Table of Contents
Trainer
Pokemon Info
Pokemon Description
The question of why only Eevee has such unstable genes has still not been solved.
Stats
Pokemon Analysis
Moves
Type
|
Normal
|
Category
|
|
Power
|
25
/
30
|
Accuracy
|
100
|
Target
|
An opponent
|
Cost
|
|
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
An ally
|
Effect Tag
|
Heals
|
Uses
|
2
|
Restores an ally’s HP by approximately 40% of its maximum HP.
Type
|
Steel
|
Category
|
|
Power
|
132
/
158
|
Accuracy
|
75
|
Target
|
An opponent
|
Cost
|
|
Has a chance (30%) of lowering the target’s Defense by 1 stat rank.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
All allies
|
Uses
|
2
|
Charges the user’s move gauge by 2 for each allied sync pair on the field. When used in a co-op battle, charges the move gauges of all allied players by 2 instead. Raises the user’s Attack by 2 stat ranks.
Type |
Normal |
Category |
|
Power |
0 / 0 |
Accuracy |
- |
Target |
All allies |
Effect Tag |
8388608 |
Charges the user’s move gauge by its current move level. Raises the Attack, Defense, Sp. Atk, Sp. Def, Speed, and accuracy of all allied sync pairs by 2 stat ranks.
Benefactor
Transfers this sync pair’s stat increases to the sync pair that will switch in when this sync pair switches out.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +30
- Lv2: +40
- Lv3: +50
- Lv4: +60
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +4
- Lv2: +7
- Lv3: +10
- Lv4: +13
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +4
- Lv2: +7
- Lv3: +10
- Lv4: +13
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +6
- Lv2: +9
- Lv3: +12
- Lv4: +15
Sync Grid
Sync Grid for Leaf & Eevee
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
Attack
+5
|
5 |
0 |
|
(-1,-1) |
|
Attack
+5
|
5 |
0 |
|
(1,-1) |
|
Attack
+5
|
24 |
2 |
|
(-2,2) |
|
Attack
+5
|
24 |
2 |
|
(1,3) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+20
|
48 |
4 |
2 |
(3,9) |
|
HP
+20
|
48 |
4 |
2 |
(1,-7) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(3,-5) |
|
Speed
+5
|
24 |
2 |
|
(1,5) |
|
Speed
+5
|
24 |
2 |
|
(-2,-2) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+20
|
5 |
0 |
|
(-2,0) |
|
Defense
+5
|
24 |
2 |
|
(-1,-3) |
|
Defense
+5
|
24 |
2 |
|
(3,5) |
|
Defense
+5
|
24 |
2 |
|
(1,-3) |
|
Defense
+5
|
24 |
2 |
|
(-1,3) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+20
|
5 |
0 |
|
(2,0) |
|
Sp. Def
+5
|
24 |
2 |
|
(2,-4) |
|
Sp. Def
+5
|
24 |
2 |
|
(2,4) |
|
Sp. Def
+5
|
24 |
2 |
|
(-3,3) |
|
Potion
:
Master Healer 2
- Increases the amount of HP restored by the user’s healing moves.
|
84 |
7 |
3 |
(2,-10) |
|
Potion
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
3 |
(1,-9) |
|
Potion
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
2 |
(2,-8) |
|
Potion
:
Friend Mend 9
- When a move targeting an allied sync pair (excluding field effects) is successful, removes all status conditions from the allied sync pair affected by the move.
|
96 |
8 |
2 |
(-2,6) |
|
Tackle
:
Stoic 1
- Has a chance (20%) of raising the user’s Defense by one stat rank when its Pokémon uses a move.
|
120 |
10 |
2 |
(3,-9) |
|
Tackle
:
Move Gauge Refresh 9
- Charges the user’s move gauge by one when its move is successful.
|
96 |
8 |
3 |
(-1,7) |
|
Tackle
:
Staggering 2
- Has a chance (30%) of making the target flinch when the user’s attack move against it is successful.
|
96 |
8 |
2 |
(-1,5) |
|
Iron Tail
:
On a Roll 1
- Raises the chance of lowering stat values with the additional effects of the user’s moves.
|
96 |
8 |
3 |
(2,10) |
|
Iron Tail
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(2,8) |
|
Let’s Go!
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
3 |
(-3,-7) |
|
Let’s Go!
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
2 |
(-3,-5) |
|
Let’s Go!
:
Critical Squad 1
- Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user’s move is successful.
|
60 |
5 |
3 |
(2,-2) |
|
Let’s Go!
:
Berserk Bunch 1
- Raises the Attack of all allied sync pairs by 1 stat rank when the user’s move is successful.
|
36 |
3 |
2 |
(-3,1) |
|
Let’s Go!
:
All Ramped Up 1
- Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user’s move is successful.
|
36 |
3 |
2 |
(2,2) |
|
Let’s Go!
:
Barricade Buddies 1
- Raises the Sp. Def of all allied sync pairs by 1 stat rank when the user’s move is successful.
|
120 |
10 |
3 |
(-1,-7) |
|
Endurance
- When the user enters battle with full HP, applies the Enduring effect to it.
|
120 |
10 |
3 |
(1,9) |
|
Power Flux 5
- The fuller the move gauge when moves are selected, the more this powers up moves.
|
120 |
10 |
3 |
(-3,7) |
|
Recuperation 1
- Restores the user’s HP by approximately 20% of its maximum HP after using its sync move.
|
120 |
10 |
3 |
(0,6) |
|
Adrenaline 1
- Reduces the sync move countdown by 1 the first time the user’s sync move is used each battle.
|
144 |
12 |
3 |
(0,-6) |
|
Debut Damage Reduction (Physical)
- Applies the Physical Damage Reduction effect to the allied field of play the first time the user enters a battle each battle.
|
60 |
5 |
3 |
(-3,-1) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Tackle
:
Power
+4
|
36 |
3 |
|
(-3,-3) |
|
Tackle
:
Power
+4
|
36 |
3 |
|
(2,-6) |
|
Tackle
:
Power
+4
|
36 |
3 |
|
(-2,-4) |
|
Tackle
:
Power
+4
|
36 |
3 |
|
(3,-7) |
|
Tackle
:
Power
+4
|
36 |
3 |
2 |
(-1,-5) |
|
Tackle
:
Power
+4
|
36 |
3 |
|
(1,-5) |
|
Tackle
:
Power
+4
|
36 |
3 |
2 |
(-2,-6) |
|
Iron Tail
:
Power
+3
|
48 |
4 |
|
(-2,4) |
|
Iron Tail
:
Power
+3
|
48 |
4 |
|
(2,6) |
|
Iron Tail
:
Power
+3
|
48 |
4 |
2 |
(-3,5) |
|
Iron Tail
:
Power
+3
|
48 |
4 |
2 |
(1,7) |
|
Iron Tail
:
Power
+3
|
48 |
4 |
|
(3,7) |