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Machamp

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Table of Contents

How Shiny is Acquired
Evolution

Pokemon Ratings

Attacker Tier List See all B+
Great League PVP Rating See all 3 / 5
Ultra League PVP Rating See all 3.5 / 5
Master League PVP Rating See all 3 / 5

Pokemon Stats

130.00 kg Weight
1.60 m Height
Pokemon Max CP
Level 50: 3,455
Level 40: 3,056
Level 25: 2,183 (Raid + Weather)
Level 20: 1,746 (Raid)
Level 15: 1,310 (Research Tasks)
ATK 234
DEF 159
STA 207

Pokemon Family

PVE Movesets Grades

Show Suboptimal/Unranked Movesets

PVE Offensive Moves Explanation

  • Counter is Machamp’s optimal fast move.

  • Karate Chop’s lower power but higher energy gain keep it competitive when paired with Dynamic Punch.

  • Dynamic Punch is the superior Fighting-type charge move by a sizable margin.

  • Close Combat is viable, but if you need the extra DPS, roll for Dynamic Punch.

  • Cross Chop and Submission are basically inferior versions of Dynamic Punch.

  • Bullet Punch can pair with Heavy Slam for a budget Steel-type role, but consider other Pokemon instead. 

  • Stone Edge and Rock Slide are good moves, but don't suit Machamp's role. 

  • Payback is a poor choice for Machamp on offense.

PVE Defensive Moves Explanation

  • Bullet Punch and Counter are similar on defense, as Machamp’s counters often resist Counter.

  • Dynamic Punch and Heavy Slam end up doing similar damage to most of Machamp’s counters.

  • Cross Chop, though weak, is fairly inexpensive to use and a fast damage window that is hard to dodge.

  • Stone Edge can catch Flying-types off-guard, but its high energy cost doesn’t work well with Machamp's fragility.

  • Close Combat is poor because of its high energy cost, while Submission is both weak and easy to dodge.

  • Rock Slide is flexible as a 2-bar move and provides coverage against Machamp's weakness to Flying-types. 

  • Payback provides great coverage, but it's not likely to be used due to it being a 1-bar move.

PVE Overview

In the beginnings of Pokemon GO, Machamp was made toothless with an unfavorable base stat conversion formula and the horrific quality of Fighting-type moves. Subsequent changes to game mechanics have transformed it into a hulking offensive powerhouse. It's a very viable option in many raids, and still a great Pokemon to have on your team despite the fact that it's no longer the Fighing Type crown holder.

Machamp has survived up to the beginning of Gen 5 as the Fighting Type king, but its time on the throne was coming to an end, as Conkeldurr was on its way. Conkeldurr has the same Fighting Type moveset as Machamp, but superior stats. But then Lucario suddenly received Aura Sphere out of the blue, causing it to become the strongest Fighting Type in general. And then Shadow Machamp was released, once again giving Machamp the Fighting Type crown... sort of.

It's been a wild ride for Machamp so far. Here's hoping the future is even wilder for everyone's favorite four-armed Kantonian Pokemon!

PVP Movesets Grades

Quick Charge ATK
A
B
B

PvP Moveset Explanation

Counter + Cross Chop or Close Combat and Rock Slide

Counter is one of the best fast moves in the game, provides wide relevant coverage, and benefits from STAB. 

Cross Chop costs the least amount of energy, gets STAB, and can be used frequently. Close Combat is more complicated to use as a self-debuffing move, but can also be quite devastating if unshielded. Rock Slide is preferable for its lesser 45 energy cost, and offers valuable coverage, including against Machamp's weakness to Flying-types. Dynamic Punch is statistically inferior to Close Combat in damage output and costs 5 additional energy, however it doesn't carry the self-debuff risk. Payback is a move limited to Elite TMs and Community Day events; while it provides strong coverage against Machamp's disadvantages vs Psychic and Ghost Pokemon, its high 60 energy cost discourages its use, especially when shields are available. 

PvP Rating Explanation

Great League: 3 / 5

Machamp isn’t necessarily bad in Great League. In fact, it’s pretty powerful. The issue is that it’s overshadowed by Medicham and Deoxys Defense Form, who can fill a similar role with much more bulk. Consider those options instead. 

Ultra League: 3.5 / 5

In Ultra, Machamp’s raw power makes it a valuable addition as a Steel counter, though it gets walled pretty hard by Ghosts.

Master League: 3 / 5

A long time ago, Machamp was one of the few Pokemon that could check a Dialga's rampage. Years have passed since Dialga's release, and while Dialga remains at the top of the meta, many Pokemon have come to take over Machamp's niche. Various Steel- and Ground-type Pokemon have arrived to balance out the temporal titan without the drawbacks of Machamp's poor bulk and defensive typing. It can't even claim the title of the game's best Fighting-type Pokemon anymore, with Conkeldurr and Zamazenta existing. While the Fighting-type remains one of the most potent offensive types in the game, there are many Pokemon that can consistently deal it, such as Zacian, Landorus-T, and Melmetal. Plagued with low stats and a general lack of a defensive purpose, Machamp is horribly outclassed and does not have an appreciable niche in the Master League.

