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Awakened LR Legend Reborn - Super Saiyan God Goku Super INT

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Table of Contents

Cost 77
BABA PTS 15000

Stats

HP 13,288
ATK 16,805
DEF 9,975

Tags

Overview

Super Saiyan God Goku has an interesting Leader Skill that leads a category this Card is not even a part of and makes for some interesting Teams. Additionally, Goku has a decent Ki and DEF Buff, with the right allies, a powerful ATK Buff, and a useful dodge & critical hit mechanic. 

Unfortunately, this Card has two Ki Links which can be an issue if players do not maximize Goku’s Passive Skill for Ki, and unfortunately a short turn limit on one of his most useful mechanics. Likewise, this Card not being included in Movie Heroes was an unfortunate sight that locked the card out of some potentially powerful Teams. 

Overall, this Card is by no means terrible, but it is understandable why some players may feel it is underwhelming for an LR. 

Strengths

Saiyan God Ritual

What makes this Card’s Leader Skill interesting is he leads both the Pure Saiyans and Hybrid Saiyans Categories, despite not being in the Hybrid Saiyans Category, making for some interesting and overpowered Team compositions.

Power of Unity

Goku gains up to +5 Ki & a 55% DEF Buff per Pure Saiyans or Hybrid Saiyans Allies, which makes the card somewhat self-sufficient in a majority of his Teams. After either of his Super ATKs players are looking at an additional 50% DEF Buff. While players may favor a DEF stack, they should not discount the high DEF this Card can attain. 

Limit Break

While an unconditional 77% ATK Buff from the start of the battle is great, what is extremely helpful is this Card’s 50% chance to dodge ATKs, as well as a 50% chance to land critical hits for 7 turns. If players manage to land Goku’s 18 Ki Super ATK, a well-timed rotation can take advantage of the 50% DEF Debuff and hopefully on his return to the rotation Goku can land a devastating critical hit. 

Weaknesses

Anime vs Movie

While not a big detriment to this Card, it is unfortunate to see the lack of the Movie Heroes category, which could have opened the way for more interesting Teams.

Potential Ki Issues

While Goku’s Passive Skill has a great Ki mechanic if players do not maximize its use they need to rely on Goku’s two Ki Links “Over in a Flash,” and “Shattering the Limit.” By no means are these Ki Links bad, but for an LR having at least three common Ki Links can help avoid the unwanted issue of not having enough Ki for your 18 Ki Super ATK. 

Short Fuse

The strangest thing about this Card is its 7 Turn limit on its best Buff. While the turn count is understandable for the sake of balance, it is the lack of other powerful Buffs in this Card’s toolkit that makes the timer such a hassle. 

The dodge makes up for potential DEF concerns in longer events, which this Card would have benefited from considering it skews heavier in ATK Buffs rather than DEF.    

Synergy

The Saiyan Legend

Ideally, this Card is easy to run as its own leader considering the high flexibility of Team composition. However, players should not have too much trouble maximizing the Ki and DEF Buff from Goku’s Passive Skill across his other Teams, especially with the numerous Pure Saiyans Cards. 

Realm of Gods may be this Card’s best Team in terms of maximizing ATK potential because of its ATK Links “Godly Power” and “Warrior Gods” which give a significant ATK Buff. Don’t count on this Card to be the best for longer events, but in many scenarios, this Card performs quite well.

Awakenings

Moves and Skills

Leader Skill

Legend Reborn
'Pure Saiyans' or 'Hybrid Saiyans' Category Ki +4 and HP, ATK & DEF +130%
Cards Affected by Skill

Super ATK

Limitbreaker Kamehameha
Greatly raises ATK & DEF for 1 turn and causes colossal damage to enemy
Ki Cost 12
Max Lv Bonus
Increase Rate 200
Level Req. 5
Dragon Smash
Greatly raises ATK & DEF for 3 turns, causes mega-colossal damage to enemy and greatly lowers DEF
Ki Cost 18
Max Lv Bonus
Increase Rate 250
Level Req. 10

Passive Skill

To a New Realm
ATK +77%; Ki +1 (up to +5) and DEF +11% (up to 55%) per 'Pure Saiyans' or 'Hybrid Saiyans' Category ally (self excluded) on the team; high chance of evading enemy's attack (including Super Attack) and performing a critical hit for 7 turns from start of turn

Link Skills

Godly Power
ATK +15%
Linkable Cards

Warrior Gods
ATK +10%
Linkable Cards

Super Saiyan
ATK +10%
Linkable Cards

Kamehameha
ATK +2500 when Super Attack is launched
Linkable Cards

Over in a Flash
Ki +3
Linkable Cards

Shattering the Limit
Ki +2
Linkable Cards

Legendary Power
ATK +5000 when Super Attack is launched
Linkable Cards

Hidden Potential

Type ATK Boost
Slightly raises ATK when AGL attacks STR, STR attacks PHY, PHY attacks INT, INT attacks TEQ, or TEQ attacks AGL. It works for both Super and Extreme Types. The effect increases along with the skill level.

Total Stat Buffs

+5000
+5000
+5000

Total Cost

x4330
x2490
x227

About the Author(s)

Writer for the Dokkan Battle GamePress sub-site, and always never not tired. Currently Subscribed to 20 streaming services and counting/crying