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Awakened UR Miraculous Kamehameha - Super Saiyan Goku Super STR

Table of Contents

Cost 36
BABA PTS 15000

Stats

HP 9,389
ATK 8,279
DEF 4,117

Tags

Overview

SSJ Goku is an okay Card. He is not bad, but there are better Super Saiyan Goku options for almost all of his Teams. 

His Super ATK does have special utility by increasing his allies’ ATK and it’s very easy to activate, but he has a bizarre HP restriction on his Passive Skill that holds him back from being useful in dire situations. 

His EZA gave him quite a Boost, but he should have gotten a much bigger increase or had no HP restriction whatsoever.

Strengths

Father's Encouragement

SSJ Goku’s post-EZA Super ATK increases his allies’ ATK by 25%. This can give him extra utility as a main rotation Card so he has a chance to launch his Super ATK before his allies. 

His Passive Skill also gives him Ki +3 and Buffs ATK and DEF by 80%. The Ki +3 makes it very easy to launch his Super Attack.

Team Player

All the Family Kamehameha EZA Cards have a lot of categories and while Goku has the lowest amount of the three, he still has 6 categories.

Weaknesses

Failure to Launch

Goku’s Leader Skill is strange--he Boosts all AGL, INT, and STR stats by 70%. This is weirdly specific but makes him more flexible. The biggest problem is a lack of Ki, making it harder to launch Super Attacks when he’s a leader.

Heart Disease Flaring Up Again...

His Passive Skill is also very specific. The Ki and stat Boost is only active when HP is above 30%. His Boosts are nowhere near high enough to warrant such an odd restriction to his stats.

He should become more powerful in such a bad spot but frustratingly, he instead becomes a huge liability that the rest of the Team has to work around.

Synergy

Great Third or Fourth Choice

SSJ Goku falls in at the bottom of the Family Kamehameha EZA Cards, but his biggest problem is his name. There are much better Super Saiyan Gokus in the game to choose from in just about any of his Teams. 

This is not a bad Card by any means, but it’s not great either. His best use is with the other two Family Kamehameha EZAs because he shares their Link Skills, giving ATK +25%, ATK +3200, Ki +3, and (when launching a Super Attack) Enemy Defense -2000 in bonuses.

Awakenings

Moves and Skills

Leader Skill

Super ATK

Family Kamehameha
Causes supreme damage to enemy
Ki Cost 12
Max Lv Bonus
Increase Rate 150
Level Req. 20
Family Kamehameha (Extreme)
Causes supreme damage to enemy and raises allies' ATK by 25% for 1 turn
Ki Cost 12
Max Lv Bonus
Increase Rate 125
Level Req. 20

Passive Skill

Miracles Descend
Disable rampage; when HP is 30% or above, Ki +3 and ATK +5000

Link Skills

Blazing Battle
Disables enemy's Rampage, and ATK +15%
Linkable Cards
Golden Warrior
Ki +1, enemy DEF -2000
Linkable Cards
Saiyan Warrior Race
ATK +700
Linkable Cards
Super Saiyan
ATK +10%
Linkable Cards
Kamehameha
ATK +2500 when Super Attack is launched
Linkable Cards
Shattering the Limit
Ki +2
Linkable Cards

Hidden Potential

Type ATK Boost

Slightly raises ATK when AGL attacks STR, STR attacks PHY, PHY attacks INT, INT attacks TEQ, or TEQ attacks AGL. It works for both Super and Extreme Types. The effect increases along with the skill level.

Total Stat Buffs

+5000
+5400
+4600

Total Cost

x4310
x2470
x223

About the Author(s)

Writer on the GamePress DBZ Dokkan Battle wiki

https://gamepress.gg/dbzdokkanbattle/