|Two Makes the Strongest of All Universes|
|'Joined Forces' Category Ki +4 and HP, ATK & DEF +130%; or Super AGL Type Ki +4 and HP, ATK & DEF +100%|
Awakened LR Two Makes the Strongest of All Universes - Super Saiyan 2 Caulifla & Super Saiyan 2 Kale Super AGL
Awakened LR Fused Fighting Force - Super Saiyan Goku (Angel) & Super Saiyan Vegeta (Angel) Super PHY
Two Makes the Strongest of All Universes - Super Saiyan 2 Caulifla & Super Saiyan 2 Kale as a guest will maximize the Joined Forces Team stats. If for some reason none of your friends have Caulifla and Kale hopefully they have LR Lupine Awakening - Yamcha & Puar.
If players lack the previously suggested guests a Card with a super class based Leader Skill should suffice.
Even though rotations are decided by RNG, Players will want Caulifla & Kale, Angel Goku & Angel Vegeta, Gohan & Goten, and SSJ Goku & SSJ Vegeta on their main rotation. Paragus & Broly and Great Saiyaman 1 & 2 can be the Team’s floaters.
Reasons for Being On the Main Rotation:
Caulifla and Kale are going to deal high damage thanks to the 10% ATK Buff they gain from their Joined Forces allies and pretty self-sufficient thanks to their built-in Ki Buff.
Super Saiyan Goku (Angel) & Super Saiyan Vegeta (Angel) are incredibly powerful thanks to their 120% ATK & DEF Buff, and will constantly launch Super ATKs thanks to their Passive Skill. While this Card’s fusion mechanic is powerful, in most cases players might not see it due to the tanky nature of this Team.
Gohan & Goten are fairly self-sufficient thanks to their ability to build Ki, as well as gain up to a 216% ATK & DEF Buff with each ATK they perform. Players should be aware that this Card’s only Ki Link is “Golden Warrior, ” meaning early in a fight this Card may struggle with launching their Ultra Super ATK without proper support.
Like their Fusion dance counterpart, SSJ Goku & SSJ Vegeta have a similar toolkit that is geared more towards DEF. Likewise, while the Potara mechanic is useful players may not see it used often due to the powerful Cards on this Team.
Reasons to Float:
Paragus and Broly are an incredible support for this Team thanks to the +2 Ki and 40% ATK & DEF Buff they offer all allies. While this Card is powerful in terms of support, players should keep the other heavy hitters on the main rotation to finish the fight faster.
Great Saiyaman 1 & 2’s DEF and ATK Buffs may be a bit overkill, but they do offer Super Class Allies a lot of Ki, which is incredibly valuable in a Team that’s mainly comprised of LRs. While this Card is powerful in terms of support, players should keep heavy hitters like Caulifla & Kale on the main rotation to finish the fight faster.
This unlikely duo from the Universe Survival Saga are a powerful asset, but will not reach their full potential unless paired alongside an ally that lowers Enemy ATK. Despite a small caveat, this Card links incredibly well with most Cards on this category and has phenomenal stats.
While their Ki Buff from Dragon Ball Seekers allies will not see much use on this Team, the GT Trio hit incredibly hard thanks to their 77% ATK & DEF Buff when performing Super ATKs, plus and additional 77% ATK With Ultra Super ATKs. Ki should not be too much of an issue since this Card has the Ki Links “Shattering the Limit” and “Prepared for Battle.”
Despite not being an LR this Card is incredibly powerful, with the ability to counter, and thanks to its lower Ki requirement, players will not have to worry about this Card’s performance.
As if this Team was not tanky enough, Goku Black and Zamasu bring healing into the mix, high DEF stats, and can gain a 120% ATK Buff.
While this Card may perform much better on other Teams, the Android Trio can still hit hard, evade enemy ATKs and tank. This Card’s Buff to Android Allies is useful for itself, but if players bring along The Deadly Cell Games - Cell (Perfect Form) & Cell Jr. this can make for a powerful duo. Do not expect to make much use of this Card’s Exchange mechanic thanks to its restriction requiring 2 or more Androids category allies, on top of an HP restriction.
Goten and Trunks are not a bad Card, but they are an odd one. The most frustrating aspect of this Card is its 12 Ki Super ATK lowering either its own ATK or ATK & DEF, which means players really want to aim for launching their Ultra Super ATK. Fortunately, this Card provides itself with at least 3 Ki at the start of the turn and can hit pretty hard thanks to their Passive Skill Buffs, and Ultra Super ATK Buffs.
Due to the incredibly high stats of every member on this Team, alongside mechanics that either heal player HP completely or increase ATK & DEF to ludicrously high numbers, this Team can really take on any event in Dokkan. Is it surprising? No, considering the majority of this Team is comprised of highly coveted LRs, and if you have access to all these Cards it is safe to say you are in a great spot in Dokkan.