)
Harry 3 - Powers up moves when the target is flinching. 120 10 3 (2,10)
Toxic Power 3 - Powers up moves when the target is poisoned or badly poisoned. 120 10 3 (2,-6)
Burst In - Ensures that the user’s next attack will be a critical hit when the Pokémon enters a battle. 120 10 2 (3,9)
Build Up - Ensures that the user’s next attack will be a critical hit after using a sync move. 84 7 2 (-1,5)
Starting Node 0 0 (0,0)
Smog : Accuracy +20 60 5 (2,6)
Sludge Wave : Power +4 60 5 (-3,-7)
Sludge Wave : Power +4 60 5 2 (-1,-7)
Sludge Wave : Power +4 60 5 2 (-3,-9)
Sludge Wave : Power +4 60 5 3 (-1,-9)
Sludge Wave : Power +4 60 5 3 (-2,-10)
Smog : Power +6 24 2 2 (1,7)
Smog : Power +6 24 2 (3,5)
Smog : Power +6 24 2 3 (1,9)
Smog : Power +6 24 2 (3,7)