Table of Contents
Viola & Masquerain
While its reliance on slow debuffs and lack of upfront bulk can make it difficult to use, its versatile toolkit and and ability to function without Mp make it a solid option in Legendary Arena and especially Battle Villa. Trapping, aoe debuffs, and above all Hp Regen are immensely valuable in the Villa, and it even makes up for a lack of Mp Refresh on its primary defensive buff through the incredible Intimidate. In the Arena, although aoe isn't quite as big a deal, debuffs being permanent make Masquerain excellent at neutering a boss for the duration of a run and a great option alongside Crobat or Torkoal on stall.
Other Forms
Trainer
Pokemon Info
Pokemon Description
Masquerain intimidates enemies with the eyelike patterns of its eyespots. If that doesn’t work, it deftly makes its escape on its set of four wings.
Table of Contents
Stats
Table of Contents
Moves
Type |
Bug |
Category |
 |
Power |
20 / 24
|
Accuracy |
100 |
Target |
An opponent |
Cost |
|
Leaves the target trapped.
Category |
 |
Power |
0 / 0
|
Accuracy |
0 |
Target |
Self |
Uses |
2 |
Sharply raises the user’s Speed.
Type |
Bug |
Category |
 |
Power |
30 / 36
|
Accuracy |
100 |
Target |
All opponents |
Cost |
|
Lowers the target’s Sp. Atk.
Category |
 |
Power |
0 / 0
|
Accuracy |
0 |
Target |
Self |
Uses |
2 |
Sharply raises the user’s Sp. Def. Makes the user gradually heal itself.
Type |
Bug |
Category |
|
Power |
200 / 240 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
This move’s power increases if the target is trapped.
Terrify 1
Lowers the Attack of all opposing sync pairs when the Pokémon enters a battle.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +12
- Lv2: +16
- Lv3: +20
- Lv4: +24
Raises allies’ Attack and Sp. Atk by [Value] when using Bug-type attacks.
- Lv1: +12
- Lv2: +16
- Lv3: +20
- Lv4: +24
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +3
- Lv3: +5
- Lv4: +7
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +2
- Lv3: +3
- Lv4: +4
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +3
- Lv3: +5
- Lv4: +7
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +2
- Lv3: +3
- Lv4: +4
Sync Grid
Sync Grid for Viola & Surskit
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(-1,3) |
|
HP
+20
|
60 |
5 |
3 |
(1,-5) |
|
HP
+20
|
60 |
5 |
|
(-3,-1) |
|
HP
+20
|
60 |
5 |
2 |
(3,-3) |
|
Sp. Atk
+5
|
5 |
0 |
|
(1,-1) |
|
Sp. Atk
+5
|
5 |
0 |
|
(-1,-1) |
|
Sp. Atk
+10
|
48 |
4 |
2 |
(-3,-3) |
|
Sp. Atk
+10
|
48 |
4 |
2 |
(-3,9) |
|
Sp. Atk
+10
|
48 |
4 |
3 |
(-1,9) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+10
|
36 |
3 |
2 |
(3,9) |
|
Speed
+10
|
36 |
3 |
3 |
(1,9) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(2,0) |
|
Defense
+5
|
24 |
2 |
|
(1,3) |
|
Defense
+10
|
48 |
4 |
|
(-1,-3) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(-2,0) |
|
Sp. Def
+10
|
48 |
4 |
3 |
(-1,-5) |
|
Silver Wind Victory Shot
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Silver Wind Victory Shot
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
X Speed
:
MP Refresh 3
- Has a moderately good chance of restoring one MP of the move used if the move is successful.
|
84 |
7 |
|
(-2,-2) |
|
X Speed
:
Ramp Up 1
- Raises the user’s Sp. Atk when a move is successful.
|
120 |
10 |
3 |
(2,10) |
|
Struggle Bug
:
Move Gauge Refresh 3
- Has a moderately good chance of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
|
(-2,6) |
|
Infestation
:
Move Gauge Refresh 3
- Has a moderately good chance of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
|
(2,6) |
|
Just Fantastic!
:
MP Refresh 2
- Has a moderate chance of restoring one MP of the move used if the move is successful.
|
72 |
6 |
|
(1,-3) |
|
Just Fantastic!
:
MP Refresh 2
- Has a moderate chance of restoring one MP of the move used if the move is successful.
|
72 |
6 |
|
(2,-2) |
|
First Aid 4
- Restores a bit of the Pokémon’s HP once during battle when the Pokémon is in a pinch.
|
120 |
10 |
3 |
(-2,10) |
|
Raging Rain 5
- Powers up moves when the weather is rainy.
|
84 |
7 |
3 |
(-2,-6) |
|
Stationary Target 5
- Powers up moves when the target is trapped.
|
96 |
8 |
2 |
(2,-4) |
|
Stationary Target 5
- Powers up moves when the target is trapped.
|
96 |
8 |
2 |
(-2,-4) |
|
Shower Power 5
- Powers up sync moves when the weather is rainy.
|
84 |
7 |
|
(3,-1) |
|
Refreshing Rain 1
- Restores the Pokémon’s HP whenever it takes an action when the weather is rainy.
|
96 |
8 |
2 |
(-3,-5) |
|
Pokey Trap 2
- Increases the amount of damage the target takes from being trapped.
|
120 |
10 |
2 |
(3,-5) |
|
Trip Wire 1
- Lowers the Speed of all opposing sync pairs when the Pokémon enters a battle.
|
96 |
8 |
3 |
(2,-6) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Struggle Bug
:
Power
+5
|
36 |
3 |
2 |
(-1,7) |
|
Struggle Bug
:
Power
+5
|
36 |
3 |
|
(-2,4) |
|
Struggle Bug
:
Power
+5
|
36 |
3 |
2 |
(-2,8) |
|
Struggle Bug
:
Power
+5
|
36 |
3 |
|
(-3,5) |
|
Struggle Bug
:
Power
+5
|
36 |
3 |
|
(-1,5) |
|
Struggle Bug
:
Power
+5
|
36 |
3 |
|
(-3,7) |
|
Infestation
:
Power
+6
|
24 |
2 |
|
(1,5) |
|
Infestation
:
Power
+6
|
24 |
2 |
|
(2,4) |
|
Infestation
:
Power
+6
|
24 |
2 |
|
(3,5) |
|
Infestation
:
Power
+6
|
36 |
3 |
|
(3,7) |
|
Infestation
:
Power
+6
|
36 |
3 |
2 |
(1,7) |
|
Infestation
:
Power
+6
|
36 |
3 |
2 |
(2,8) |