Table of Contents
Stats
Tags
Overview
SSJ3 Vegeta is a must-have tank. He reduces any incoming Damage by 80% for 10 turns. Enemies cannot hurt him significantly while this is active, and 10 turns is an incredibly long time for such high resistance.
He can be strong against stunned Enemies, but in events where the Enemy cannot be stunned, he won’t be dealing remarkable Damage.
Strengths
SSJ3 Vegeta is one of the best tanks in Dokkan. His Passive Skill gives him a staggering 80% Damage reduction for 10 whole turns. Vegeta’s Super ATK also adds a 50% chance to stun Enemies for 2 turns, which is works great with his Passive Skill 120% ATK Buff against stunned Enemies.
Vegeta has a great set of Link Skills for his Teams. “Over in a Flash”, “Super Saiyan”, and “Fierce Battle” are very common Link Skills on his categories, and he will share many Link Skills with other Pure Saiyans, and especially Super Saiyan 3 category allies.
Weaknesses
Vegeta lacks any non-situational ATK Buffs. Unfortunately, plenty of events in Dokkan don’t allow for the Enemy to be stunned (Dokkan events, Fighting Legend: Goku, some stages of Virtual Dokkan Ultimate Clash), limiting his usefulness.
His best place is going to be in any event that allows stunning, like Super Battle Road.
10 turns is a very long time, but once it’s up, Vegeta is wide open for Damage. He has no DEF Buffs, so once his Damage reduction is gone, he’s going to be working off his low DEF stat and Leader Skill Buffs. Not too many events last that long though, so it’s not a huge weakness, all things considered.
Synergy
SSJ3 Vegeta is best used as a tank for harder content, like Super Battle Road. Super Battle Road is definitely his best place, given that the Enemies in that mode have no resistance to stunning. He’s a good choice for any stage he is eligible for, like Pure Saiyans or Super Saiyan 3, etc.
Awakenings
Moves and Skills
Leader Skill
Super ATK
Galick Blazer |
Supreme damage, high chance to stun the enemy |
Ki Cost |
12 |
Max Lv Bonus |
Increase Rate |
150 |
Level Req. |
20 |
Galick Blazer (Extreme) |
Causes immense damage with a high chance of stunning the enemy |
Ki Cost |
12 |
Max Lv Bonus |
Increase Rate |
180 |
Level Req. |
25 |
Passive Skill
Link Skills
Linkable Cards
Linkable Cards
Linkable Cards
Linkable Cards
Linkable Cards
Linkable Cards
Hidden Potential
Type ATK Boost |
Slightly raises ATK when AGL attacks STR, STR attacks PHY, PHY attacks INT, INT attacks TEQ, or TEQ attacks AGL. It works for both Super and Extreme Types. The effect increases along with the skill level. |
Type DEF Boost |
Slightly lowers damage received when AGL is attacked by STR, STR is attacked by PHY, PHY is attacked by INT, INT is attacked by TEQ, and TEQ is attacked by AGL. It works for both Super and Extreme Types. The effect increases along with the skill level. |
Super Attack Boost |
Slightly raises the Super Attack power. Any additional effects of the Super Attack will not change. The higher the skill level, the more the additional power. |
Recovery Boost |
Slightly raises the amount of HP recovered when obtaining a Ki Sphere that matches that character's Type. The effect increases along with the skill level. |
Critical Hit |
Grants a rare chance of performing a critical hit that ignores the enemy's DEF and is highly effective against all Types. The higher the skill level, the higher the chance of giving a critical hit. |
Total Stat Buffs
Total Cost
About the Author(s)