Fast Moves

9
More Info

Steel

1.6x DamageVS
1.6x DamageVS
1.6x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
0.7 secs
CD DW EPS EPU DPS DPS w/STAB True DPS
0.90
0.60
11.11
10.00
12.50
12
More Info

Fighting

1.6x DamageVS
1.6x DamageVS
1.6x DamageVS
1.6x DamageVS
1.6x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.51x DamageVS
0.7 secs
CD DW EPS EPU DPS DPS w/STAB True DPS
0.90
0.20
8.89
13.33
16.67

Elite Fast Moves

8
More Info

Fighting

1.6x DamageVS
1.6x DamageVS
1.6x DamageVS
1.6x DamageVS
1.6x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.51x DamageVS
0.7 secs
CD DW EPS EPU DPS DPS w/STAB True DPS
0.80
0.20
12.50
10.00
12.50

Charge Moves

70
More Info

Steel

1.6x DamageVS
1.6x DamageVS
1.6x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
0.7 secs
CD DW EPS DPE DPS DPS w/STAB DPE*DPS
2.10
0.40
0.00
1.40
33.33
41.67
46.67
90
More Info

Fighting

1.6x DamageVS
1.6x DamageVS
1.6x DamageVS
1.6x DamageVS
1.6x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.51x DamageVS
0.7 secs
CD DW EPS DPE DPS DPS w/STAB DPE*DPS
2.70
1.50
0.00
1.80
33.33
41.67
60.00
100
More Info

Fighting

1.6x DamageVS
1.6x DamageVS
1.6x DamageVS
1.6x DamageVS
1.6x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.51x DamageVS
0.7 secs
CD DW EPS DPE DPS DPS w/STAB DPE*DPS
2.30
1.30
0.00
1.00
43.48
54.35
43.48
80
More Info

Rock

1.6x DamageVS
1.6x DamageVS
1.6x DamageVS
1.6x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
0.7 secs
CD DW EPS DPE DPS DPS w/STAB DPE*DPS
2.70
1.10
0.00
1.60
29.63
37.04
47.41
50
More Info

Fighting

1.6x DamageVS
1.6x DamageVS
1.6x DamageVS
1.6x DamageVS
1.6x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.51x DamageVS
0.7 secs
CD DW EPS DPE DPS DPS w/STAB DPE*DPS
1.50
0.40
0.00
1.00
33.33
41.67
33.33

Elite Charge Moves

100
More Info

Rock

1.6x DamageVS
1.6x DamageVS
1.6x DamageVS
1.6x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
0.7 secs
CD DW EPS DPE DPS DPS w/STAB DPE*DPS
2.30
1.40
0.00
1.00
43.48
54.35
43.48
60
More Info

Fighting

1.6x DamageVS
1.6x DamageVS
1.6x DamageVS
1.6x DamageVS
1.6x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.51x DamageVS
0.7 secs
CD DW EPS DPE DPS DPS w/STAB DPE*DPS
2.20
0.20
0.00
1.20
27.27
34.09
32.73
100
More Info

Dark

1.6x DamageVS
1.6x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
0.7 secs
CD DW EPS DPE DPS DPS w/STAB DPE*DPS
2.20
0.90
0.00
1.00
45.45
56.82
45.45

Secondary Charge Move Unlock Cost

Candy 50
Stardust 50,000

Purification Cost

Candy 3
Stardust 3000

Other

Female Ratio 25.0 %
Male Ratio 75.0 %
Flee Rate 5.0 %
Evolution Requirements 100 Candy, or Free if Traded
Buddy Distance 3 km
Capture Rate10.0 %

Pokemon Type Chart

Vulnerable

160% damage
160% damage
160% damage

Resistant

62.5% damage
62.5% damage
62.5% damage

Raid Boss Catch Rate

Fighting Medal

None
Bronze
Silver
Gold
Normal Nice! Great! Excellent!
No Berry -
Curve
Razz Berry -
Curve
Golden Razz Berry -
Curve

Pokemon Min/Max CP Values

How to use: You need to know your Pokemon's exact level. To find exactly what level your Pokémon is, power up your Pokémon following this chart until you're certain of your level from Stardust cost changes.

A Pokémon's minimum level is 1.

Every time you power up, your Pokémon gains half a level.

StardustLevelMin CPMax CP
20013743
2001.57789
2002117135
2002.5157181
4003197227
4003.5237273
4004277320
4004.5317366
6005357412
6005.5397458
6006437504
6006.5477550
8007517596
8007.5557642
8008597689
8008.5637735
10009677781
10009.5717827
100010757873
100010.5795917
130011833960
130011.58711004
1300129091048
130012.59471091
1600139841135
160013.510221179
16001410601222
160014.510981266
19001511361310
190015.511741353
19001612121397
190016.512501441
22001712871484
220017.513251528
22001813631571
220018.514011615
25001914391659
250019.514771702
25002015151746
250020.515521790
30002115901833
300021.516281877
30002216661921
300022.517041964
35002317422008
350023.517802052
35002418182095
350024.518562139
40002518932183
400025.519312227
40002619692270
400026.520072314
45002720452358
450027.520832401
45002821212445
450028.521592489
50002921972532
500029.522342576
50003022722620
500030.522912641
60003123102663
600031.523292685
60003223482707
600032.523672729
70003323862751
700033.524052772
70003424242794
700034.524432816
80003524622838
800035.524812860
80003625002881
800036.525182903
90003725372925
900037.525562947
90003825752969
900038.525942991
100003926133012
1000039.526323034
100004026513056
Show All